Quoted from c3trey:The game is much, much more strategic from the outset now ... you can make choices about whether to go for heroes or villains, and which you'd prefer to stack with your first Mag multi. You can get mags or weapon X loaded up so as to do one right after the other (don't think they are stackable...unconfirmed...). Early blackbirds might actually give you something worthwhile.
Blackbirds and villains light more frequently, I think. The mode start difficulty is set lower by default.
There's also a suggestive "reset wizard on new ball" feature adjustment.
The difference the code makes to the game is dramatic, immediately noticeable and, so far, 95% positive. (Not sure I like how much the ramp moves back and forth during modes.)
I agree with all of this. Especially regarding the new code making a "dramatic" difference to the game that is immediately noticeable, and most certainly positive. Way more action now.
People were requesting a mini wizard mode for starting the modes but not completing them. No reason for that now, it would be too easy. I started all hero modes, and completed all but two of them. As c3Trey said, the default is "easy" for mode starts. It might be too easy.
I may have noticed a potential bug (or issue) regarding Nightcrawlers. They definitely start more often. What I noticed was that the scoop had "Villain" lit, and when I shot the scoop, instead of letting me start a villain mode, it started Nightcrawlers.....and this was despite the fact that I had already started Nightcrawlers once before. So this actually seems to have prevented me from starting a villain mode. I'm going to play some more to see if I can confirm this. From what I can tell, Nightcrawlers is still a random award. The NC mode has been fleshed out more too, with additional dots and sounds.
Weapon X is really too cool. Great sounds and dots!