I would like to know the interplay between Balcer and Keith as to design and rules. Did Keith give ideas/input to physical design? Is Joe giving input on rules or is it a complete handoff? How did Nordman shape the game or contribute? What design challenges were presented by some of the new technology they are using? What was the hardest unforeseen design problem? Can Keith have others help with coding or does he personally need to write every line?
This is all Expo fireside chat material.