Ali

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This game has received 21 approved Pinsider ratings. 4 more approved ratings are needed to get a rating and for it to be eligible for the Pinside Pinball Top 100 ranking.


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Found 4 ratings (with comment) on this game

There are 4 ratings (that include a comment) on this game.
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7.693/10
7 months ago
Rip the spinner and win.
Kinda tough, has a few death shots on it.
Enjoyable game I’d buy if I had a chance to get one for a good price.
6.256/10
6 years ago
A nice, fun, easy to pick up and play pin. Not "the greatest", but worth a spin
7.357/10
6 years ago
unexpected nice playing pin
7.146/10
8 years ago
Ali is another game from the great Harry Williams that he designed for Stern.

The Pros:
A nicely done open playfield reminiscent of Galaxy, that requires accuracy from the saucer on the right to the horseshoe loop on the upper left. The upper drop targets are necessary to build your bonus to get a decent score. I never cared for the saucers on the top lanes, but they do take a bit of nudging to land them. An open design and fast requiring control and accuracy.

The Cons:
This art package is hideous. I mean... Bob Timm did 3 packages and Seawitch was a masterpiece compared to this. 6 Ali's on the BG and a floating prototplasmic ghost of Ali on the PF. Count the shadowboxing profiles and that's 11 images of Ali's on this game. The signature by the bonus count... The cabinet says his name on the sides... ugh. WE GET THE IDEA! Another horseshoe spinner that doesn't really spin unless papmered to perfection.

The Takeaway: A good game that never really got around. Maybe people were scared away by all the Ali's.

Just in case you didn't see it... The game is called Ali.

Update:
I got the chance to play a museum piece quality copy of this game and I have to say that I was impressed. Nudge-tac-u-lar top saucer lanes mean that just because you got the ball into the right spot, doesn't mean it will sink in. The upper left hand side of the PF is your next focus and while similar to 9-ball, the 3bank means that you have to shoot even more accurately all the way up the PF. Rank that bonus up to 5x and now focus on the saucer on the righty-tighty lane to the bonus collect saucer. Rinse and repeat. While the 6 digit score could REALLY use another zero or a modded (no last digit zero) ROM to accommodate for the scoring needs of this table, you may have to just settle for keeping track of your own score. Shots dropping from the top of the PF must be paid attention to as the slow death of SDTM is a common fate on this Harry Williams design. In summary, take good care of this table, and you will be a happy pinhead!

The king is dead, long live the greatest!

Update:

Maxing out the drops on the left and maxing out the bonus collect on the right. Make sure to get to 5x from the top drops asap and mind the flipper gap. The rules on this game are quite balanced and the Harry Williams design on the PF is solid. This game is an excellent example of why Stern v.1 games are underrated and passed over by many collectors. This design is dangerous and fun to play. The only things it really needs is a modified rom to take out the last zero on the score. Re-theme or at least a re-envisioning of this art package, please. And while i do not care for the multi-ali art package, this pinball design makes up for it in solid gameplay.
There are 4 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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