(Topic ID: 79389)

Zaccaria pinball owners club! All welcome

By SpOoKyRiDeS

9 years ago


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There are 3,344 posts in this topic. You are on page 64 of 67.
#3151 3 months ago
Quoted from dvs626:

Conveniently posting right below Ollulanus and his restored Time Machine...
I have a question about a Time Machine!
During my search to find a donor cabinet for my Thunder Man I may have come across an opportunity to buy a Zaccaria Time Machine, I've been told its complete but rough. Depending on its condition it may still be a candidate for a restore rather than stripping it for my Thunder Man. I'd hate to ruin a good machine that can be brought back to life. I'm still waiting on some photos, and I'll probably look it over in person as well, but I wanted to ask what are some of the common issues to look out for on a Zaccaria Time Machine? An what would one expect to pay for one that currently is not running?

That's definitely a "get some pics and report back" kind of question. Honestly, it's unusual to see one in that rough of shape physically unless it's had some kind of storage damage. I don't think most got a ton of location play, and they were built really well. On the other hand, there are parts you just can't get if they're broken. You can usually improvise though. Manuals are available and they're actually well done, with tables for wiring and transistors that make it easier to sort simple board or wiring issues. Search for "Zaccaria repair" and there's a fantastic website working through them.

As for price, again, who knows what "rough" means. The one I bought, fully working but with a "rough" cab, mostly just needed a good cleaning other than the beat up trim. Had some minor issues they didn't know about, few transistors and caps to replace to get everything 100% working. In good working order $2500-3500. Check the ramp, it's irreplaceable but usually fixable with epoxy where it blows out at the entrance.

It's a cool game and popular, uncommon but not super rare. Save if possible, but if you part it out - I call first dibs :p

#3152 3 months ago

Speaking of my time machine, I whipped this up as a finishing touch.

If you go look at that TM, check the ramp for damage/repairs and see if the up/down motor is working. The neon is tri colored on this instead I single like most, so it's a tough replace. Obviously the backglass and thermoformed plastics in the back and on the playfield aren't replaceable. Otherwise there's not much specific to this game I can think of. While I'd hate to see one taken outta the world that's saveable, the good news is any of the above in good shape would easily find a wonderful home (but pm me first, lol).

PXL_20230731_190833234.MP (resized).jpgPXL_20230731_190833234.MP (resized).jpgPXL_20230731_190837005 (resized).jpgPXL_20230731_190837005 (resized).jpg
#3153 3 months ago

Ok so it turns out it was not a Time Machine, looks like its a Zaccaria Robot instead. Looks fairly complete from what I can tell, can anyone tell me the common things to look out for on these?

im aware the backglass is incorrect

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#3154 3 months ago
Quoted from dvs626:

Ok so it turns out it was not a Time Machine, looks like its a Zaccaria Robot instead. Looks fairly complete from what I can tell, can anyone tell me the common things to look out for on these?
im aware the backglass is incorrect
[quoted image][quoted image][quoted image][quoted image][quoted image]

Don't hack up a Robot The game is awesome, and very rare, at least in this part of the world anyway.

The main thing I'd look for is any cracks in the ramp or plastics, both of which will be very hard to find replacements for.

On my Pinball Champ the playfield fuse holders had failed and were giving no power to the solenoids or controlled lamps. I also ran into the watchdog circuit on the PSU failing, I was able to get it to boot by snipping a wire there.

#3155 3 months ago
Quoted from dvs626:

Ok so it turns out it was not a Time Machine, looks like its a Zaccaria Robot instead. Looks fairly complete from what I can tell, can anyone tell me the common things to look out for on these?
im aware the backglass is incorrect
[quoted image][quoted image][quoted image][quoted image][quoted image]

I’d say you got a Robot attacking a Magic Castle. LOL

#3156 3 months ago

Don't suppose anyone has a Zaccaria Robot Backglass spare?
If I end up purchasing it would be nice to know I can secure a backglass, not sure id find one easily.

#3157 3 months ago
Quoted from dvs626:

Don't suppose anyone has a Zaccaria Robot Backglass spare?
If I end up purchasing it would be nice to know I can secure a backglass, not sure id find one easily.

Any zaccaria robots is worth getting. I hope to find one here in the US.

