Apollo 13

Pinside rating

This game received 129 approved Pinsider ratings and currently rates 7.352 /10


Top 100 ranking

This game ranks #187 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.493

Artwork: 7.162

Sounds/Music: 6.891

Other Aspects: 7.444

Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.


Your Rating?

You need to be logged in before you can rate pinball machines. No account yet? Registering only takes a sec!

Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 56 ratings (with comment) on this game

There are 56 ratings (that include a comment) on this game.
Currently showing results page 1 of 3.

List options

11 months ago
Awesome all round game , very addictive and the 13 ball multi ball always puts a smile on the players face..... should be in the top 100 forsure
1 year ago
Great Movie and a great pinball.
1 year ago
Only played for a short time, the gimmick seems to be the 13 ball multi-ball though as expected 13 balls going all over the place is hectic and not much skill can be used here. There are 5 balls that come from the shooter and another 8 captive balls are released to play and are dropped all at once. Very novel though gets old quick. one thing I did not like was the way the balls were launched, it was loud and clunky and after the multi-ball is completed the balls go through a re-loading phase. Great design and idea though it kind of spoils what could have been a much better experience. Definitely play the machine if you get the chance, but it won't be making my wanted to buy list. 6.5 out of 10
1 year ago
My first impression of this game is that it's pretty solid.
1 year ago
very rare pinball (only 2000) unbeliveble multi ball and expert gameplay
fun pinball
1 year ago
If you like the movie you will love the game.
1 year ago
I love a multiball
1 year ago
Boring game. Boring attempt at super crazy multiball.

Just boring.
1 year ago
Wow, what a fun game. Let me start off by saying how is this game not in the top 50? 165 really?


-13 BALL MULTIBALL, do I need to say more. WOW, just wow!
-Rocket Ship
-Ramp that moves up
-Cool shoot ball (totally unique)
-Lots to shoot for
-cool Moon Ramp with magnet
-DMD screens swings out like door, that's different
-Great lighting
- I like the call outs including the countdown
-Only 2000 made, so hard to find.


-Boring black cabinet, not much design there
-Ramp could be better used
-Not a deep rule set, but not horrible.

What a fun game. This is a game you must play. People who come over will love it and be the talk of the night. If you get a chance to own it, buy it! You won't regret it.
1 year ago
Apollo 13 has always been on my wishlist because I love the Apollo theme. As a matter of fact, I own the original 1967 Williams Apollo machine! Apollo 13 has more than double the multiball of any other machine, at 13 balls in play at once! Yes, it's a gimmick, and yes, more than half drain almost immediately, but it's still a great gimmick and forces you to keep your flipper coils in pristine condition! The only downside is that every time I walk up to it, I'm reminded that Tom Hanks didn't want anything to do with it. His loss. The movie is great, this pin is a great tie-in, and the stereo sound with strong shaker motor is excellent. The excellent backglass benefits substantially from adding warm white frosted LEDs to replace the incandescents, and the ColorDMD really helps this one out. Love the unique launcher too. The standard backbox in this game looks better than the curved "showcase" used in later games. A great effort from Sega on this one.
2 years ago
Best Sega Pin, many cool Toys!!
2 years ago
Apollo 13 is a fun game the 13 Balls are awesome just wished the game had better rules but it has so many cool features like the Rocker ship and the moon that grabs the ball.
2 years ago
The game with thirteen balls is funny, but it is not the most interesting part of this pinball. Even without this, the playability is excellent and we replay with pleasure.
2 years ago
If you don't freak out and/or burst out laughing the first time you get 13 ball multiball, something is wrong with you. That's the feature this game is remembered for, of course, and truth to tell managing 13 ball multiball fruitfully may not be a transferrable skill but it will stretch you out in a way no other game quite will.

That said, the game certainly has other limitations, with a crowded playfield and some oddities in the programming (at least in the original release, I have no idea if there've been any updates, but I couldn't see any on recent games I've played). But, it's got some truly outstanding toys (great rocket stuff) and the inspired repress-valve launch (that launched the accident on the real Apollo 13) always makes me chuckle.

It's definitely a noble addition to the grand tradition of space game themes in pinball, and a great licensed theme - space disaster - that's adequately incorporated into the modes. One of those games that's a lot of fun to play from time to time and maybe a bit more fun that its individual feature set might suggest.

I can't comment knowledgeably on how hard it is to maintain, but when this was first released I saw a few machines in the wild that seemed permanently broken. I played the bulk of my games on one that never seemed to have a problem, though, and the PAPA machine seemed like it was in excellent working order.
2 years ago
this one ranks big only because of the higher scores found in it
2 years ago
Shoot the rocket three times and BOOM! --- 13-ball multi-ball. Then, after 8 balls drain in the first 10 seconds, the multi-ball becomes manageable. The shots are smooth enough, but there doesn't seem to be much else to do with this table after the 13 ball multi-ball. The moon toy and rocket are interesting and, since there is currently no other game in the world that will give you a 13 ball multi-ball, this machine is definitely a must-play. However, don't expect to feel like you can't tear yourself away from this one - one or two games and this one-trick pony is all used up.

