(Topic ID: 16030)

X-Men - Official Club Thread All Welcome!

By pmWolf

11 years ago


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5 key posts have been marked in this topic

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Post #9492 X-Men Ramp Post mod Posted by bballfan (9 years ago)

Post #9499 X-Men 1.51 Rulesheet Posted by frg (9 years ago)

Post #9522 Link to newton ball info Posted by pmWolf (9 years ago)

Post #9523 Newton Ball purchase link Posted by pmWolf (9 years ago)

Post #11002 New Magneto figure installed. Posted by vbittnv (6 years ago)


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#1168 11 years ago
Quoted from pmWolf:

DougPiranha said:JJP has it right, LE = Fluff game should play the same
JJP has ZERO FREAKING OPTIONS if you want a pin that costs around $4k.
NONE.
Look, just pretend that the Stern Pro doesn't even exist. It'll make you happier.
Then, both companies have pins in the 6k range, and everything is fine.
Pete

What you guys are missing is that the Pro model is for operators. Stern sells the majority of its games to European operators. Not Mike in Missorori or Dan in Delaware ...

If you go to Europe, there are still plenty of pins on site. I was at EuroDisney in France last year and every hotel had at least one new Stern ... Trons, Elvis, Rolling Stones.

Gary is loyal to his European customers. They kept Stern afloat in the tough times when you home users weren't buying the games. Probably the only reason Stern is still around is the orders from France and Germany etc.

Cool!
Dave.

#1177 11 years ago
Quoted from swinks:

Rough scenario (in the US) pricing should be something like
$4k for a pro
$5k for premium - full game play features
$6k for LE - full game play features, custom cabinet art, real backglass and custom trim
(note pricing is just a scenario but you get the idea)
I just don't get their model.

I'd agree with that model. I have an ACDC Premium (with shaker) ... Has all the gameplay features, that's what's important to me. I can live without a special backglass and a $2 certificate personally, to me it's all about the game itself.

As it is, now I'll have to splash out the big money to get an Xmen LE to get the gameplay I want.

Premium would have done the job for me.

Dave.

#1680 11 years ago
Quoted from bluevegas:

However I am in on WOZ because of the team and the supposed quality of the game. <img src="/bbpress/my-plugins/bb-smilies/pinside/icon_biggrin.gif" title="">

I don't get it? How can something be "better quality" when nobody has ever owned one? Or even played one? Just saying .....

Delorian promised his cars would be the best in the world .... We know what happened there .. * Cough cough *

Maybe a WOZ will show up in a movie in 20 years and be made famous again "back to New Jersey" hahahaha

Seriously though, hope WOZ turns out great. But how people can say it is "better quality" when it doesn't exist is just beyond me.

Dave.

#1804 11 years ago
Quoted from DCfoodfreak:

Banker,
I went nuts the first day over this. Guess I expected some magical release after seeing WOZ. But today I went downstairs and played the heck out of my AC/DC and SM. After having a freakin ball I realized Xmen will be the same.
An LCD screen is not going to make play better even JJP talks about how it will help entertain the folks waiting to play.JJP is going to have good games but Xmen, Avengers and Zep!! Those are some awesome titles on potentially very fun tables.

I agree. I can't see the fuss over a large screen. You can't watch it when you're playing!! You're watching the ball. If you're not, you should be!

The only time I ever look at a DMD is between balls or on ACDC when the cannon is aiming at the targets and the DMD is telling you what the targets are worth ....

Dave.

#1815 11 years ago

Check this out! First chance I've had to look at the pics on a big PC rather than my iphone.

Step one ... download these high res pics:
http://www.sternpinball.com/XMen/XMenPinballPhotos.zip

Now, look at the front views of the LEs (full size zoom)... both definately have the PRO playfields! No moving ramp, no magnet disc!

Then look at the side shot of the PRO model. Note the decals have been hastily and roughly applied, heaps of imperfections and join marks, probably stuck over some other old cabinet.

Now, look at the side shots of the LEs ... pretty clear to me that the decals are photoshopped on. Just photos photoshopped on the side of the PRO cabinet. No shadows around the legs, no imperfections, poor match of the front lines, no definition to the bottom of the cabinet ... etc etc

We all knew the ramp was photoshopped in, but I don't think anyone picked up the whole machines are made up? Even the backglasses are photoshopped on.

