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(Topic ID: 208530)

XMLE Disk Motor Wiring


By lyonsden

2 years ago



Topic Stats

  • 25 posts
  • 4 Pinsiders participating
  • Latest reply 2 years ago by Gandalf37j
  • Topic is favorited by 1 Pinsider

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#1 2 years ago

This tread shows the wiring for the Magneto disk motor on an XMLE. gandalf37j is making a mod to add this motor for the standard XMen and needed some photos and layout of the components that control the disk motor. I think I've traced all the circuits and found all the schematics for how this works (not very detailed in the manual).

Basics of the circuit:

The motor runs off of 24VAC. The two sides of the circuit are J10-1 on the power driver board and from the transformer

A relay (part number 511-5259-01) controls the power to the motor. The relay is driven by J7-1 and J7-9 on the power driver board.

#2 2 years ago

Photos of the plugs and relay on the playfield

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#3 2 years ago

Photo of the plug going to the transformer for half of the 24VAC circuit to power the motor.

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#4 2 years ago

Photos from manual schematics

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#5 2 years ago

WOW ! that's fantastic!
appreciated very very much ...
will leave Vegas/States back home, today, and hope to get tomy game romm and have some hand's on this week, either Tuesday, Friday, or next week (1st full week of Feb.)

I keep you posted

#6 2 years ago

Hope you figure this out as id also love to add it to my pro.

#7 2 years ago
Quoted from Gandalf37j:

WOW ! that's fantastic!
appreciated very very much ...
will leave Vegas/States back home, today, and hope to get tomy game romm and have some hand's on this week, either Tuesday, Friday, or next week (1st full week of Feb.)
I keep you posted

Glad this helps and hope you had some fun in Vegas. Keep us posted on your progress and let me know if you need more photos or other details.

#8 2 years ago

as a quick/short update.
had (very) little time to have a look yesterday, unfortunately not as long as I wanted.
so, J10-1 is not wired, but checked with measurement instrument the 12V are there (expected this). also, J7-1 not wired (again expected), but as far as I could measure - it seems to have "triggered impulses" when disc should run...BUT have to verify this closer.

as side note:
- it seems LE code and Pro code binary has nearly the same size
- in PRO you have a setting to disable Ice man Ramp motor

THIS with the -little first checks, above- let me hope, that the spinning disk "logic" is also in the PRO code ...
may be it's not worth it, but hope dies last - right?

just saw a you tube video, hadn't before realized that the disk runs more often without active magnet, than with magnet enabled.

#9 2 years ago
Quoted from Gandalf37j:

just saw a you tube video, hadn't before realized that the disk runs more often without active magnet, than with magnet enabled.

Yeah, I believe it spins (outside of MB start) at the same times that, on the pro, it actives the magnet (outside of MB start).

That would be awesome if it was in the code already.

2 weeks later
#10 2 years ago

It's spinning !!!
... but just as a test ... and as soon as Power is switched on ...

see Video:
https://www.dropbox.com/s/cn74ckitjqd4z04/VID_20180216_190212.mp4?dl=0
(if you watch the video - I know, the disk is not centred yet, have to adjust some screws)

as an update.
I took the game from my "man cave" to our flat - got permission by my wife to "work" in the living room, till the "mod" is working.

Thank to profession pinball I was able to understand the wiring and how it works.
While checking cabling on the X-Men Pro I realized, that there is a molex connector providing the 24VAC for the disk - see picture.
This come from J11

Next thing to come - cable the relay, I have it here and it's clear to me how it works ...

hopefully next update will be end of next week, latest.

once more - thanks for the support here

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#11 2 years ago

Sweet. I'm hopeful you pull this off.

#13 2 years ago

and another update ...
Relay wired - J7-1 and J7-9, just to test if coil atrract, but nothing happened, wires are contacted through - checked with analyzer.

so, close to "heat attack" that the feature will not work....

unless I remembered a defect, due to a power short cut, that happened when I didn't paid attention during installing an other mod more than a year ago.

Turns out that there are two more transistors defect, as the broken one that I swapped back these days.

and "YEAH !" - bad luck, but absolute "fine" for me - one defect one is Q23 - responsible for triggering the Disk Motor.

so there's still hope ... to make this working without any additional hardware

Hope to solve this tomorrow afternoon.
(think I have spare transistors to fix it)

keep the friction high, if the relay will be triggered - or not.

(as always, apologize my English - hope it's understandable what I want to say )

#14 2 years ago

Sounds like you are making good progress. Have you figured out if the Pro code has the code for turning on and off the disk?

#15 2 years ago

not, yet, as I have some strange behavior of checking the transistors ...
yesterday when I use the analyzer, I thought Q23 and Q26 are defect ... (measure metal back plane of the transistor against ground in diode testing mode)
before soldering, today, made another test:
I get different results on those two - with J7 connected, they seem to be defect, but if J7 removed, all transistors (including Q23 and Q26) are equal = good ...
so that's a little bit confusing.

unfortunately family wanted some attention, so I wasn't able to check this behavior.

#16 2 years ago

so .. switched transistor, looks good now.

unfortunately, no voltage triggered.

I used for testing the "scenario", when the magneto multi ball starts ...
measured with analyzer direct at the J7-9 and J7-1 pin, but also with the relay connected ...
no voltage, no relay activity ...

I don't think I made any big mistake here, so my conclusion is that the Q23 isn't triggered in the PRO software

moving forward to plan B with the PinLightShield

beside starting a new job 1st of March, and getting up to speed there, it seem I have to learn programming Arduino
https://pinside.com/pinball/forum/topic/always-wanted-to-build-your-own-pinball-lightmod

till this works, I'm wondering if there might be an interim solution, triggering the motor relay through another transistor...
e.g. I realized that J2 and J3 might be of interest

on J2 I have at Pin 1-2-3 20VDC measured
The manual (white) page 10, state it should be 50, 50,20VDC ... also the color code isn't matching ... this fit's to J2-6,7,8

hmmm.... we'll see

#17 2 years ago

J6 and J7 will have voltages across the pins, with the transistor gating the ground. For fun, you may want to just bridge to one of the flashers and see if you can get the motor to spin when that flasher is triggered. Once you know it works as expected, you can then figure out how to trigger the spin at more appropriate times during gameplay.

#18 2 years ago

the "general setup" is working.
(tested with J2-3 to trigger the Relay)

The Flasher Impulses are too short to make the motor spinning continuously.

This Relay works fine ...
http://www.marcospecialties.com/pinball-parts/500-6700-00

#19 2 years ago

Is it possible to use the pulse to the magnet to trigger the disc to spin? If you can get it to where it doesn't start spinning until it senses the magnet has been on for X amount of time (time to get the balls to the disk) and then it spins until the magnet turns off it would be perfect as it wont spin for every magnet pulse but would for magneto MB.

Worst case if a timer can't be added then it would spin every-time the magnet is turned on which is some what close to what the LE does.

#20 2 years ago

yes, thought about using the magnet for triggering ... "original" this was the first idea.
use the disk in parallel.
but 1st the Disk motor is ac, and 2nd the relay is 24VDC while the magnet is 50VDV ...
so thinking about using a little voltage step-down PCB to make the magnets "usable"

and meanwhile learning Arduino
(and using an additional step-up PCB to bring PinLightShield's 12V to 24V for the relay)

#21 2 years ago

just as a small update, finished cleaning and adding play-field protector to the game (of course had to cut a disc hole into the pro protector) ...
due to job change and some traveling I expect some results with the PinLightShield by End of March

#22 2 years ago

Hi, for those who are interested ...

Disc is spinning and working with PinLightShield and a very, very, very ... did I mention very ? Basic script ...

meaning physics setup, now the big challenge is to define, program / the logic ...

very basic meaning, for testing and understanding how Arduino/PinLightShield work, I just configure the the disc spins if Villain insert is on.
(make no sense, I know)

MANY thanks to Herbert (Biglebowski) showing me the basic of the programming
as well as to Eric ,thread opener, lyonsden - for looking at the physical wiring

and it's not over, I keep you posted with updates, and a video -will make it during the weekend-

#23 2 years ago
Quoted from Gandalf37j:

Hi, for those who are interested ...
Disc is spinning and working with PinLightShield and a very, very, very ... did I mention very ? Basic script ...
meaning physics setup, now the big challenge is to define, program / the logic ...
very basic meaning, for testing and understanding how Arduino/PinLightShield work, I just configure the the disc spins if Villain insert is on.
(make no sense, I know)
MANY thanks to Helmut (Biglebowski) showing me the basic of the programming
as well as to Eric ,thread opener, lyonsden - for looking at the physical wiring
and it's not over, I keep you posted with updates, and a video -will make it during the weekend-

The program logic you're writing, is that in Python?

#24 2 years ago
Quoted from JMcDonald:

The program logic you're writing, is that in Python?

Arduino code is like C++

#25 2 years ago

yes, as written, the logic is in Arduino Code , seem to be C++ like ... which is a mystery for me anyway

but Herbert wrote a function library which help to simplify things and it is public through his PinLightShield GitHub

https://github.com/BigLebowski59/PinLightShield

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