Black Hole

Gottlieb

Black Hole

Pinside Rating

This game received 275 approved Pinsider ratings and currently rates 7.859 /10

7.859

Top 100 ranking

This game ranks #109 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.966

Artwork: 8.312

Sounds/Music: 6.739

Other Aspects: 8.034


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 7 of us have rated this game.

7.414

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Found 152 ratings (with comment) on this game

There are 152 ratings (that include a comment) on this game.
Currently showing results page 5 of 7.

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9.569/10
10 years ago
Black Hole is the total package

Originality: incredible originality, lower playfield !

Art/Lights/Theme: Very strong. The blue pops look great against the orange inserts.

Slap-Save-ability: Poor: Wide gap between flippers. You watch a lot of balls drain STDM.

Sound/Callouts: I love the voice synthesizer sound from 1981. The Blips and Bloops are good from Gottlieb, but they are in third place behind Bally and Williams from that era.

Flow: Very good. There are no real "dead ball" spots on this game other than on the lower PF on the left side.

Toys: Lower playfield, the Spinning backglass, the mirrored backglass, the counter-spin motion of each one. Two directional multiball (with tons of room to play) makes it possibly the best multiball in pinball. It tears your mind apart trying to handle it.

Ball Control/Hazards: Good risk reward balance. I would say on the whole the risk is low on this table, but the speed is high, and the gap between the middle flippers feels wide. I find since it's a wide-body, that nudging is a bit tougher than what I'm used to, but it could be that I'm playing in the garage on a plastic floor The pops are in mean places to fire the ball SDTM and the Left outlane. There's another mean pop downstairs.

Balanced Scoring: (likely good) I haven't played enough games to know if there are knockout scores, but from what I hear there are not.

Fun/Lastability: Very hard to start multi-ball brings you back over and over. You scream and yell. That's how you know it's one of the best of all time.

Symmetry: Zero symmetry. Doesn't get better than this.

Pros: Stunning BIG BLUE and BLACK machine. Top-3 most impressive looking machines of all time with Fathom/Centaur. Smash-mouth drops and pops, VERY fun to play.

Cons: BIG gap between flippers, too many SDTMs. No lane change (good for a skill shot, not good for putting the ball back up in there.)
5.910/10
10 years ago
Very unique game & can be surprisingly challenging to get to the lower playfield. If you have the opportunity to play one don't pass it up, between this and Haunted House you aren't likely to play two more unique pins.
7.119/10
10 years ago
This game was the ultimate gimmick game. It is a wide open widebody without much to do, pretty boring other than locking balls and getting the ball to the lower playfield, which although innovative, is also lackluster. The extra flippers are odd. Looking at other games from the period like Centaur, it really brings into question what Gottlieb was thinking (not a quarter pumper i'm assuming, but a one game and walk away game). Fun to play for a bit, but probably not worth owning in a small collection, especially because of the weight. Haunted House is a better game by far with much more to do, but not everyone can stomach moving one.
10.000/10
10 years ago
I score this game perfect 10 because i am addicted to playing it, i play a lot of the newer pins they just don't do the same,I keep going back . very rewarding game would love to to own one if i can find one in good shape. the one i play works %100 but not for sale ,yet?
8.132/10
10 years ago
Is Black Hole the greatest pinball ever? NO. But I try to rate pins compared to when they were released, and in 1981 Black Hole was awesome! And even my pinball collection of much newer pinball machines, Black Hole somehow still seems to hold its own and stands out! When maintained well and set up properly, BH plays fast for a widebody, has great sound and music, cool retro voice calls, a challenging reverse under-playfield, and a tough-to-achieve multiball! Combine great playability along with one of the best back glasses in pinball history, and I think Black Hole will always be a pinball CLASSIC!
7.312/10
10 years ago
Once you played the multiball that's about all there is to do. However, a great game for its time.
7.161/10
10 years ago
People group Black Hole and Haunted House like they were twins. Sorry, not me - never liked look or feel of HH but would spend all the time available challenging BH and for me it felt like a very worthy opponent. Enjoy, would like to own, then decide if a keeper or not.
6.968/10
10 years ago
I had a top shelf copy of this game, first anyone who says its sluggish.. clean your game.. properly set up its fast fast.

this game is a excellent game to become a better player on.