Which may lead one to believe that there are actually no complete LEs at all ... which means the finished product will possibly be quite a bit different to what these pictures lead you to believe.

Hopefully better

Dave

2 weeks later
#2477 11 years ago
Quoted from DugFreez:

I was wondering why they would pull a pic like this. If it appears they are being lazy and converting code from Transformers....I guess that is something they don't want folks to know about.
BUSTED!

I would imagine all codes would be done this way. Using an existing framework (that works) and changing minor things to relate it to the new game.

To start with a blank page every game would be time consuming/very costly/pretty dumb

Dave.

#2494 11 years ago
Quoted from pinball_keefer:

There's a difference between using a framework and making minor changes. There's no disputing there's significant code reuse for running the game as a whole, but I don't think you'll find sweeping similarities in the games I've worked on.
Of course each game has startup, attract mode, diagnostics, x balls per game, replays, extra balls, end-of-ball bonus, high scores, sounds, animations... However, I strive, and pride myself on my ability, to create different playing experiences for each game I work on.

It might be a better game, too.

Appreciate the response Keith

Yes, I was refering to the "framework" as you called it ... Not being a software guy I don't know what you call it.

But certainly in the industries I came from (sofas, furniture) I would design items around the same "framework" to save costs. ie all the Chests of Drawers I designed for sale in my stores were based around the same few drawer sizes, and all used the same "drawer inners". All the sofas used the same bases which were designed to fit sofa bed mechanisms. They just had different arms screwed on the sides. And different backs and cushions.

Of course, the customers never knew this, like software the inner workings of furniture is unseen and unthought of. Unless it fails ....

Dave.

#2769 11 years ago
Quoted from Shapeshifter:

Will Avengers be LCD???
Seem to have known about Avengers all year so hoping it was held back to give it the LCD treatment

Honestly, I wouldn't hold my breath.

Personally, I don't know why you'd want an LCD anyway. DMD works for me. I watch the ball

Cheers
Dave

#2775 11 years ago
Quoted from mnpinball:

For the record, Stern has in mind of a LCD the size of about the Sega DMD days. Think Baywatch, Frankenstein, Batman Forever size. Slightly narrower. So they would keep the traditional translite.

I think that would be ok. Don't like the look of the WOZ LCD at all.

And looking at the display sample on the current WOZ post, the way they have divided the screen into 4 I can't see how you would see those small numbers and words anyway? DMD would be better than that ....

Dave.

#3153 11 years ago
Quoted from mnpinball:

Confirmed via Jody, Director of marketing at Stern
No Fred Young voice work in the pinball machine. Zero ! Zilch ! Rumor mill closed.

You can always be relied upon for the good info

Personally I don't care who does what voices but I'm not an Xmen or comic book guy.

It's all about the pinball!

PS my Magneto is evidently shipping to New Zealand this week.

Cool!

Dave.

#3606 11 years ago
Quoted from pmWolf:

Thread life:
1) is XMen the next game?
2) when are we getting an official announcement?
3) when are we getting pics?
4) when are we getting video?
5) when do we hear sounds?
6) when are they shipping?
7) when do we see an unboxing video?
Up next:
When is the code update?
When is the next code update?
When is the final code update?
Is this the final update??
=)

Classic.

Dave.

#3999 11 years ago

Just unboxed Magneto 126. First and only Mag LE in New Zealand.

My mate Mikey in Christchurch has bought the only Wolverine.

First thoughts ....

Good:
1/ lovely clear coat on the PF. Best I have seen on any game.
2/ they have "modified" the Wolfy toys arm so it doesn't trap balls (as in Clays video) Looks like they have simply put the figure on a belt sander and flatted the bottom of the arm. Plenty of clearance now.
3/ LEDs look awesome
4/ no faults on firing up at all. Plug and play. As it usually is (and should be)
5/ cool backglass.
6/ cool decals.
7/ only had a few games but seems to have some nice shots. Not getting into playing it too much until the code update. Then I'll get into it some more.