I'm glad that I've found this game on location, but I'd never recommend buying one.
3 years ago
Played this game at Sunshine Laundromat in Brooklyn, New York. Really excited to see it in the wild. Took me a while to figure out that the 13 ball multi-ball is a roll-over thing. Overall the play filed is way to tight, no ball room. The music is very annoying unless you are in 13 multi-ball. Neat rocket and moon “toy”. The video mode reminded me of Atari’s lunar lander video game. Ball plunger is unique and the call outs are enjoyable. Mission accomplished.
3 years ago
Got to play a working version of this pin at the PHOF on my last visit there. As it is always a blur when I'm there, I usually only play pins that I either haven't played before, or don't see outside of there. I also usually keep a strict 2 games per table max so as to properly experience as much as possible. But i ended up playing about 10 games on this one. It is a game based pretty much entirely on the 13 ball gimmick, but man is it a rush to set it up and then play it out. Very nice sound and light package makes it feel intense. I surprisingly really like this pin.
3 years ago
I think this game is really underrated right now. 13 balls is a gimmick but puts a smile on my face every time you hit it. Apollo 13 reminds me of my 13 year old self playing these 90's era machines in arcades. Nostalgia is a big part of pinball and this machine delivers for me. Its a rare game so always a pleasure seeing one in the wild.
3 years ago
This was the first pinball machine I ever owned. I don't think anyone will ever forget the first time they hit that 13-ball multiball. I liked having it in my collection just to see people's faces the first time they got it. It's absolute chaos! The problem is the ruleset is not that deep, and the two actual objectives (modes and orbits) just aren't worth it point-wise compared to just going for multiball over and over again.
Also, there is a back ramp that gets raised and lowered if you are in a certain mode and it sends the ball over to the left flipper. I don't think this ramp is utilized nearly enough.
The machine can be extremely challenging because of how tight the shots are. I also don't like how the 13-ball multiball status rolls from player to player and game to game, so it becomes a bit uneven in competitive play. I think there were a lot of misses on this machine, and it really could have been much better. It's not the worst, but it certainly isn't the best. I'd probably play it once or twice on location if I saw it, but I don't think I'd be an owner again if I ever decide to part with it.
3 years ago
Really tight shots. 13 ball multi is a neat gimmick. The rocket and moon are cool toys. Kind of a rare game that you don't see for sale too often.
4 years ago
Awesome game! 13 ball play is insane! Very challenging to get top scores, very accurate shots need to be had.
4 years ago
Apollo 13 is my goto example of how to implement a theme to perfection, but tragically not make nearly as much fun as it could have been.
I found all of the shots tight and non-intuitive, to the point where I am just not enjoying them. The mode start is an awkward shot to the far-right that sometimes does not quite stick. That sadly drags it down right there.

The sounds and animations? Fabulous. I hadn't seen Apollo 13, but it made me want to. The game artists did a wonderful job of bringing the movie to life in pinball form. No complaints there.

13 ball multiball? Meh.
Not really fun, and you enter your initials every time you get it, regardless of score. ick. I eagerly await an enhanced ROM where each player has a fresh BLASTOFF to spell, and that is saved to each player, between balls. 13 ball should be the wizard mode, earned fully by each player. Or at least that should be an option.
Why does the rocket need a subway? So unnecessary.

I wish you could start modes on the mystery scoop, and I wish 13-ball multiball had to be earned by each player. An extremely well integrated theme, but considering other titles of the same year, would not recommend.
4 years ago
it's all about the 13-ball multiball, otherwise not a lot to remark on (perhaps the moon magnet that spins a ball around itself, but this is often broken).

but 13 balls in play is a pretty impressive thing in itself, so enjoy and then move on.
4 years ago
I always thought I wanted an A13. I'm a rocket guy, liked the movie - and am a really big fan of SEGA pins in general.

When my nearest pinbuddy bought one, I was super jealous! I told him that if he ever sold it, I wanted first dibs on it.

Then, I played it a few times. I really didn't like it. Tight shots meant it felt really clunky. Only one ramp with a weird passive diverter that alternated ramp shot exits. It just felt really different.

I gave up on ever owning it.

When my buddy put his up for sale, I ignored the FS post.

After a few days of it being for sale, something happened. I decided that maybe I didn't give it the best chance... So I sent him a text telling him I'd take it. I was worried someone might buy it before I could. I even sold games I thought I really wanted to keep. I had no idea why.

Fast forward a weekend, and several plays, I have started to like it quite a bit. The shots aren't natural, but can be learned. The rules are typical SEGA, and there are a large number of mechanisms put into the game to make it interesting.

Here's the "bad" I can find with the pin.

1) The moon magnet. It's a lot of nothing for the overhead. Once you see it the first time, you don't need to see it again.
2) Left orbit drop down ramp. WAY underused. This would be such a better game if that was more active.
3) 13 ball multiball. Yea, I get that the pin was never intended for home use where it would get tired so quickly. It's unique to see a couple of times, but it's really a 5 ball multiball, with 8 balls draining immediately.
4 The rocket subway. Seems like overkill, as it could just shoot back to you like it does all of the time other than when you've started multiball.
There are 56 ratings (that include a comment) on this game. Currently showing results page 1 of 3.

You too can add your own comment by rating this game! Click here to rate the machine.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside