(Topic ID: 328773)

Xenon vs High Speed

By llphil67

1 year ago


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  • 65 posts
  • 35 Pinsiders participating
  • Latest reply 1 year ago by llphil67
  • Topic is favorited by 1 Pinsider

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#54 1 year ago
Quoted from snyper2099:

Xenon is a simple piece of nothing.

Respectfully, I disagree.

I’ll agree, in stock form Xenon can be simplistic, gameplay-wise. The light and sound package is great, but that won't save it if you don't like the gameplay. A few simple mods can make a world of difference.

This mod is so simple, yet has the most dramatic impact on gameplay.

Before:
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After:
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Replacing the metal ball guide with rubber adds more side to side action from the pops and also bricks tube shots if your aim is not spot on.

Also, replacing the two piece inlane ball guides with single, curved classic Stern style guides and removing 200 turns of wire from the pop bumper coils will liven up the game immensely. I used to have scores in the millions, now scores of 500K-600K are the norm. It's very humbling.

I've also added reverb sound and multiple lighting mods to further enhance the overall experience.

#61 1 year ago
Quoted from snyper2099:

Will NEVER understand why people like Xenon, beyond the retro sounds/artwork.

The game’s difficulty, with or without the shown “mod” has zero to do with how well the game is designed or plays in competition. The 7 or 8 examples I have played in competition all played fine… were set up such that 300-600K is a decent score. Changes my perspective none. In competition, no one is shooting that tube shot unless it’s to lock a ball.

It’s really not fair to judge Xenon based on competition play. The tube shot is THE ONE playfield feature that makes the game unique. It’d be like me saying I never shoot for anything but Sonic Booms on Doctor Who. I’d be missing out on everything else the game has to offer.

If you just don’t like the game that’s fair. I don’t judge. There are plenty of games I don’t like that others love.

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