The bad:
1/ as per Clays video the leg bolts were already showing wear from bad threads. Stern, get a credit from your bracket supplier and return your stock!!
2/ the new balls are crap. Straight into the bin. Wouldnt put them in a Street Fighter let alone a new LE machine!!

Sweet.

Dave.

#4082 11 years ago

I've had Nightcrawler 3 times in less than 30 games so far. Completed it last time.

Dave.

#4187 11 years ago
Quoted from Rarehero:

Yup...it's that "story progress balance" that needs to be dialed in to feel organic and reasonably achievable. Hopefully they'll dial that in as they keep working on the updates.
-They'll have to kill the mandatory Magneto rule, or at least provide an option to turn it off.
-They'll have to kill repeating already played modes, or at least provide an option
-Some mode stacking needs to be implemented
-Good and Evil wizard should be obtainable by playing all modes but not completing them
-Ultimate wizard should be obtainable by COMPLETION of all modes.
Sometimes "less is more" ...by stuffing this game full of so many modes, the game has been made to be quite a daunting task. Software tweaks can make it work! Go Waison and Lonnie and the other dude who's name I can't remember right now!

Sounds good to me too.

Dave.

#4358 11 years ago
Quoted from cscmtp:

Mine is coming tomorrow. PRAYING I am one of the lucky few without any issues!

Errrrrr I think it is the other way around. Very few have issues ... The majority of machines are fine.

Dave.

#4557 11 years ago
Quoted from markmon:

I didn't know it was a 161. I put a cointaker superbright 555 purple in there when I got the machine. It's been fine since. I'm sure it's being over driven so who knows how long it will last. I'll put he right thing in if it ever dies. So far so good.

Flasher bulbs are 20 volts, they run from the coil circuit.

The standard 555s and 44s are only 6.3v

So not a good idea to put standard LEDs in the flasher circuit. Unless you have a large supply

Cheers!
Dave.

#4558 11 years ago
Quoted from muttonboy:

I put a cointaker premium in there, didn't realize it wasn't a 555.
It MELTED btw. might want to get that out of there!

Yeah, that can happen when you put 4x more volts through something than it was designed for .... lol!

Imagine putting 440v (in the USA) through your refrigerator

Dave.

#4944 11 years ago
Quoted from markmon:

Yes. Plunge fast. That's what I do to avoid the ball being sent to the pop bumpers and 25% chance of draining.

Funny ... Cause on the maybe 100 games I've played I've had no SDTM off the pops at all. Nada.

I haven't played mine much, no point until the scoring works.

Still playing ACDC

Dave.

#5159 11 years ago
Quoted from rai:

a quality player could light all the heroes and start MMB in less than a minute (on a perfect opening), I can see how people may dislike MMB opening as being repetitive, it is a nice challange to unlock the game in a short time.
I am not yet a quality player so I'm lucky to start MMB by the second or third ball.

I can generally get the MMB running in 4 or so shots. Just "skill shot" shoot it, then bang it into Rogue each time. Bang bang bang Multiball.

Of course you can't build up your jackpot this way but it doesn't matter cause you don't get the points at the moment anyway LOL

Dave.

#5583 11 years ago

O
M
G

Just installed the new software. What a difference it made.

It was cool before. It is a whole different level now.

I got Nightcrawler from the scoop, and started MMB straight away ... They ran concurrently real nicely.

Dots - awesome
Sounds - awesome
Music - custom and awesome
Gameplay - awesome
Magneto Cabinet Art and Backglass - awesome.

If games as good as ACDC, Tron and Xmen keep coming out, it will render the games of the 90s obsolete. I can honestly see me having an all Stern line up. I could have a lot smaller house
Dave.

#5636 11 years ago
Quoted from DCfoodfreak:

Side note but the pinballs are very shiny in the Xmen compared to the ones in all my other new Sterns.

Mine were awful and dull. Same as ACDC was. I put them straight in the bin.

Maybe Stern read the comments about this when the first LEs came out and changed them for the later shipments?

I mean, really, we're talking $1 or $2 bucks of balls here ...

Dave.

