(Topic ID: 79389)

Zaccaria pinball owners club! All welcome


By SpOoKyRiDeS

5 years ago



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  • 1,342 posts
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  • Latest reply 18 hours ago by HHaase
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There are 1342 posts in this topic. You are on page 27 of 27.
#1301 14 days ago
Quoted from swampwiz:

Anyone doing the Gen 1 power board remanufacture? The one for my Space Shuttle looks screwy, with all kinds of mods, including what looks like a small bolted on board at the top. I much prefer to have new boards that don't have any screwy hacks (i.e., that have been designed to remove those hacks).

We are working on both of them, G1 and G2 but no forecast for the moment, first concentrating in finishing what is currently beeing produced.

#1302 14 days ago
Quoted from Pingball:

Joined the club with my first Zaccaria. Had been looking for a Combat for a while, pretty excited to have found this beauty.

Damn, looks nice. Congrats! I've owned a Combat for 4 years which I bought site-unseen, broken and missing the large plastic that covers the back right side. Had the plastic remade, and have the game still sitting, waiting for my buddy wisefwumyogwave to get it playing.

In the meantime, I have played the one at TPF last 3 years, and it is a real fantastic EM. One of the best I've ever played.

#1303 14 days ago
Quoted from gianfri:

We are working on both of them, G1 and G2 but no forecast for the moment, first concentrating in finishing what is currently beeing produced.

I shall be patiently waiting for your product. I know that I am ready to do install a complete set of remanufactured boards into my Space Shuttle (the ones in my Farfalla look in much better shape, so I don't think I will need that - although *I* have a very short fuse with OEM boards, and am always looking to install a remanufactured one at the slightest hint of problems).

#1304 9 days ago
Quoted from play_pinball:

Well it’s my problem to solve soon enough

This was a lie. What he meant to say is it's his problem for me to solve.

Quoted from rvdv:

That’s how this is is hooked up also
Do you have a pic of the coin switches how the wires are on it
I’ve got too many loose wires

Anyone got a picture of the coin switches? I can figure out the wiring sort of but not 100%. The column wires are easy enough I'm just not sure how to wire up the row wire.

#1305 9 days ago

The diodes on the coin door might be toast. My 1n4148's are at home (which I think is what is in the machine now) but I have 1n4004's on hand. Will 1n4004's work?

#1306 9 days ago

More Spooky questions:

Everyone has said we needed a step up/down transformer for this game but looking at the transformer in here, is there a reason it couldn’t be rewired down and a new plug attached? Not sure I’m understanding why other owners have stated that this cannot be rewired since it has the extra lugs to do it.

52D758CC-0F8C-4F3F-B586-E28160ECC390 (resized).jpeg8430A094-8075-4656-B12F-EB51E41DE7DF (resized).jpeg
#1307 9 days ago
Quoted from pinball_ric:

This was a lie. What he meant to say is it's his problem for me to solve.

#1308 8 days ago
Quoted from play_pinball:

More Spooky questions:
Everyone has said we needed a step up/down transformer for this game but looking at the transformer in here, is there a reason it couldn’t be rewired down and a new plug attached? Not sure I’m understanding why other owners have stated that this cannot be rewired since it has the extra lugs to do it.
[quoted image][quoted image]

Its not magical, if the voltage/amperage coming off the tap is correct for the circuit, you are good to go.

#1309 8 days ago
Quoted from play_pinball:

More Spooky questions:
Everyone has said we needed a step up/down transformer for this game but looking at the transformer in here, is there a reason it couldn’t be rewired down and a new plug attached? Not sure I’m understanding why other owners have stated that this cannot be rewired since it has the extra lugs to do it.
[quoted image][quoted image]

well my transformer doesn't have those 115 lugs like yours does. Just 200-220.

#1310 8 days ago

Bizarre! Well, my brother pinball_ric rewired it to the 115v lug and it's working great. Well, it's "powering on great" at least. Still trying to kill some ghouls in the switch matrix preventing us from being able actually play the dang thing.

#1311 8 days ago
Quoted from CaptainNeo:

well my transformer doesn't have those 115 lugs like yours does. Just 200-220.

Thanks for replying. I was actually going to reach out to either you, david or both just to double check if play_pinball somehow got a magical unicorn. Which it seems he did.

#1312 8 days ago

I want to install led's on my farfalla.

Any advice?

#1313 7 days ago
Quoted from pinballinreno:

I want to install led's on my farfalla.
Any advice?

I put leds in mine and it looks good. Maybe some occasional ghosting but nothing too crazy. GI in warm white then color match inserts to the shot. Don't have any great pics as I usually only do that wen i am getting ready to sell You can kind of see it in the pic below linked below.

https://photos.app.goo.gl/1XjTGrgTwARYR7an9

Edit: I will also mention I did the rainbow in multicolor and I think it looks sharp.

