Alpine Club

Pinside rating

This game received 7 approved Pinsider ratings and currently rates 7.672 /10

7.672

Top 100 ranking

This game ranks #141 in the Pinside EM Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.292

Artwork: 8.702

Sounds/Music: 4.007

Other Aspects: 7.462



Pinside staff rating

None of the Pinside.com staff have rated this game. Sorry, no rating from us.

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 5 ratings (with comment) on this game

There are 5 ratings (that include a comment) on this game.
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8.900/10
7 months ago
I played and own the A-A-B version of this game Ski Club. I did own an Alpine Club because I couldn't find a Ski Club. Fun game! Ate a lot of dimes from me. One of three Williams games I own. Others are 1961 Vagabond and 1974 Pat Hand.
5.122/10
2 years ago
The first PB game I ever played, so it's hard to rate it against others. The position of the climber in the backglass didn't reset from game-to-game, so we'd wait until someone had built it up (spending a lot of dimes) and then try for that free GAME! Then I became that someone... once I had access to a lot of dimes.
6.989/10
6 years ago
Played this machine a ton while a child. Purchased a nice one as an adult but didn't enjoy it as much as I thought. I guess the newer machines with their fast play and bright lights make it tough for an average EM to compete.
7.451/10
7 years ago
Alpine Club is one of many games from the mid-60's that has seemed to go unnoticed and in some cases unappreciated by pinball collectors.

The Pros:
A solid layout with two lower and two upper flippers that are completely functional and in their shot selection. The upper middle standup is the key to this game for points. Going on tour to hit the A-B-C-D-E bumpers and rollovers means that some shots have to be sacrificed to make others. Notably, the upper flippers need to be lifted to access the lanes underneath them. Note that these A through E targets must me hit 15 (yes that's right) times to get the special. Good thing this is a carry-over feature on this game. 10 rollovers up the middle and 4 pops mean that there is good action on this table at all times.

The Cons:
Boy those outlanes are nasty... I mean... ouch!

The Takeaway:
Another player from Centurion K that showcases the layouts that he would bring to Williams 10 years later. Not quite as good as Apollo or Beat the Clock, but still a great playing deck in its own right. The goofball in the pink V-neck sweater is a creepy upskirt kinda guy, but hey, aren't we all? Art Steinholm does the same thing again in Snow Queen/Derby by making the women incredible, and the men goofballs. I think Art may be a peeper-creeper kinda guy himself. Whatever the explanation, the joke is on us, HA!
8.443/10
7 years ago
Williams produced some very good and enjoyable games in 1965 and Alpine Club is one of these. Four flippers and four pop bumpers add to the good overall mix of a good solid game. The best feature being getting the climber to get to 10, plant a flag, light the lamp and get a replay. Hard to find one in good condition, worth playing. A hard game which proves to be a challenge. The aforementioned feature will have you coming back for more.
There are 5 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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