#5817 11 years ago
Quoted from pmWolf:

Second Vid: Starting and completing all the Villain Modes, with narrated tutorials on how the rules work for them. Nightcrawler shows up, too. (Omega Red, Juggernaut, Shadow King, and Sabretooth are in this vid).
» YouTube video
Third Vid: The remaining Villain Modes (Sentinels, Brotherhood Multiball, Hellfire Club MB), along with the very, very, very sweet Dark Phoenix wizard mode. Seriously...watch that ending animation. Holy crap. The vid is narrated with a tutorial on how the modes are played.
» YouTube video

Thanks for taking the time to make these vids!

Really helps with the Villain modes to know where to aim instead of flailing away ...

Imagine completing all those modes with the glass on ... That'd be an epic game ...

Dave.

#5820 11 years ago
Quoted from RobT:

» YouTube video

Cool video. Stern are really picking it up with PR like this.

Dave.

#5843 11 years ago

Right-o. Yesterday, I was getting so frustrated with miss hits bouncing off the ramp posts and going down the sides (particularly down the left drain) I was about to chuck the machine off the balcony. So I decided to try something.

I took the rubber ring off the left post. Hardly earth shattering ... but boy did it make a difference. Now if you hit the post, the ball comes right back at the flippers rather than going god-knows-where (drains, magnet-->drains, magnet-->SDTM) Any failed Cyclops shots also fall down towards the flippers, rather than down the left lane. I will put a Cliffy colour sleeve on here eventually.

I also closed the outlane posts right down, and thats made a big difference too. You can shake the ball back up now, you couldn't before. Also gives you some leeway with nudging.

I hardly ever modify my games play wise .... my Ironman is exactly as it came out of the box. But something needed to be done!

Had 4 games with the above mods. Best score on totally factory 3 ball settings (the only change is to free play) is 45m. Had all the Xmen lit solid except Iceman who was flashing. Had 3 flashing Villains, almost got Juggernaut, had his helmet off but just ran out of time. Dohhh.

Dave

photo_1.JPGphoto_1.JPG photo_2.JPGphoto_2.JPG

#5849 11 years ago
Quoted from LITZ:

Yep, my previous best was 27M and on my 3rd game with the above adjustments- picked up a cool 43M with 3 ball, extra balls enabled. Now it really FLOWS!! Plays like it should....thanks Rotor Dave for the suggestions.

Here to help

Happy to hear more feedback for the $0 RotorDave mod .... best $0 you have spent today .... possibly ...

Dave

1 week later
#6270 11 years ago
Quoted from shanetastic:

I don't have this game yet so I am not sure how that ball lock acts, but maybe you could just hand place the ball at the lock, let go, and see where it goes. Make slight adjustments until it goes where you prefer. I have never had any success in properly leveling any game left to right to my liking with a bubble level. The manual ball roll test works every time. Set the pitch with the bubble on the machine. Fine tune left to right with the manual ball roll test.

This is the only way to do it. The ball doesn't lie .....

Dave.

#6311 11 years ago
Quoted from Gerry:

Leveling a game ight to left couldnt get any easier with a buble level...
Get a 10 inch level place it on the PF glass, resting on the lockdown bar that sqyares it to the glass
set your level side to sid on the front legs...done...
Same on the upper..push the level against the platic PF glass trim, check for level, adjust which ever leg nees it or combination of both...
pain in the ass is crawling under the game 3 or 4 times but hey if thats what it takes...again... done and level...
setting pitch is another deal, and has been discussed at length in other treads...
level on my freinds..

If you do that, you are just leveling the glass.

The playfield is often very different to the glass. They are not attached to each other ....

There are a lot of factors that can also affect the playfield angle, most commonly binding at the front. Some playfields are also very tight in the cabinet ... My Xmen is very tight, it already has some scratches up the left hand side of the cabinet where the playfield has rubbed when lifted.

As previously mentioned, the best method is to take a ball, hold it up the top of the playfield and let it roll down a few times. The angle will soon become obvious.

Sweet!

Dave.

2 weeks later
#6681 11 years ago
Quoted from paul_8788:

I have completed sentinels in MMB too.

Me too.

1 week later
#6983 11 years ago

I got 73m today. Completed all but two of the Xmen and the other two were flashing. Got 3 villains too ... Juggernaut, Sentinels, Omega. Had brotherhood running too ... Boy the shaker goes nuts at the end of that stage! Just drained though ...

I haven't played mine as much as a lot of you guys (it's in my 2nd house) but mine has no scoop wear, pits, holes, nothing. Probably 300 odd plays on it now I guess, maybe a few more. Was 200 last time I looked ... Could be up to 400 I guess.

Had 20 people around there last night for a pinball meet and comp .... First time seeing an ACDC or Xmen for most of them. They LOVED them both.

They all thought Xmen was too hard though. Which it is for the average player. Very tricky game. Especially if you don't know the rules. So I ran up 73m and showed them how to do it

My theory as to why there are a few Xmens up for sale ... It's just too hard for the owners to play. A lot of people just can't handle having their ass whipped by a pinball machine. I've seen it heaps of time. CFTBL is a classic example, it kicks people's ass and they sell it. They can't handle the defeats!

Dave.

#7066 11 years ago
Quoted from smassa:

Ok Ok its "finished" it just sucks....

Nahhhhh it doesn't suck.

If it remained exactly as it is now, it's still a very good game. Just a very hard one. Too hard for 99.8% of players.

With a bit of polishing, it'll be a real winner. Off the top of my head...
- opt out of villain modes from the scoop
- some sort of combo bonus (the combos rock)
- combos destroy villains faster
- more Night Crawlers. Maybe after 4 Xmen completed?
- some sort of bonus X other than random award
- more instructions on screen OR using Juggernaut as an example, make the Bonus Increase shots a different colour to the Hit shots. I was shooting Phoenix and Beast for ages wondering why the damage bar didn't move until I read some rules on Pinside.
- hits to Brotherhood and Hellfire are always counted in every mode

Hmmmmmm think that's about it off the top of my head.

PS the feedback from the people at my pinball meet on Saturday has been overwhelmingly positive about Xmen. They loved the art, playfield, shots, and feel. Just found it a bit hard but it was the first time most had seen an Xmen let alone played one.

Dave.

#7187 11 years ago

Well mine hasn't broken down once

I got to my apartment tonight, and cracked on Acdc and Xmen.

A couple of games into Xmen and I was loving it.

The thrill of nailing the tough shots and putting some sweet combos together is just great.

Still on dead factory settings (except free play) ... No cheating in my house. Almost got to Danger Room again tonight. When I get there on the factory settings, the payoff will be even better.

Sorry RobT .... I'm loving Xmen. It's f**king great.

Dave.

#7192 11 years ago
Quoted from Eskaybee:

So I've been thinking about my wolverine figurine and switch lately and wondering if you guys are experiencing this same problem. Grazed hits on wolverine are registering as 'hits', and I don't like it. Example; when I go for the beast shot, I'll sometimes get the left part of Wolv on the way up which registers a hit on Wolv. If it happens when weapon X is ready, then the magnet won't catch the ball for the weapon X sequence. Same thing happens with the right side of Wolv on a missed Xavier shot or other random shot. It seems that only direct shots will allow the magnet to catch.
Anyone else have this happen?
I'm not sure if I should make the Wolv switch less sensitive, or if I need to reposition Wolv better do that deflections are not triggered. I'm gonna play with it this weekend and I'll report back if I have any good findings. Would like to hear from anyone that may be having the same pet peeve as me with this.
Thx

Mate, with this game I take every hit I can get

Dave

#7216 11 years ago
Quoted from markmon:

I had this when it wasn't properly tightened down. Once I cranked those screws it was solid and never moved again.

Same here. You really need to tighten those buggers hard!!

Dave.

#7256 11 years ago
Quoted from jsalce:

If the voice of Beast plays Tony Stark I'd imagine you'd have a line like "Women, Alcohol and Fast Cars... These are a few of my favorite things!"

"Greetings and Inebriations" ......

Dave.

#7266 11 years ago

From: Gary Stern
Sent: Wednesday, 26 September 2012 9:31 a.m.
To: Gary Stern
Subject: Code Power Packs

Dear Ladies & Gentlemen

I am writing to let you into some of our plans. Some of you, our direct customers, have asked I do this. In the future I will periodically.