#1314 7 days ago
Quoted from ViperJelly:

I put leds in mine and it looks good. Maybe some occasional ghosting but nothing too crazy. GI in warm white then color match inserts to the shot. Don't have any great pics as I usually only do that wen i am getting ready to sell You can kind of see it in the pic below linked below.
https://photos.app.goo.gl/1XjTGrgTwARYR7an9
Edit: I will also mention I did the rainbow in multicolor and I think it looks sharp.

Non-ghosting led's?
Is there a fix one could do for the ghosting?

What about NoFlix led's?

#1315 7 days ago

Here is a link to mine, did not see any ghosting or anything though I used leds from various different provider to acheive my rainbow.

#1316 7 days ago

I used standard comets and I might be exaggerating the ghosting. It is usually only momentary.

#1317 7 days ago

I use daylight 2SMB in all my GI's for zacs. only ones I use for GI sockets. I'd suggest 1smb for backboxes as 2smbs are bright but they have great light distribution. Frosted. I will use color for inserts from time to time.

#1318 7 days ago

I used the Ablaze 1-LED Flat Tops and Ablaze 3-LED from Pinball Life, I don't notice any ghosting.

I matched inserts except in front of targets, I made the orange targets orange, the blue targets blue, etc.
I made the rainbow trail multicolored, started out with 3 LED in the rainbow but that was too bright for me, so I switched to the 1 LED Flat Tops. I have a 4-SMD red for the Multi-Special and put a 1-SMD flex under the raised playfield to add a little more light back there.

I have a parts list if anyone is interested.

#1319 7 days ago

Well I figured out why rvdv was having so much trouble with the front cabinet switches. Not only was the wiring all hacked up and causing matrix problems but the board also has switch matrix issues. Put together my zaccaria switch matrix tester board last night and hooked it up today. The front cabinet switches on still didn't work with the tester and one of the playfield switches was acting as test advance. Fairly confident the cabinet wiring is ok now. Just have to sort out the board and see if I have the parts on hand. Anyone got any tips for troubleshooting the switch matrix to figure out which component is bad?

#1320 7 days ago

Well, I had issues with mine, ended up buying a new board and sent the old one for repair to the nederland specialist. He does not speak english though.

#1321 7 days ago

Well I guess I don't have to troubleshoot anything yet. Pretty sure I found the problem. Now to figure out if I have this chip and what the actual part number is. Chip says 2081A while schematics say 3081.

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#1322 7 days ago

I was gong to write you to control IC38 but you found it first.

it's a CA3081 equivalent to ULN2081

#1323 7 days ago
Quoted from gianfri:

I was gong to write you to control IC38 but you found it first.
it's a CA3081 equivalent to ULN2081

Actually just finished putting in the CA3081 replacement pcb barakandl sells (bought a 10 pack awhile back). I actually have an NTE916 I apparently bought like 20 years ago but I only have 1 and don't want to put it into a machine with questionable wiring still. Clipped the battery (shockingly no corrosion yet thank god) and put nvram in while I was at it. Was already socketed so easy.

spooky fixed cpu (resized).jpg
#1324 6 days ago

Did that resolve your matrix issue? Do all switches work now? I'd love to see a gameplay vide when you get it running. This title always eluded me.

Quoted from pinball_ric:

Actually just finished putting in the CA3081 replacement pcb barakandl sells (bought a 10 pack awhile back). I actually have an NTE916 I apparently bought like 20 years ago but I only have 1 and don't want to put it into a machine with questionable wiring still. Clipped the battery (shockingly no corrosion yet thank god) and put nvram in while I was at it. Was already socketed so easy.[quoted image]

#1325 6 days ago

We haven’t had a chance to try yet. The game is at my work (due to space issues at home, and as leasing manager I know where the empty rooms are ). pinball_ric had to take the board home with him to do the repair. Updates to come!

#1326 6 days ago
Quoted from jeffk:

I used the Ablaze 1-LED Flat Tops and Ablaze 3-LED from Pinball Life, I don't notice any ghosting.
I matched inserts except in front of targets, I made the orange targets orange, the blue targets blue, etc.
I made the rainbow trail multicolored, started out with 3 LED in the rainbow but that was too bright for me, so I switched to the 1 LED Flat Tops. I have a 4-SMD red for the Multi-Special and put a 1-SMD flex under the raised playfield to add a little more light back there.
I have a parts list if anyone is interested.

Sounds beautiful!
PM me your parts list please.
And I'll order all the bulbs.

Or email me the doc

#1327 5 days ago

Here's problem that I ran into.

I have an 1987 Apple Time "Thunder Man', kind of a bastard cousin of your Zac's. I had infrequent resets and then the machine quits altogether: no LED's, no boot. I spent some time looking at bridges, regulators and various components on the PS board. I noticed a very faint burn spot on a connector housing. I replaced the #6 pin on CN1 (yellow wire). Neither the old pin or header pin looked bad. But when I fired it up, the machine works great! No more resets. I guess that the Power Failure on these boards must be really sensitive to even the slightest voltage drop. I'm going to repin the entire connector with Trifurcons and replace the header pins.

