Latest software version
V1.10 - November 10, 2011
Click here to view the changelog.
V1.10 - November 10, 2011
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System Changes:
- Modified Tilt to handle game images of larger size.
- Added a flash image verification at power-up when left flipper is held.
- Added a checksum to the end of the image file.
- Added an adjustment where you can disable the tilt mechanism when the coin door is opened.
- Fixed an issue where auxiliary coils were not being turned off properly.
- Fixed a flipper issue where the power coils would be reactivated incorrectly.
- Fixed an issue where the number of days remaining in a tournament during attract mode showed incorrectly.
- Fixed an issue in an image decompression algorithm.
- Added checksum generation for blocks read and programmed.
- Added some amount of error detection/recovery.
- Fixed the 5x5 font.
- Modified USB code to be more efficient.
- Compressed some artwork for memory management.
- Fixed a motor issue where it ran in the wrong direction.
- Fixed some minor font issues.
- Fixed deltronics S timings ticket redemption.
- Added premium i/o unlock code.
- Added serial port connection software and interface.
- Fixed an issue with test mode and flippers.
- Fixed a boot-up issue where the game would occassionally not power up properly
Game Changes:
- Fixed excess amp suit motors' ball-search.
- Added checksum hook.
- Fixed Italian message for link light lock hits.
V1.06 - October 4, 2010
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- added German Text
- text is centered better in "seeds grow" display effect.
- added more amp suit art (for amp suit battle).
- added\fixed bomber battle art (removed double frames).
- added\fixed amp suit multiball art (removed double frames).
- removed unused animations
- added more amp suit, amp suit multiball, and bomber battle approved graphics.
V1.05 - September 17, 2010
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- added Italian Text
V1.04 - September 16, 2010
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- added art to amp suit battle
- added 2 more approved bomber animations
- added French text
- added pops at max mystery rule
- seed targets raise fastscoring switch value.
- Fixed a problem with the background lamp effect for wizard mode multiball.
- Fixed a bug that would cause the Unobtanium lamp strings to stay on after
the center target was hit to collect the value.
- Reduced flash time for link multiball start.
- Added more speech.
- Added att-a-boys for link jackpots.
- Wizard mode multiball now pluses the lamps instead of having them all on.
- Cleaned up link multiball start speech.
- Tweaked some light shows. Changed wizard mode switch increment score.
- added "collected" speech to wizard requirement level 1
- added bottom lanes lamp effect
- turned off bottom lanes during Navi MB
- seeds fastscoring seed targets increase seed switch score.
- Shots for wizard mode multiball now add more than one switch.
- Added shaker code to wizard mode multiball.
- Added switch explosion sounds.
- Flippers turned off at the start of wizard mode multiball.
- Adding/getting balls into play for multiball now releases locked balls from the link, if necessary.
- Removed extra ball lamp from wizard mode multiball lamp buildup.
- eywa/mystery available during final battle
- removed bottom/top lanes from final battle
- made left/right bank "ready" flashers less bright
- Added display and lamp effects for super jackpot.
- Added wizard mode multiball lamp string buildup and speech.
- Fixed multiball add-a-ball.
- Added lane change for wizard mode multiball super jackpot.
- Added add-a-ball for super jackpot.
- Bug fixes outlane scores + adding to the super jackpot score + recording the highest score.
- Changed the wizard mode multiball from being timed and shutting the flippers off to
a regular multiball that ends when the player is down to 1 ball.
- Mystery add-a-ball for wizard mode implemented (with restart).
- Cleaned up wizard mode multiball ready lamp effect.
- Added wizard mode champion to the attract mode.
- Link lock will not try to lock the ball if there is only one ball in the game.
- Added an adjustment (default: YES) to auto-plunge the ball after a lock.
- Trough now only waits for multiball start effects before serving balls to the shooter lane.
- Added an adjustment to decide whether to activate the link release coil at power-up.
- added new ampsuit artwork (backgrounds removed, tweaked by after effects)
- added art/sounds to ampsuit mb start
- added stern/avatar logos
- added new bond start/end/collect sounds
- added banshee to banshee award screen
- added "welcome" & "player added" speech
- captive ball now scores on an "open" switch closure
- added lamp effects to navi scoring ready & seeds fastscoring ready
- made the ramp rule a bit easier
- added new speech & sounds to navi multiball awards
- changed navi multiball rule
- raised special percentage via eywa
- added 3x speech.
- Eywa captive ball now awards 5 switch hits
- added banshee/bomber/seeds wizard mode requirement rules
- fixed bonus count up sound
- ball lock speech occurs earlier in the display effect.
- fixed "Bomber Battle" speech
- raised music volume
- added magnet "throw" sounds
- amp suit battle is now easier
- seeds FastScoring is easier
- fixed bond display effect when restarted
- shortened timer on seeds FastScoring
- pops no longer pause seeds fastscoring timer
- added wizard mode requirement display/sound/speech fx.
V1.03 - September 2, 2010
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- added navi multiball instructions/start speech
- changed navi scoring, navi scoring now lights the center target after all
the characters have been collected.
- added sounds to amp suit 3 bank, bomber battle start, bonus count down,
top lanes complete, multiplier collected, navi scoring names, navi multiball start.
- Added approved link dots.
- Added a light show for link ball locked.
- added bonus sounds, added new eywa sounds.
- added a bunch of sounds (times up, alternate orbit sound, navi mode qualified,
eywa qualified, null banshee).
- changed when bonus sounds are called, changed amp suit target sounds,
changed how amp suit moves when hit/falls.
- added approved pop art, added mystery sounds.
V1.02 - August 30, 2010
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- Added light shows for link multiball awards.
V1.01 - August 30, 2010
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- fixed a problem where the last frame of the amp suit background artwork.
- the right 2 bank lamps where not properly initialized at game start.
- lowered the priority on seeds fastscoring display awards.
- added more amp suit sounds.
- pops/slings now have explosions/guns during bomber/ampsuit rounds.
- seeds fastscoring sounds change to explosions if bomber/ampsuit rounds are running.
- seeds fastscoring speech stops during bomber/ampsuit rounds.
- added viper wolves and link sounds
- added dots/sounds/speech for completing Navi targets.
- seeds fastscoring now has art
- Added light show for link ball lock hit.
- Commented out unused speech.
- Added a lamp effect for link light lock hit.
- fixed "Spell Navi for Navi Scoring" speech phrase
- Added link sounds.
- Added speech for the start of link multiball.
V1.00 - August 27, 2010
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- Initial release.