We have been asked if we will again this year, like last year, create holiday season Power Pack code updates for any of our games. Power Pack code updates add and/or change rules and features. We did such a Power Pack last year.

Again this year our Christmas present for our game owners will be Power Pack code updates for X-Men and Transformers, Pro and LE.

We hope everyone will enjoy these Power Pack and that these will rejuvenate earnings on games that have been in operation for many months.

Best regards,

Gary

Gary Stern
President
Stern Pinball, Inc.

#7293 11 years ago
Quoted from Rarehero:

ACDC came out first...Lyman's been working on it longer. He was ready w/ an update, so he released it. I don't think there's anything to read into.

Exactly. Sheeeeeesh you guys are hard cases!

When I posted Gary's email here I thought you'd all be happy. We get a cool new code in a few months. It's confirmed.

Instead you are all throwing your toys out of the cot like spoiled babies.

Unreal.

Dave.

#7297 11 years ago
Quoted from markmon:

Holy cow you couldn't have said it better.

I have my moments ....

Dave.

2 weeks later
#7451 11 years ago

I'm loving my Magneto.

I threw in a couple of LED flashers which look cool IMO.

Two blue ones positioned in the "storm" back board... One on each side, tilted the bulbs towards the centre. White and blue lightning!

I put two blue LED flashers in the Spinner. And left the two red standard ones there. So now one red standard bulb and one blue LED flash together. Makes a cool effect. Much more noticeable than the standard flashers which you could hardly see.

And I put a blue LED flasher in the Gambit flasher. Looks cool. Red would be cool there too.

I did the ramp post mods with dark blue Cliffies. Looks much better. Should be done like this standard IMO. No reason at all to use those two mismatching posts that came from the factory. Yuck!

So probably $20 spent in total, makes a big difference. Bang for your buck mods!

Dave.

8 months later
#7643 10 years ago

10k (posts) by Xmas!!

rd

11 months later
#8623 9 years ago
Quoted from pmWolf:

I don't know if Stern "pooped their pants" with this game. I think there were several people here that impacted how the game is viewed today. (Or...I guess you'd say that they were the ones that pooped in Stern's pants).
Even from the very beginning, X-Men was a great game. However, many people chose NOT to focus on the kickass aspects of the game, and instead took time to whine about a bunch of minuscule, largely irrelevant details. Instead of focusing on the tremendous DMD animations, and spectacular music, they'd whine about a voice they didn't like. Instead of talking about some very cool magnet tricks and super-deep gameplay, they'd complain about some missing feature in a wizard mode that 99.9% of humanity would never be able to reach anyhow.
After a while, those with positive things to say were just drowned out...and the detractors drove the narrative from there. Hobbyists were bombarded with: "X-Men is a total crap game", and tired posts like "$10k by Christmas" became the sneering response to just about everything. The reputation of the game was damaged by nit-picking, and by people that are unable to find anything pleasant to say about anything in the world around them.
Sadly enough, people who had never even seen nor played the game started believing all the negativity. ("Hey, nobody has anything nice to say about this game...it must suck!")
It's sad, because X-Men really is a great game. It gets better with every revision, but at its heart, it has never been BAD at all. It is quite a bit better than some of the Stern games that are a lot more popular.
We live in a world where it is just too easy to tear things down. It is much easier to spew negativity...and since there is an army of people willing to do the same, there is instant gratification when someone complains. Nobody focuses on the positives, because it is less rewarding in the long run. Being hyper-critical is just a better way to get attention.
It's been a while since I had a chance to really put some time on my X-Men machine. I'm telling you, it's an impressive piece of work. I really appreciate the full DMD show, and am so glad that it wasn't one of those 33% - 66% split DMD's. The animations are just incredible...particularly when you beat a villain like Juggernaut or Magneto...or get an Extra Ball or Replay. The music is incredibly varied, and fantastically composed. David Thiel did a marvelous job.
I'm very happy that I'm an owner of this game.
Pete

Post of the year Pete. Congrats.

Same thing happened with Transformers and Avengers.

