Hi padarjohn
great findings - Your post-8. The stepper-units (post-9) --- wear rubber gloves (electricity can kill people) - manually step a unit, then look on the playfield - what light(s) have turned on / off / stepped ? or check color of wires (in the pin vs. schematics). Power-issue (?) in post-10 --- can You live with it for a while ? No, I do not think about 50 vs. 60 Hertz. In the schematics follow the line/wire where power comes out of the transformer - to fuse - switch on Reset-Relay - switch on Game-Over-Relay - switch on Tilt-Relay --- a long wiring in the schematics ending on flipper-coils. There can be a bad solderpoint somewhere or maybe one of the mentioned switches is no good.
I do some theory "making 5000 points" but first some words about the Score-Motor. The Score-Motor is a willing helper but has no intelligence. All a motor can do is: Start running when Initial-Current comes to the motor, turning and actuating ALL switchstacks / switches as designed when the motor was built. When Initial-Current endlessly comes to the motor the motor runs endlessly. The Initial-Current is made to stop flowing at a time but the motor has (early in the turning) built-up its own Self-Feeding circuitry so the motor runs further a bit, then stops on the next Home-Position.
See the JPG - the played ball leaves the playfield through an Outlane worth 5000 points - switch (my green-1) closes - this makes the 5000-Point-Relay (green-2) to pull-in. Several switches do actuate as the relay pulls-in - "green-3a" I call "Self-Hold-Switch on the 5000-Point-Relay" closing and the relay stays pulling, "green-3b" closes, I call it feature switch***. "green-3c" closes and makes the motor to run (Initial-Current flows to the motor (green-4). The motor starts turning, shortly after the motor closes "blue-5a" - this is the Self-Hold-Switch on the motor - the motor keeps running. The turning motor closes five times "blue-5b" - AND through the closed "green-3b" !!! the 1000-Point-Relay actuate five times (((and in an subfeature makes the Score-Drum step, five times). The motor turns, opens "blue-5c" means CUT the Self-Hold-Circuitry of "green-2" (the relay let go and opens its "green-3a, green-3b, green-3c" --- the 5000-Point-Relay no longer pulls. The opening of "green-3c" cuts Initial-Current-Circuitry on the motor - but the motor keeps-on running (through its Self-Hold-Switch "blue-5a") --- turns further, reaches Home-Position so "closed blue-5a" opens - the motor stops.
I must say: There are some faults drawn in the schematics --- for sure faulty is "End-Of-Stroke-Switch on the flippers" (see bottom of the JPG).
About in the middle of the JPG I made a red point, a connection on wires --- (((otherwise I could / can not make the 5000-Point-Relay to pull-in ...
feature switch***: The Motor HAS NO intelligence - ALWAYS ALL switches actuate when the motor does a turn (of 180 degrees) - ONLY when the feature switch*** is closed: THEN the closing of the motor-switch five times (my blue-5b) is allowed to reach the 1000-Point-Relay. When the pin is helping another caller for help: NO 1000ds of points are wanted, guaranteed by "not closed 'my blue-5b' ". Greetings Rolf
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Added over 5 years ago:
Hi - sorry, I made a fault in writing - PLEASE read the beginning of post-15.