Cheers

#3158 3 months ago
Quoted from dvs626:

Don't suppose anyone has a Zaccaria Robot Backglass spare?
If I end up purchasing it would be nice to know I can secure a backglass, not sure id find one easily.

BGResto can do it. You can also check with Coos although I don't think he has it listed on his site.

#3159 3 months ago
Quoted from frisbez:

BGResto can do it. You can also check with Coos although I don't think he has it listed on his site.

You can certainly ask Coos because he can borrow a "master" from our collection.

#3160 3 months ago
Quoted from dvs626:

Ok so it turns out it was not a Time Machine, looks like its a Zaccaria Robot instead. Looks fairly complete from what I can tell, can anyone tell me the common things to look out for on these?
im aware the backglass is incorrect
[quoted image][quoted image][quoted image][quoted image][quoted image]

I'm waiting on the inside photos, he doesn't have the key so he will need to drill the lock out to get those for me.
So, based on what you see what would you pay for this machine in the current market?
Taking into account the mismatch backglass.

#3161 3 months ago
Quoted from dvs626:

So, based on what you see what would you pay for this machine in the current market?

As little as possible :p You're sitting on all the negotiating power. Does it boot up? Boards I can see looks pretty good, though I don't know what the heck is going on in the upper left MPU board (are those bug nests or something?), and the battery at the top-center of the mpu is suspiciously cut out. Playfield and plastics just look like they need a good clean though.

The bad thing is the thermoform backbox plastic is from magic castle. You might get the backglass remade, but I seriously doubt you'll find the plastic. Robot is a cool, hard to come by game though, and it's worth preserving if possible anyway.

Offer a price you feel comfortable parting it out at, worst case, and go from there?

#3162 3 months ago

Well Robot is a way better and more fun game than Time Machine but you are missing the back glass and big insert. The insert you won’t find but you may be able to get a back glass reproduction made. You’d have to fashion an insert somehow. That will be difficult.

Repairs on these games can be easy or extremely difficult. Now that some boards are available new that gives us Zac fans a great chance at saving these games.

I’d probably offer the seller $500 for this game in unknown condition with the missing bg and insert. Get ready for months of work though.

Quoted from dvs626:

Ok so it turns out it was not a Time Machine, looks like its a Zaccaria Robot instead. Looks fairly complete from what I can tell, can anyone tell me the common things to look out for on these?
im aware the backglass is incorrect

#3163 3 months ago

Does anyone have an actual picture of the thermoform backbox plastic for Robot? I can't seem to find a picture of that item alone.
I'm curious to see how detailed the artwork is on that.

Are all thermoform backbox plastic's the same shape different artwork? curious if a new one can be made from a mold and painted. I'm sure it sounds easier than what it would actually be.

#3164 3 months ago

https://www.ipdb.org/showpic.pl?id=1977&picno=15369

Quoted from dvs626:

Does anyone have an actual picture of the thermoform backbox plastic for Robot? I can't seem to find a picture of that item alone.
I'm curious to see how detailed the artwork is on that.
Are all thermoform backbox plastic's the same shape different artwork? curious if a new one can be made from a mold and painted. I'm sure it sounds easier than what it would actually be.

#3165 3 months ago

Cheers luvthatapex2 i didnt come across that one.
Expected something quite different to that so there goes that idea haha

#3166 3 months ago

The time has come ,been collecting parts for years and finally have some time and room to start a few resto's.
First up Clown,playfield strip and clean new coil sleeves and Leds

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#3167 3 months ago

I just overlaid the magic castle insert image on top of the robot insert image to see what it would take to align.
The 5 displays line up perfectly in the window.
You would have to cut out 2 sections of the magic castle insert to display the ROBOT letters and the ROBOT image.
You would have to spray paint the magic castle insert purple.
The 6 rectangles for gametime bonus, credit,ball in play, etc on top of the 5ths display (mid right) would have to be looked at.

I think this wouldn't be too hard to adapt the magic castle insert to the robot insert. I would go for it!

Quoted from dvs626:

Cheers luvthatapex2 i didnt come across that one.
Expected something quite different to that so there goes that idea haha

Capture (resized).PNGCapture (resized).PNG
#3168 3 months ago

Anything's possible with hard work. I'll let you all know when I get the extra pics of inside of the cab, and how negotiations go.
Thanks for everyone's advice! much appreciated.

#3169 3 months ago

Never seen a Robot machine in real life, seriously cool backglass/insert! Good luck on the resto.

#3170 3 months ago

I don’t have a robot to compare but it looks like the only parts that protrude are the bezels around the displays and lamps. Seems like it could be reproduced with a cut sheet of plastic and some 3D printed bezels glued on top. Much easier than vacuum forming a new piece.

#3171 3 months ago

He can certainly use the magic castle insert but it has to be modified (cut) and painted.

Quoted from play_pinball:

I don’t have a robot to compare but it looks like the only parts that protrude are the bezels around the displays and lamps. Seems like it could be reproduced with a cut sheet of plastic and some 3D printed bezels glued on top. Much easier than vacuum forming a new piece.

#3172 3 months ago

Seems a shame to destroy a magic castle insert. Perhaps it would be better as a first step to put out a WTB ad and see what you can find.

#3173 3 months ago

Agreed. Sucks to cut up the Magic Castle insert. They’re not exactly sturdy plastic after 40 years either. Cutting one could be very tricky.

#3174 3 months ago
Quoted from Gibo:

The time has come ,been collecting parts for years and finally have some time and room to start a few resto's.
First up Clown,playfield strip and clean new coil sleeves and Leds
[quoted image][quoted image]

Clown is surprisingly fun. Creepy as hell, but fun.

Ironically I don't care much for robot, but I'm the minority there.

#3175 3 months ago
Quoted from joetechbob:

Seems a shame to destroy a magic castle insert. Perhaps it would be better as a first step to put out a WTB ad and see what you can find.

I don't think I'm going to go down the route of destroying the Magic Castle insert anyway, I'm of the same opinion that it should be saved.
I want to look at other options to recreate it first. I've worked with fiberglass before, I wondered if this could be a suitable option to recreate the piece.

Anyone who has a Robot in their collection is there any chance of getting a higher resolution picture of the thermoform plastic front on? (Maybe a few angle shots as well would be helpful) I have an idea that might work to get similar or close enough graphics on it also.

#3176 3 months ago

Hi all.

A bit of a long shot, but does anyone have a high-resolution copy of Aerobatics back glass?
I am slowly restoring a table, and the glass has delaminated beyond repair so I am looking to print on translucent vinyl and fix it to a fresh piece of glass with appropriate masking.

Would also appreciate any hig res copies of apron and plunger guide as mine have rusted beyond repair. I will have to print and stick as screen printing would be far too costly.

TIA.

Jim

#3177 3 months ago

Well this is kinda neat. I noticed pulling the glass off the Magic Castle I just brought the edges were nicely beveled. Never seen that on a sheet before, so looked a bit closer. Etched with the Zac logo - never seen one with the original glass. Unfortunately it's unsurprisingly scratched up. I'm guessing polishing out the scratches is more work than I want to get into, but might look into what's involved anyway.

#3178 3 months ago

I have the original glass on my Farfalla.

image0 (1) (resized).jpegimage0 (1) (resized).jpeg
#3179 3 months ago
Quoted from PinballDr:

I have the original glass on my Farfalla.
[quoted image]

Those beveled edges feel nice on the hands, eh? Quality on these Zacs really put stern and bally from the period to shame.

#3180 3 months ago
Quoted from dvs626:

Conveniently posting right below Ollulanus and his restored Time Machine...
I have a question about a Time Machine!
During my search to find a donor cabinet for my Thunder Man I may have come across an opportunity to buy a Zaccaria Time Machine, I've been told its complete but rough. Depending on its condition it may still be a candidate for a restore rather than stripping it for my Thunder Man. I'd hate to ruin a good machine that can be brought back to life. I'm still waiting on some photos, and I'll probably look it over in person as well, but I wanted to ask what are some of the common issues to look out for on a Zaccaria Time Machine? An what would one expect to pay for one that currently is not running?

Hello,

I would say that apart some specific mechanical parts like the motor mechanism which moves the playfield and eventually the sound board, for the rest all should be replaceable/reparable.
One of the weak points is the plastic entry lane for the time tunnel, it could be broken.
The flipper bats are specific too, they are transparent blue and two of them have side wings (they are four in total)

For the rest I don't see any major problem.

#3181 3 months ago

Hey group,
I have a Devil Rider in need of 1 - 7 digit display. Anybody know where I might find one?

Thanks
Bob

#3182 3 months ago

Bob, I have some 7 digit display, but would have to test them to see if they work if you are still looking for one.

#3183 3 months ago

Soccer Kings issue!! I have a nice Soccer Kings I brought back to life, having issues in the attack zone, I have 4 balls in the trough, all switch's test good,
I am getting short fantom atack zone flipper pulses, also when in the attack zone, I make a goal but the game does not continue and attack zone flipper stays active until it times out and kicks the ball back into play. Its all most like its not seeing the trough switch or something, very strange, yet it works in test mode.
Also I did swap in differnt working MPU and Driver board to confirm that it is in the playfield some where any Ideas??
Thanks
Gerry

#3184 3 months ago

I just purchased a locomotion. The sound board does not make the Chuff sound. Has anyone had this problem? Any suggestions? Thank you.

J

#3185 3 months ago
Quoted from Jecco74:

I just purchased a locomotion. The sound board does not make the Chuff sound. Has anyone had this problem? Any suggestions? Thank you.
J

Hi J
test 20 must be programmed in 02 .
check it pls
Davide

#3186 3 months ago
Quoted from 80spit:

Soccer Kings issue!! I have a nice Soccer Kings I brought back to life, having issues in the attack zone, I have 4 balls in the trough, all switch's test good,
I am getting short fantom atack zone flipper pulses, also when in the attack zone, I make a goal but the game does not continue and attack zone flipper stays active until it times out and kicks the ball back into play. Its all most like its not seeing the trough switch or something, very strange, yet it works in test mode.
Also I did swap in differnt working MPU and Driver board to confirm that it is in the playfield some where any Ideas??
Thanks
Gerry

Hi Gerry
did you check the rele' under the playfield?

rele  soccer king1.pdfrele soccer king1.pdf
#3187 3 months ago

Hey there, anyone with a magic castle on hand mind confirming normal behavior for me? Specifically:

1. What switch or switches raise the value of the upper flipper loop? Currently right flippers and several targets are doing so.

2. What causes the pops to flash? Currently they seem to be doing it all the time.

Quick look under the playfield showed no obvious problems, so trying to figure out where to start looking closer.

#3188 3 months ago
Quoted from daw6205:

Hi Gerry
did you check the rele' under the playfield?[quoted image]

Hmm, bet that's where the issue is, I will look into that, thanks, looks like an unobtainium relay

#3189 3 months ago
Quoted from Ollulanus:

Hey there, anyone with a magic castle on hand mind confirming normal behavior for me? Specifically:
1. What switch or switches raise the value of the upper flipper loop? Currently right flippers and several targets are doing so.
2. What causes the pops to flash? Currently they seem to be doing it all the time.
Quick look under the playfield showed no obvious problems, so trying to figure out where to start looking closer.

Both are only lit with the upper right rollover buttons. Check your switches there.

#3190 3 months ago
Quoted from play_pinball:

Both are only lit with the upper right rollover buttons. Check your switches there.

Thanks! I figured that, but with two up there wasn't sure how they worked...do you know if each button should trigger the change, both in sequence, something else? Just wasn't clear why they bothered to put two up there. Seemed like only the left one was triggering anything, everything looked copacetic under the playfield though. Will pull the schematics tonight and see if I can sort where the issue most likely is. Guessing it might be a flaky transistor in the switch matrix

#3191 3 months ago

I can't say I understand the logic of the two buttons up there. A half-shot seems to count the same as full-shot through the little loop. Maybe there's some code that doesn't allow for two scorings to occur within a certain amount of time? I'm fairly sure I've had a slow roll through there count twice though.

#3192 3 months ago
Quoted from jimjar70:

Hi all.
A bit of a long shot, but does anyone have a high-resolution copy of Aerobatics back glass?
I am slowly restoring a table, and the glass has delaminated beyond repair so I am looking to print on translucent vinyl and fix it to a fresh piece of glass with appropriate masking.
Would also appreciate any hig res copies of apron and plunger guide as mine have rusted beyond repair. I will have to print and stick as screen printing would be far too costly.
TIA.
Jim

I can take some high-resolution photos for you of the backless, apron and plunger guide. Please PM me if this works for you.

