Batman 66 (LE)

Pinside rating

This game has received 9 approved Pinsider ratings. 41 more approved ratings are needed to get a rating and for it to be eligible for the Pinside Pinball Top 100 ranking.


Pinside staff rating

None of the Pinside.com staff have rated this game. Sorry, no rating from us.

Your Rating?

You need to be logged in before you can rate pinball machines. No account yet? Registering only takes a sec!


This title is part of group: "Batman 66"


Found 5 ratings (with comment) on this game

There are 5 ratings (that include a comment) on this game.
Currently showing results page 1 of 1.

List options






9.552/10
1 year ago
IMO BM66 is pretty close to being the greatest game of all-time. I wish the playfield was a bit smoother, flowed a bit better, the turntable was faster, and it had a couple more toys, but the rest of the game is perfect. I think it has the best rules/code in all of pinball and I'm not sure there is a close second. There are just so many different ways to play the game. The SLE is the coolest looking version - the side art is my favorite in pinball - but the LE isn't a slouch. Again, the game has some flaws - but I think the Lyman code is just so over-the-top awesome that it makes it one of Stern's top 5 games.
8.584/10
5 years ago
As an NIB LE owner BM66 was a complete turd for the first 12 months of release but with Lyman on code it is now a completely different game, the rules are hugely varied with some innovative and unique rules to learn and master, while managing to keep them accessible for beginners with enough depth more experienced players can venture deeper into the modes as well as the corresponding episode.

Artwork is phenomenal Chris Franchi knocked it out of the park on this one and the sound and video package utilised throughout the game are fantastic, along with the custom callouts by the late great Adam West himself as well as Burt Ward and you find yourself pulled into the BM66 world, theme integration at its best but mainly due to lymans code and very little to do with the layout.

BM66 biggest real issue is it’s great but it should have been amazing, there’s always that feeling that something is missing and it’s because it was a reworked layout and rushed out to meet a deadline. Recently I received an AIQLE and after 4 months of owning Avengers I started to realise that AIQ is full of fun and interesting shots and BM66 simply has none! The shots and layout on BM66 are fine but that’s the problem there isn’t a single memorable or feel good shot they just feel ok.

Overall BM66 is a phenomenal game but that’s due to Lymans code and the complete library of audio and video assets have been placed into the game along with the rules and shots making you play all areas of the playfield in order to progress small sections of the episode, it is simply one of the best coded games in pinball but the layout and shots let it down.
9.660/10
7 years ago
april 2017: Decent game
october 2017: Played the game with the new software (0.8) wow...what a great game.
december 2017: Bought a LE: After a lot of plays, now I see what a fantastic game this is. Lyman his software is fantastic !!!
november 2018: Software version 1.0 This game is just brilliant !!!!
10.000/10
7 years ago
This game (LE) has just got better and better with each code release and is progressively turning into one of the best Sterns of recent times and I absolutely love it. The artwork is as good as any machine i have seen on a cabinet, and Catwoman is puuur-fect! Would have been nice if it had a glass back glass but still looks great. Playing wise the ramps are nice, crane is fun, bat-turn is cool, and Shame multi-ball is cool. Will be awesome once finished.
4.432/10
7 years ago
Got a chance to put some good time in on an LE version of the game. The game was obviously rushed to get out for the 30th anniversary milestone, and it suffers greatly for it. Some of the problems will get cleaned up over time via code updates, but some are permanently baked into the design.

First of all, the LCD integration and presentation is nearly perfect. The size of the screen, and the placement of the screen, is far better than what anybody else has done so far. It's nice having it lower on the backbox, so you can glance up easier. You have to look too high and take in too much screen space on JJP games. Stern absolutely nailed the screen. They just need to clean up the moments when it's displaying the old DMD dots, which will obviously happen with updates.

The art looks fantastic as well. I wish that the artist could have used the machine as his canvas instead of providing a file of clip art, but they did great with what they had to work with. I really hope that they give the artist a shot at doing more art for a future title. While the colors look oversaturated in pics, they look great in person.
I have mixed feelings about the music. There's good variety there, the melodies are solid, but the jazz style is a bit rough. It could grow on you over time or get more annoying, but that's just a personal preference thing. Probably not a deal breaker for most people.
I'm not even going to critique the code, because there was so much missing. Certain things do absolutely nothing, and there's obviously a lot of things that are going to change. The game is surely still in beta, and it has a long, long way to go. Ran into quite a few bugs, but again, that's all WIP at this point.

The real bummer is the actual geometry of the game. That left orbit is awful. It's partially blocked by the blue nub, but even if it wasn't, the angle of entry on it is bad. The ball enters sharply, so you rarely get a smooth transition form the main area to the orbit, and you get rattles. It's just poorly laid out and the orbit entry needs to be lower.
The left ramp is nice when the ball stays put, but it flew off often during play. Moving the nub from the outside of the ramp to the inside seems like a bad idea, as that ramp shouldn't be tightened up any more than it is. I love the shape of the wireform. Very pleasing to watch the ball roll along. I know there are fixes for the ball flying off, but that's insane that it left the factory as it is. That ridiculous nylon tie also got the ball stuck in the left orbit more than once. WTF IS A NYLON TIE DOING THERE?!

The turntable is a mess. Not a good shot on any side. On the magnet side, you get really goofy action, and there's too much dead space. The sides with the targets have dead space around them too. The spinner side is the worst, as the clean shot just dumps with a thunk into the orbit, and a spinner hit barely spins the Batmobile because of the dead space around it which causes the ball to deflect back into the spinner before it dribbles down the middle of the playfield. Often times it would tell you to shoot the phone and not have the phone facing you. The phone is also ridiculously loud and annoying. The ball often got stuck on the lip of the turntable, and it causes airballs too. Neat idea, but bad implementation.

The right ramp is weak. it's this tiny little climb up, which often gets made by ricochet (a ramp should never be a ricochet shot!). Feels ok to hit though. Feels good to combo from the left ramp and vice versa.
The right spinner is really poorly integrated. That target right behind it often stops the ball and causes it to roll back through the spinner. Other times you get just messy action as it bounces around up there as the ball has to make a sharp direction change right after hitting the spinner. Feels like it was just tacked on for no real good reason.
The half scoop on the right was a little odd. Feels like a full scoop would have been better. We had a screw fall into the spot and had to pull the glass to get it out.

The right orbit is the best shot in the game as far as entry goes, but it's still not as smooth as most orbits should be. I noticed that a lot of orbit shots fed into the slings often rather than coming reliably to the flippers. I hope that was just a problem specific to this machine, because that would be an unforgivable design flaw.
The gadget stand ups should have been drops. It's a shame that they went cheap there. Oh, well.

The game just geometry problems that aren't going to be fixed by code. Yes, the game will get MUCH better as the code evolves, but it's never going to be a smooth or great shooter. Gomez has really struggled to get a smooth game out the door in recent years. Transformers, Avengers, and now this are all rattly and kind of janky in their flow. I don't know what happened after Lord of the Rings, but everything since then feels pretty much half baked. Maybe he's not getting enough time, or maybe his attention is divided, but B66 definitely feels underdeveloped in many ways, mostly on layout. Had to pull the glass off often throughout the night.

I fear that this might be a casualty of just hurrying a game to production. It's not Avengers or Transformers bad, but it's not going to settle very high in the rankings of modern Sterns. Do your magic, Lyman, because this game needs it badly.
There are 5 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

You too can add your own comment by rating this game! Click here to rate this game!

Over the years

Visualizing this game's rating and rank over the years

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/machine/batman-66-le/ratings and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.