I do agree that its better then most newer pins hands down.. considering what they had to work with.

I didnt play it as much which is why I sold it - but I do miss it, I would likely own it again some day.
8.286/10
11 years ago
Black Hole was ahead of its time IMO. A fantastic game with a very cool theme! The dual playfields rock, and the multi-flipper thing works fantastic on this game. Can be found for pretty cheap too!

If you play an example of this game and it feels "slow" to you, then you're not playing one that has been setup properly and shopped recently. Mine is blazing fast and brutally hard. The shots are very hard to make, and the open upper playfield feels like you're driving a giant Cadillac on a "widelane" freeway!

Criticisms would be that the flippers feel a bit clunky compared to similar era Williams/Bally. Also, it's a System 80: if you've never worked on one before, please KNOW that you'll have bugs you never encountered on your B/W games. System 80 was just a terrible system (the good news is that you can buy a Pascal board for $300 and largely eliminate many of the problems with the system).

I really do love this game. It's beautiful, very different, and incredibly fun. And because you're probably wondering: yes, despite this game's rating...it's better than Haunted House. ;)
9.789/10
11 years ago
I cannot get enough of this machine. So much good stuff to talk about. Such a classy and beautiful look (while still being distinctly of its era), and such startlingly addictive gameplay (due to the difficulty of achieving multiball, as well as the novelty of the inverted lower playfield).

I'll start with what the machine is best remembered for: it's that inverted lower playfield. A very cool concept, first of its kind, and it works great. The first few times it happens, it's deliciously disorienting to be knocking the ball in the opposite direction than we're all used to. Surprisingly, there's a lot of stuff to do down there, too: a big pop bumper, couple of slingshots, a loop to advance the bonus multiplier, two sets of drop targets, a way to light EB or Special, and a captive hole to lock the ball.

It wasn't the first machine to talk (that would be 1979's Gorgar), but it was one of the first. Nowadays, machines chatter incessantly. But BH's speech is used sparingly to great effect: when on the lower playfield, it tells you how to open the re-entry gate (so you can escape the lower playfield without draining). Once that's accomplished, it urges you to hit the captive hole to lock the ball. Upon leaving the lower playfield, it reports whether re-entry succeeded or failed. On the upper field, it lets you know when lock is lit, and it alerts you when an extra ball or special is lit. The important stuff, and that's about it. No confusing extraneous chatter. It also taunts you in attract mode, but it's not gaudy or garish. it simply states in a confident robotic monotone the most undeniable of facts: "No one escapes the Black Hole."

It also wasn't the first solid-state machine with multiball (that would be 1980's Firepower), but it was one of the first, and make no mistake, this is one of the best-implemented multiball modes of all time. First of all, it is unusually difficult to achieve. I've heard people assert it's the most challenging pin to achieve multiball on, bar none. I don't have the experience to make that claim, but I can tell you to expect to do it about once in every ten games, even after you know the machine inside and out. I mean it -- you will pump your fist if you get there. Once begun, the game emits a unique forboding "ping" accompanied by a bassy whoosh, while you juggle two balls on the lower playfield. And once those drain, all hell breaks loose. Suddenly you've got 3 balls traveling between the upper and lower playfields, being pulled in opposite directions by gravity. It's a uniquely chaotic pinball moment as your brain attempts to track ball trajectories across two opposite, overlapping gravitational planes simultaneously.

Both the speech and multiball are very early examples of what would become staples of the genre, and they are both exceptionally well-implemented in this game.

Even besides the gimmicks, this game really has a lot going on for a 1981 playfield -- 6 flippers in all, lots of lanes and drop targets, four seperate ways to multiply your bonus, and a psychotic bumper/outlane layout on the lower left that makes every catch attempt an adventure. When well-maintained and waxed, it plays FAST (I humbly suggest jacking up the angle a bit -- makes the upper field faster, and the lower field a little less frustrating). The ruleset is deep enough and multiball is rare enough that the gameplay never gets old.

I also love the look of the thing. Like the speech, it is not screaming for attention. It's confident and appealing. The palette is dominated by blues and blacks -- relatively muted and attractive, in contrast to most other examples of the form. The playfield is uncluttered. The backglass has that distinctly late 70s/ early 80s "infinity" effect, which could be corny or dated, but it goes perfectly with the outer space theme, functioning as an eerie frame for the backglass' centerpiece, the motor-driven spinning vortex lazily absorbing two doomed astronauts.

With the gushing out of the way, I should at least acknowledge some of its faults: I know these things were poorly engineered, but mine was bulletproofed by a prior owner and it has been beyond rock-solid with zero problems. Also, the speech is of course 1981 technology ... a synthesized robotic monotone. it is what it is (and it works for this theme!) I can also understand anyone who finds the "music" repetitive, because yeah, it is (although i prefer to think of it as haunting!)

To sum up: This machine is a true classic. Addictive multiball challenge. Multiball mode itself is phenomenally chaotic. Unique inverted lower playfield. Unusually classy artwork. Historically significant innovations and achievements. Love it.
6.719/10
11 years ago
A really cool-looking game that brought some excellent new features to the table. Looks great, to boot!

Not very fun to play, though, in my opinion; the playfield is a bit too sparse, and coming out of the lower playfield without losing a ball is just too difficult. A great-looking game, but hard enough that I couldn't recommend it for anyone who's not pretty good at pinball.
7.511/10
11 years ago
This game has a different feel from pretty much every other game you've played (except for Haunted House). It takes some getting used to, but is a gem once you settle in.
7.495/10
11 years ago
About the only thing I do not like about this pin is the sound. The audio track gets annoying after a while. The sound effects are good, but the bleep boop soundtrack gets on my nerves. The gameplay is fantastic and can be brutal. I enjoy the scoring setup and it is easy to understand. The lower playfield is disorienting, but once you figure it out, it isn't as intimidating as when you first begin. I put a ton of quarters into this one when I was a kid and would love to own one.
3.425/10
11 years ago
ugh... I try to understand what people like about this table. I just don't get it. The 'music' on this table is the most annoying thing Ive ever heard come out of a pin.
5.103/10
11 years ago
A widebody for no real reason, very empty playfield with not a lot going on, play is slow and sluggish. Getting multiball is a gratifying feat tho.
8.955/10
11 years ago
If there is one System 80 Gottleib game to own... this is it. If there is any Gottleib table to own... this is it. A true player's deck and a damn fine game.

The Pros:
This game makes you feel like you are floating in space. The BG animation adds to the effect as do the sounds. This PF is brilliant on both levels. Rules are relatively simple, but NEVER easy. If you can play 3 games in a row and get 3 ball multiball each time, this is a SERIOUS achievement. You now are the owner of a big pinball dork.

The Cons:
Getting this thing to work without rewiring is part of it's charm. yeah...

The Takeaway:
I like this game better than most Bally's and DMD williams games. It's that good people. I had a line on a $300.- game to restore and I missed it. I am still kicking myself in the butt for that one.
8.021/10
11 years ago
Great game when the mods are done for it to play well.
8.207/10
11 years ago
A gottlieb I like! My all time favorite tilt sound. huge, wide open, and ridiculously fast. Very hard yet rewarding multiball.
8.956/10
11 years ago
It is a fun game when it works!
8.960/10
11 years ago
Only problem with this game is too low of scoring in the bottom, even with multipliers. Great Gottlieb and the best System 80.
7.109/10
11 years ago
A unique concept for the time. I never felt the game played well. The Bally an Williams games of the era were much more fun to play.
9.900/10
11 years ago
a legend ! may be the most beautifull pinball ever made by Gottlieb (with devil's Dare and Haunted House) ! magic! a must in a collection of pinball...to play in the under flied is a great moment ! Magic Black Hole
7.835/10
11 years ago
Black Hole is my personal favorite Gottlieb game. It's very challenging/frustrating, but the game makes you want to come back for more. The soundtrack is one of my least favorites in Pinball history, and I hate listening to it, but the gameplay makes it worth the torture.
6.544/10
11 years ago
pretty cool game for its time, wouldnt mind having one for the right price
8.059/10
11 years ago
Great game that is tough to master and can be down right brutal. Super cool theme and well done overall package. When working right is a keeper for sure.
There are 152 ratings (that include a comment) on this game. Currently showing results page 5 of 7.

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