A couple of guys on an Internet forum make a ruckus about some aspects they don't like and everyone thinks the game is a clanger.

I have a lot of pinball machines .. The ones I play most often?
Transformers LE
Avengers LE
Xmen LE

People come and play these games and say "hey, I read this is crap! But it's great! Can I buy it?"

The main problem is people believe what they read in the press and on the net ... And like sheep, they follow blindly.

rd.

2 weeks later
#8666 9 years ago
Quoted from Apollyon:

It was funny going back and looking at some old posts in this thread.
Like people being amazed that the thread got to 800+ posts without playfield pictures. In fact there were no pictures until PAGE 33 (over 1600 posts)!!! Or how PMwolf thought that the thread would die a slow death at around page 34 or 35 (its at 173!)

I wonder how many posts there were before I started crapping on about "how great Xmen is and it'll become a classic"

rd.

#8700 9 years ago
Quoted from Dellamarmalade:

I own a Magneto and a LOTR LE. When people come over the Xmen gets twice the amount of play then the LOTR. I kinda prefer it as well.

The simple facts are, LOTR is way overrated and Xmen is way underated.

There. I said it.

LOTR is a snooze fest next to Xmen. I played LOTR the other day, after about 40 minutes playing it, I just lost interest. Maybe it's just my mental capabilities can't handle playing one game for 1-2 hours. Probably the case.

rd.

#8713 9 years ago
Quoted from Kingoftron:

I must be the only decent pinball player that doesn't have 40+ min games of Lord of the Rings. I love it and play it just fine, but a 45 minute game every time? No way.

Just for shits and giggles, I decided to give LOTR a crank this morning to see how long the game was.

45 mins. It was a pretty decent game, with a 40 sec destroy the ring and TABA.

so maybe the average LOTR game is not as long as I thought. Maybe 20-30 mins?

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#8715 9 years ago
Quoted from Kiwipinhead:

Lol RD... I had LOTR on last night... Just have a game before I turn it off.... Half an hour later & 156mil
I said to Brenda... You cant do that on BSD

On BSD and IM 10 minutes is a marathon game lol

rd

#8717 9 years ago
Quoted from pmWolf:

I can't look at an LoTR LE without seeing the hair penis.

Come on Wolfie old mate ... we know you lovvvvvve the penis!

rd

1 month later
#8827 9 years ago
Quoted from QuarterGrabber:

Probably SKB and Rotodave, with the glass on too

No, not me buddy. Got close once though.

In all reality I don't play Xmen as much as I'd like as it is up in my apartment in the city.

If it was in my house I'd be thrashing it every day.

KME has probably been to the end of the game. More than once I'd guess ....

rd

3 weeks later
#8926 9 years ago

Or like this? (The Avengers is at home though...)

rd.

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#8951 9 years ago
Quoted from Lermods:

If you put hero stacking on you'll get there faster. Much harder with it off. I've played the game both ways, currently have it off and got my high of 343 mil and to DR with it off...sometimes you have one of those games.

Personally I don't like stacking on ... It makes the game far too easy IMO.

In the old codes, you only had to start all the Hero modes with the "stacking on", whereas "off" you need to complete them. I presume it's still the same? Thats much easier than having to complete them all.

I much prefer being kicked in the nuts when I miss DR by one hero every game lol

I've been to DR "non stacking" 4 or 5 times but I haven't completed it yet... And I got one Villian away from Dark Phoenix. Challenging game!

rd.

2 weeks later
#9037 9 years ago
Quoted from Dellamarmalade:

What is the coolest mod you can put on the game so far?

Playing lessons.

seriously, a wolverine figure that was 2/3rds the original size would be the best mod you could ever get.

rd.

#9051 9 years ago

The basic rules of pinball apply ... Hit the flashing shots.

Xmen - start a Villain then a Multiball = good.

If you are playing a Hero mode, the featured Heroes shot is the one to go for if you can as that does more damage.

Read Rcades rule sheet if you want to get really into it.

rd.

#9070 9 years ago
Quoted from MrSanRamon:

I know it probably sounds like I'm whining; but I hate it when my pinball playing limitations are so predominantly displayed.

You wanna play at Lyons Classic or IFPA against dudes like Keith Elwin and all the hotshots.