Hope this will help someone in the future.

#1328 3 days ago

one for the Farfalla owners, with thanks in advance:

My backglass was broken in a house move and discarded - can anyone let me know the dimensions of the actual glass so I could get one recut? Has anyone got a good, clear scanned file for the backglass decals they'd be ok to share with me?

thanks all for your help with this

#1329 3 days ago

BG resto has farfalla on file and can make them.

#1330 3 days ago
Quoted from luvthatapex2:

Did that resolve your matrix issue? Do all switches work now? I'd love to see a gameplay vide when you get it running. This title always eluded me.

Not entirely. I overlooked that row 0 doesn't use U38. Got the board back home with me now. TR3 might be bad which is a BC548 but I don't have any of those on hand. I do have 2n2222's which I think will work. Should I use that or is there something else that might work? I have some other things but that was the first thing I saw as a possible alternative.

Hopefully U41 isn't also bad. Before I go swapping things this time I'll put the oscilliscope on it to see the signal is at least coming out of U41. Though I guess both TR3 and U38 are driven by U41 so it is probably fine.

#1331 2 days ago

Here is the datasheet for BC548:
https://alltransistors.com/transistor.php?transistor=23407

A cross for BC548 is here, maybe you have a substitute (I don't see 2n2222 as a cross):
https://alltransistors.com/crsearch.php?mat=Si&struct=NPN&pc=0.5&ucb=30&uce=30&ueb=5&ic=0.1&tj=150&ft=300&cc=6&hfe=110&caps=TO92

Quoted from pinball_ric:

Not entirely. I overlooked that row 0 doesn't use U38. Got the board back home with me now. TR3 might be bad which is a BC548 but I don't have any of those on hand. I do have 2n2222's which I think will work. Should I use that or is there something else that might work? I have some other things but that was the first thing I saw as a possible alternative.
Hopefully U41 isn't also bad. Before I go swapping things this time I'll put the oscilliscope on it to see the signal is at least coming out of U41. Though I guess both TR3 and U38 are driven by U41 so it is probably fine.

#1332 2 days ago

I'm making this harder than I need to I think. The U38 replacement board uses 2n4401's which I have a bunch of. TR3 is just an extension of U38 since it only has 7 transistors and the board needs 8. The pinout for the 2n4401's in reversed so I just need to put it in backwards.

#1333 1 day ago

Spooky lives!!! I’ve got a ton of switch adjustments I need to make, as well as better aligning where the two ramps meet (pinball_ric can post a video showing that problem).

Interestingly, this one seems to have different music than the others I’ve seen in videos (captainneo looking in your direction) or in the digital version. We’ll post a video soon.

69CCE55C-3133-4160-A4BD-C9C48A322358 (resized).jpeg
#1334 1 day ago

Made a quick gameplay video. Interested to hear other owners thoughts on the music.

You can see the ramp alignment issue I mentioned at the very end.

#1335 1 day ago

It looks like the sound card goes to a lower speed.
There must be a problem somewhere on the sound board.

#1336 1 day ago

Sounds quite good though

#1337 1 day ago

English speech roms too. First I heard it in English, nice. Nice to see the gameplay, thanks!

I forget is there a small pot on the sound card that allows pitch adjustment? I remember a volume adjust but maybe there is s pitch adjust too. This one has the 2 sound cards (main and daughter)

#1338 21 hours ago

I don’t know if it’s strictly a different pitch though. There are beat patterns that don’t sound like they match up to my ears, even if you compensate for the time delay difference.

I’m certainly not disappointed, I think I like the music in mine more!

#1339 19 hours ago

there are 2 adjustment pots on the sound board. Maybe 3. They one adjusts the speed of the sound. It's slower than it should be. that needs to be adjusted.

#1340 18 hours ago
Quoted from CaptainNeo:

there are 2 adjustment pots on the sound board. Maybe 3. They one adjusts the speed of the sound. It's slower than it should be. that needs to be adjusted.

"Needs" is a strong word. We actually think it sounds better this way, at least for now. Haven't yet played it much (I basically left once we confirmed it was working) but neither of us have heard it switch what track it is playing. In your video I think I heard it switch tracks a couple times. The version that is in the Zaccaria pack on steam doesn't change tracks either. Just plays the same thing on repeat.

Eventually I'll get the roms dumped and compare them just to make sure there's nothing different there. Could have dumped the CPU roms but didn't think about it. Though there's probably no change there.

#1341 18 hours ago

It does change tracks when I hit the Shades Canal at 56 seconds into the video (until I drain the ball, since I probably needed to hit the canal again for it to do anything). What I don't hear is the little refrain heard in the "standard" pitch version, as heard throughout in the digital version here:

#1342 18 hours ago

I have my fingers crossed, as I should be joining this club tomorrow. Scheduled to pick up a Devil Riders in the morning.

-Hans

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There are 1342 posts in this topic. You are on page 27 of 27.

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