(Topic ID: 79389)

Zaccaria pinball owners club! All welcome


By SpOoKyRiDeS

5 years ago



Topic Stats

  • 1,733 posts
  • 208 Pinsiders participating
  • Latest reply 1 day ago by swampwiz
  • Topic is favorited by 75 Pinsiders

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There are 1733 posts in this topic. You are on page 35 of 35.
#1701 58 days ago

No, Zaccaria pinball isn't a new thing for me at all, I've been dedicated to collecting these machines for many years. However, I recently decided to start participating here on Pinside. Thanks for your warm welcome CaptainNeo

#1702 58 days ago

figured you were not new based upon the number of games you already had. Just new to pinside.

#1703 57 days ago
Quoted from Future_Primitive:

No, Zaccaria pinball isn't a new thing for me at all, I've been dedicated to collecting these machines for many years. However, I recently decided to start participating here on Pinside. Thanks for your warm welcome CaptainNeo

Welcome!

Maybe you have some left over farfalla parts!

Let me know.

#1704 56 days ago

I replaced my broken flipper coil today!

It wasn't shorted and actually tests out.

Only the plastic bobbin is cracked and broken where the leads attach.

But to avoid another fire....lol.

The coils from Marco are perfect.
20191127_130725 (resized).jpg

1 week later
#1705 45 days ago

I finally installed my new driver board!

It amazing. I love the led read out for the coils, very cool.

Coil one shows locked on.
Its not, it's working perfectly, but its also not killing the transistor.

Transistor 14 smoked and died.
Interesting, as there isnt anything on that circuit.

I have already fixed and replaced it.

Game plays fine.

I'll have to check for a short.
The original driver board isnt smoking or heating up the same transistor at all.

#1706 45 days ago

Coil one is the coin coil, it's always active when the machine is switched ON, it's there for locking the coin mechanism, so it's normal.

For the rest, write to me in private in order to investigate your other point.

#1707 44 days ago
Quoted from gianfri:

Coil one is the coin coil, it's always active when the machine is switched ON, it's there for locking the coin mechanism, so it's normal.
For the rest, write to me in private in order to investigate your other point.

Wow! Thanks for the coin door tip. Makes total sense.

I haven't torn the coin door down yet.

It looks like it was recovered from deep in the ocean lol.

#1708 43 days ago

Reduced to $700!!! I moved the Universe from one side of the gameroom to the other, and now it developed a slight problem, where it will randomly not reset the right drops on the first try. they try and drop down. This causes the game to sometimes skip a ball or a player when this happens. Played fine for years, and now that I moved it, some switch must be gapped a little too far apart.

I don't have time to dig into it, so i'm lowering the price on the universe to $700. It still plays fine besides the random skipping of a player/ball from time to time. If i get time to look into it and fix it, then the price will go back up to $900.

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#1709 38 days ago

I'm running a stock clean up on conversion kits for 8 digits Zaccaria displays (only the second version), if interested:

https://pinside.com/pinball/forum/topic/new-product-zaccaria-led-displays#post-5354814

_________________________________________
Pinball Solutions
www.pinballsolutions.eu
LED displays for Zaccaria, Bally/Stern, Williams/Data East and much more... visit our website.

#1710 38 days ago
Quoted from gianfri:

I'm running a stock clean up on conversion kits for 8 digits Zaccaria displays (only the second version), if interested:
https://pinside.com/pinball/forum/topic/new-product-zaccaria-led-displays#post-5354814
_________________________________________
Pinball Solutions
www.pinballsolutions.eu
LED displays for Zaccaria, Bally/Stern, Williams/Data East and much more... visit our website.

My new pinballsolutions displays are GLORIOUS!

Its the best thing you can do.

1 week later
#1711 28 days ago
Quoted from fat-johnny:

Hi. My name is John, and I am from Cleveland, Ohio (USA). I came across this site from a Google search.
I have a Zaccaria Devil Riders (1984), and it recently started having a problem. When I turn it on, the playfield lights and back glass lights turn on OK, but the game does not start. The score displays just flash on and off, about once per second.
I opened the head, and I don’t see anything obviously burnt or exploded. There IS a RED LED on the board on the top left that flashed in time with the displays, about once per second.
I have found some resources online that tell me to disconnect all plugs except plug #1 from the power supply board (lower right), and check fuses and voltages, so I think I am going to start there in the next day or two…..but I was just wondering if yall experts had any obvious advice for me. Like “Oh yeah, flashing once per second, it’s definitely THIS…”
Any thoughts? Thanks in advance for the help. I hope to learn a lot here. (Well…..at least enough to fix my Devil Riders!!)
Thanks,
John
PS….or does anybody know anyone in the Cleveland, OH area that fixes Zaccaria pinballs?

OK, quoted above just to refresh you of my situation. So I DID end up measuring the voltages, and all seemed to be good. So that led me to think it was my CPU board, so I went ahead and ordered "CPU board 1B1165/evo for G2 pinball machines" from pinballsoultions

https://www.pinballsolutions.eu/product/new-zaccaria-cpu-board-1b1165evo-for-g2-pinball-machines/

I got the board, and from the instructions, I THINK that all I had to do was:
1) Set the jumpers for Devil Riders
2) Pull the 2650 microprocessor from the old board, and install into new board
3) Install board, power up, and enjoy!

Well, I did those things, powered up, and pretty much the same thing. Displays are still flashing zeroes. Awesome.......

Looking at the diagnostic LED's on the new board:
5V lit up solid green
INT lit up solid green
RES flashes red
RUN flashes green
DMA flashes green, but occasionally latches ON green for 3-5 seconds.....then goes back to flashing green
WDG is off (dark)

The documentation included with the board says I might have the "power fail signal active from the power board, check the power board"

What am I doing wrong?? Where can I start to look??
Please save my Christmas! <lol>
Thanks for your help,
FJ

#1712 28 days ago

Here is a page describing the power fail circuit from the power supply.
http://www.zaccaria-pinball.com/gen2/powersupply.html#PowerFail

#1713 28 days ago
Quoted from pinball_ric:

Here is a page describing the power fail circuit from the power supply.
http://www.zaccaria-pinball.com/gen2/powersupply.html#PowerFail

I have seen one source say that in some machines, previous repair people have cut the white wire responsible for this power fail signal, and that allows the game to boot. Do you think it is worthwhile or advisable to cut the white wire, and see what happens?? Can you give me someplace to start looking, such as "diode D9 always fails" or something?? Any thoughts on what this could be? Does anybody even sell a replacement power supply board??

Thanks for any help,
FJ

#1714 28 days ago
Quoted from fat-johnny:

I have seen one source say that in some machines, previous repair people have cut the white wire responsible for this power fail signal, and that allows the game to boot. Do you think it is worthwhile or advisable to cut the white wire, and see what happens?? Can you give me someplace to start looking, such as "diode D9 always fails" or something?? Any thoughts on what this could be? Does anybody even sell a replacement power supply board??
Thanks for any help,
FJ

Maybe test or rebuild the power supply board.

#1715 26 days ago

I give a quick option if you look for components to replace, replace C9 near the heat sink, most of the times he is responsible for power failure.

Power failure circuit depends on power inputs, the LM339, the 3 transistors around it and some other components.

Removing the white cable is not a good idea if you're not sure about what you do, but it clearly removes the power failure signal.

1 week later
#1716 17 days ago

Looks like I'm in the club now. Currently nothing when I power it on but some lights. But hey, the neon works!

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#1717 17 days ago

Welcome!

Open the head box and check the electronic boards inside.
That's a good start

#1718 17 days ago

Archived after 0 days
116 views
Sold for $ 2,000
Contributed to Pinside
Machine - For Sale
Fully shopped/refurbished “Really nice and dialed-in, Zaccaria soccer kings. The game listed is featured on this stream: Check out Zaccaria Soccer Kings https://www.twitch.tv/videos/517633560 Playfield is ...”
2020-01-06
Wind Point, WI
2,000 (OBO)

Letting go of my soccer kings. Lots of effort went in to make it really nice.

#1719 17 days ago

Really nice pin.

Just yesterday I decided to place a thick transparent plastic foil on my Shooting the rapids backglass because it started peeling.
After placing it I used some painting to cover the few holes I had in the backglass, this could be a solution for your backglass too, it's an aggressive action which have some risks but if all goes well it helps keeping all together and allows doing small repair works on it.

#1720 17 days ago
Quoted from gianfri:

place a thick transparent plastic foil on my Shooting the rapids backglass because it started peeling.
After placing it I used some painting to cover the few holes I had in the backglass

Yes, that's one way to do it. I like to seal backglasses with clear spray paint. I've actually found rustoleum lacquer clear works best because lays very flat with no orange peel and is crystal clear; compared to Krylon triple thick.
Once sealed, you can play with water based paints to matching colors and transparency. The beauty is, you can wipe off and try again.

As for this particular Soccer Kings backglass: It's not bad enough to warrant touchup. Besides, the hours I would spend in doing so would not equate to much in sale price.

1 week later
#1721 9 days ago

Does anyone have a fuse list for Devil Riders? I'm not needing the Amperage values, but if they are slo-blo or regular fuses. It seems like the game I picked up last week have the right amperages, but the style of fuses seem random.

#1722 8 days ago
Quoted from travisbmartin:

Does anyone have a fuse list for Devil Riders? I'm not needing the Amperage values, but if they are slo-blo or regular fuses. It seems like the game I picked up last week have the right amperages, but the style of fuses seem random.

must be regular, no slow blow fuses

#1723 8 days ago
Quoted from michiganpinball:

Parting a Locomotion . Below is a link to items on Epay. Also have PF parts not yet listed - let me know what you might need. Backglass is good but unfortunately broken on top right corner.
ebay.com link
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I could use some of the Zaccaria M3.5-0.6 machine-screw top, 40 mm sheet-metal-screw bottom (i.e., length from bottom of the stud platform to end of screw) post studs that are standard (at least for my Farfalla). I broke the top left plastic and so I am converting one of the regular screws to a post stud.

Something like this, except sized for Zaccaria (which is important because the sheet-metal screw part has already been grooved on the plastic, and it fits the standard Zaccaria flanged hex cap nuts):

https://www.marcospecialties.com/pinball-parts/02-5469

I could also use a few of the post caps.

#1724 7 days ago
Quoted from swampwiz:

I could use some of the Zaccaria M3.5-0.6 machine-screw top, 40 mm sheet-metal-screw bottom (i.e., length from bottom of the stud platform to end of screw) post studs that are standard (at least for my Farfalla). I broke the top left plastic and so I am converting one of the regular screws to a post stud.
Something like this, except sized for Zaccaria (which is important because the sheet-metal screw part has already been grooved on the plastic, and it fits the standard Zaccaria flanged hex cap nuts):
https://www.marcospecialties.com/pinball-parts/02-5469
I could also use a few of the post caps.

you talking about the metal standoff screw that has a hex on the end used for plastics? With the screw in wood style bottom?

#1725 7 days ago
Quoted from CaptainNeo:

you talking about the metal standoff screw that has a hex on the end used for plastics? With the screw in wood style bottom?

Yes, the screw goes through the post, and has a hex top with a machine screw above that, so that plastics are lain on the hex tops, and post caps are used on top to tie it down. I need the screw and post caps.

#1726 7 days ago

you talking about the white top hat looking slider that goes on? how many you need. I have both on hand I think. Used but have them.

#1727 4 days ago
Quoted from pinballinreno:

I replaced my broken flipper coil today!
It wasn't shorted and actually tests out.
Only the plastic bobbin is cracked and broken where the leads attach.
But to avoid another fire....lol.
The coils from Marco are perfect.
[quoted image]

#1728 4 days ago

Hello I am new to Pinside Forum. I am in Brisbane Queensland Australia .Please excuse my if I use the wrong terminology/ description for the parts as this is my first post. I own two Zaccaria machines, a Robot and a Magic Castle. I have a genuine original owners manual for the Robot and downloaded version for the Magic Castle. I have noted that the two main flippers on the Robot match the owners manual picture/parts diagram. But on the Magic Castle which has four flippers ,two main flippers,one right side lane flipper and a top playfield flipper, the return springs installed on machine are nothing like the manual drawing flippers. I have attached a photo of the four flippers from the Magic Castle manual showing the return spring over the shaft of the flipper plunger [ as is the case with Robot manual and whats been installed on the machine]. The next two photos are what has been installed on my Magic Castle , these are the Left and Right main flippers showing a side mounted return spring set up. The other two flippers on my Magic Castle also have side springs as well. All the coils/parts appear to be genuine Zaccaria. Why don't my Magic Castle flippers match the drawing in my manual ?? What am trying to do is improve my very week flippers on my Magic Castle. I was going to move some parts from the Robot to see what was the issue but they are totally different set ups. Do you have tips as how to improve my flippers on my Magic Castle? Are there any flipper rebuild kits available for Gen 2 zaccaria machines or other Brand parts that suit?

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#1729 4 days ago

This is what the same two flippers on the Robot look like. These have the spring over the plunger. As i said above these match the manual . All four flippers on the Magic Castle have the same side spring setup . Have i got a rebuild ?? or is the manual drawing wrong ?

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#1730 4 days ago
Quoted from MagicCastle:

This is what the same two flippers on the Robot look like. These have the spring over the plunger. As i said above these match the manual . All four flippers on the Magic Castle have the same side spring setup . Have i got a rebuild ?? or is the manual drawing wrong ?[quoted image][quoted image]

Those side springs look like an added modification.
Maybe an attempt to upgrade them to later williams type return springs.
This mod should make them a bit snappier. They might return faster.

Plunger type springs are weak.

I would leave them alone unless you just want to make them the same as the manual.

Clean all the contacts on all the switches and clean the plungers, they might work better.

There are no parts available, but some parts from Gottleib and Bally cross over.

#1731 4 days ago

The strange thing is that the current side spring flippers on the Magic Castle are terrible . Very very week , especially the right one right one ( green coil) . The Robot flippers are far superior.
Also I can’t see any additional screw holes where they would have changed the flippers over to ‘Williams style flippers ‘. They look like identical in base plate ect , almost like a factory installed set. And they have changed all four of the Magic Castle flippers to this side spring type not just the main flippers. If you look at the photos of the two right hand (green coiled ) flippers ,the Robot only has two contact arms and the Magic Castle has six contact arms.
Can anybody with a Magic Castle with the correct flippers installed send me a couple of photos so i can see what changes have been made to my machine. I’m a bit confused . They really appear to be factory installed on my Magic Castle but as said earlier they don’t make the drawings in my downloaded manual.
This site is great. Have been reading back through all the early pages to see if this issue has ever come up before .

#1732 3 days ago
Quoted from MagicCastle:

The strange thing is that the current side spring flippers on the Magic Castle are terrible . Very very week , especially the right one right one ( green coil) . The Robot flippers are far superior.
Also I can’t see any additional screw holes where they would have changed the flippers over to ‘Williams style flippers ‘. They look like identical in base plate ect , almost like a factory installed set. And they have changed all four of the Magic Castle flippers to this side spring type not just the main flippers. If you look at the photos of the two right hand (green coiled ) flippers ,the Robot only has two contact arms and the Magic Castle has six contact arms.
Can anybody with a Magic Castle with the correct flippers installed send me a couple of photos so i can see what changes have been made to my machine. I’m a bit confused . They really appear to be factory installed on my Magic Castle but as said earlier they don’t make the drawings in my downloaded manual.
This site is great. Have been reading back through all the early pages to see if this issue has ever come up before .

No, Williams flippers have not been installed at all.

Looks like merely a mod.

#1733 1 day ago

I have a Space Shuttle that needs new flipper springs. What exact part number (i.e., as is referenced in the USA), and where could I get it? I'd prefer to get it at Marco's since I will be doing an order there soon.

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