After my last attempt I was thinking of going to the psychiatrist I was so mentally damaged lol

Seriously though, you need to put 500 games on it, not 15. You ain't gonna master any game in 15 games. Go hard!!!

rd.

#9080 9 years ago
Quoted from MrSanRamon:

Well, I played about 10 more games, and still top out at 60M, so I still have a ways to go.
I get the hero side of the of the game, but I still struggle with how to move thru the villains.
Well I get them running, sometimes 3 or 4 at the same time, but I can't seem to end them.
Any help with this would be appreciated.
Robert

Maybe you are getting a little confused here (easy to do...)

When you "choose a Villian" and play the mode, that Villian will be flashing.

If you complete it, it will go solid.

So if you have 3 or 4 flashing, that means you've started them but not finished them. You can only have one Villian running at a time. However, you can start a Hero when battling a Villian. A good tactic is to start a Villian (especially Sentinals which is a X number of hits mode) and then start Wolverine Multiball which will help finish the Villian.

You can go back and complete each villain mode. All villains have some completion memory so when you go back again, there is less work to do. You won't always complete a Villian in one go. I dare say most people won't.

When you do complete a Villain (or a hero for that matter) their light goes solid. Solid = good!

Nice!

rd.

#9106 9 years ago
Quoted from Trekkie1978:

I have room for 1 more pin.
I can get a NIB Wolverine LE for $6,200, NIB TRON LE for $12,000 or a HUO Modded TRON LE for $10,000.
Game play, I think they are both A+

I think this is a no brainer. For $12,000 you can buy the XMen AND a Tron Pro.

I had a Tron Pro and lucked on to a LE for not much dollar difference. While the LE is cool, there is no way I would pay double the Pro price for what is basically (95%) the exact same game play wise. The Pro is the way to go.

Tron LE for $12k? If you must have an LE, get a HUO one, several have been listed lately for under 10k. But I wouldn't pay that either. And I definitely wouldn't oay $7000 for a pro. Wait for one at the right price. Patience pays off in this market. Like the STLE that just sold for $6000. Wait for a deal and it will come.

rd.

#9111 9 years ago
Quoted from pmWolf:

I think he is down to just one more spot....so I don't think getting both is an option.

no such thing as "only one spot.."

You should know that more than most, Pete ...

rd

#9112 9 years ago
Quoted from Kcbbq13:

Love xm pro and thinking about trading my sttng to a fellow pinsider for his xmle + some cash on my end... Any reason I should reconsider? Love sttng but I find myself playing my IMVE way more than Star Trek lately... Thanks

Thatd be a good move I reckon.

I just sold my STTNG. One of the most overated pins in my opinion. But ... thats me.

rd

#9121 9 years ago
Quoted from HumanFemale:

It's not all his fault...lol

Tell me about it.

I wanted to quit some of my machines and my wife got pissed at me and wanted to turn our 4 car garage into ANOTHER games room.

I just had to put my foot down.

rd.

1 month later
#9196 9 years ago
Quoted from DugFreez:

I was wondering if you shut it off mid game?
Yes, that's normal. Avalanche's power is to cause earthquakes. I think it's a great use of the shaker with the theme and what is going on in the game.

Best use of a shaker in Pinball, IMO. Awesome when it comes on.

One of the other Villians in Brotherhood has good use of the shaker as well.

rd.

1 month later
11
#9243 9 years ago
Quoted from MrSanRamon:

I just want to say that my X-Men LE makes me realize what a F'ing bad pinball player I am.
I just can't come near mastering any part of the rules...or some of the ramp shots.
UGH!
Robert

Persevere and XMEN will make you a better player.

Or, just be like some others and sell it and claim it sucks (because they suck!!) and then they go buy ST with its 4" wide ramps so they can shoot them all day and feel like a winner!

Just take some time .. Have some practice games where you just try and learn say the three shots on the right ... Cyclops, iceman, phoenix. Take the glass off if you want. Stop the ball on the left flipper and learn the angles for the three shots. Do that for a few days.

Then, do the same for the left hand shots. Firing the ball cleanly around the "beast" loop is pretty sweet. