Ali

Pinside rating

This game received 21 approved Pinsider ratings and currently rates 7.019 /10

7.019

Top 100 ranking

This game ranks #257 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.419

Artwork: 6.881

Sounds/Music: 4.92

Other Aspects: 7.152



Rating comments

There are 4 rating comments for this game.


Pinside staff rating

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 4 ratings (with comment) on this game

There are 4 ratings (that include a comment) on this game.
Currently showing results page 1 of 1.

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7.104/10
2 years ago
Good fun game! "I am the greatest!"
6.256/10
4 years ago
A nice, fun, easy to pick up and play pin. Not "the greatest", but worth a spin
7.357/10
5 years ago
unexpected nice playing pin
7.257/10
6 years ago
Ali is another game from the great Harry Williams that he designed for Stern.

The Pros:
A nicely done open playfield reminiscent of Galaxy, that requires accuracy from the saucer on the right to the horseshoe loop on the upper left. The upper drop targets are necessary to build your bonus to get a decent score. I never cared for the saucers on the top lanes, but they do take a bit of nudging to land them. An open design and fast requiring control and accuracy.

The Cons:
This art package is hideous. I mean... Bob Timm did 3 packages and Seawitch was a masterpiece compared to this. 6 Ali's on the BG and a floating prototplasmic ghost of Ali on the PF. Count the shadowboxing profiles and that's 11 images of Ali's on this game. The signature by the bonus count... The cabinet says his name on the sides... ugh. WE GET THE IDEA! Another horseshoe spinner that doesn't really spin unless papmered to perfection.

The Takeaway: A good game that never really got around. Maybe people were scared away by all the Ali's.

Just in case you didn't see it... The game is called Ali.

Update:
I got the chance to play a museum piece quality copy of this game and I have to say that I was impressed. Nudge-tac-u-lar top saucer lanes mean that just because you got the ball into the right spot, doesn't mean it will sink in. The upper left hand side of the PF is your next focus and while similar to 9-ball, the 3bank means that you have to shoot even more accurately all the way up the PF. Rank that bonus up to 5x and now focus on the saucer on the righty-tighty lane to the bonus collect saucer. Rinse and repeat. While the 6 digit score could REALLY use another zero or a modded (no last digit zero) ROM to accommodate for the scoring needs of this table, you may have to just settle for keeping track of your own score. Shots dropping from the top of the PF must be paid attention to as the slow death of SDTM is a common fate on this Harry Williams design. In summary, take good care of this table, and you will be a happy pinhead!

The king is dead, long live the greatest!
There are 4 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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