#3193 3 months ago
Quoted from play_pinball:

I can't say I understand the logic of the two buttons up there. A half-shot seems to count the same as full-shot through the little loop. Maybe there's some code that doesn't allow for two scorings to occur within a certain amount of time? I'm fairly sure I've had a slow roll through there count twice though.

Wouldn't be surprised if the intent was different than the implementation - logical thing would be two different outcomes, one for going one way, another for the other. Feel like whenever I look hard at one of these Zacs it seems clear there's probably some ideas that made the playfield but not the code.

#3194 3 months ago
Quoted from Ollulanus:

Hey there, anyone with a magic castle on hand mind confirming normal behavior for me? Specifically:
1. What switch or switches raise the value of the upper flipper loop? Currently right flippers and several targets are doing so.
2. What causes the pops to flash? Currently they seem to be doing it all the time.
Quick look under the playfield showed no obvious problems, so trying to figure out where to start looking closer.

FYI, it was just some switch flakiness. One was stuck closed and both were way dirty and triggering poorly. Was kinda hoping for something more interesting, I kinda like diagnosing stuff on these old Zacs...the schematics and charts are really nicely done.

#3195 3 months ago
Quoted from daw6205:

Hi Gerry
did you check the rele' under the playfield?[quoted image]

Still having issues, relay is working fine cleand contacts to make sure, replaced the upper trough switch and the out switch to the upper playfield, all switches work in test mode, game will play fine with 3 balls in the trough, but it times out and leaves the ball in the attack zone dead, and ejects the main ball to the playfield, switch #58 in the trough is open when the 4th ball is in and closes when empty, Im at a total loss right now what to check, swapped working mpu and driver in with no change, Im wondering if there is some wiring issues as I got this as a project and never had it playing, any more idea's greatly appreciated
Gerry

#3196 3 months ago
Quoted from 80spit:

Still having issues, relay is working fine cleand contacts to make sure, replaced the upper trough switch and the out switch to the upper playfield, all switches work in test mode, game will play fine with 3 balls in the trough, but it times out and leaves the ball in the attack zone dead, and ejects the main ball to the playfield, switch #58 in the trough is open when the 4th ball is in and closes when empty, Im at a total loss right now what to check, swapped working mpu and driver in with no change, Im wondering if there is some wiring issues as I got this as a project and never had it playing, any more idea's greatly appreciated
Gerry

Hi Gerry
From what I understand, contact #58 is open when the ball is on it, and closed when it is free. If that's the case, contact #58 must work in the opposite way.

#3197 3 months ago
Quoted from doghouse:

I can take some high-resolution photos for you of the backless, apron and plunger guide. Please PM me if this works for you.

Thanks doghouse - PM sent.

#3198 3 months ago

Machine - For Sale
Fully restored (full original status) - “An amazing fully restored Locomotion pinball machine made from Zaccaria 1981 The cabinet and back cabinet have been completely stripped and professionally repainted matching the o...”
2023-08-19
London, ENGLAND
5,600 (OBO)
Archived after: 16 days
Viewed: 267 times
Status: Sold for $ 5,600
Contributed to Pinside

I'd like to know your thoughts about this lovely ZAC.

#3199 3 months ago

Looks nice but Simple gameplay and Overpriced. Id much rather any generation 2 zaccaria like pinball champ, farfalla, robot, etc

Quoted from daw6205:

Machine - For Sale

Zaccaria Locomotion

Fully restored (full original status) - “An amazing fully restored Locomotion pinball machine made from Zaccaria 1981
The cabinet and back cabinet have been completely stripped and professionally repainted matching the o...”

11 days ago

London, ENGLAND
(3,535 mi)

daw6205

5,600 (OBO)

I'd like to know your thoughts about this lovely ZAC.

#3200 3 months ago
Quoted from luvthatapex2:

Looks nice but Simple gameplay and Overpriced. Id much rather any generation 2 zaccaria like pinball champ, farfalla, robot, etc

Thank you for your post .
Locomotion price It is due to the many hours of work for its restoration and many many spares supplied. As you will notice everything has been redone. Especially its cabinet and backcabinet which have been completely repainted. Locomotion is a great Pinball, its bad luck is that it was made just before the Pinball Champion, first of Gen2, and proved to be blockbuster at the time.

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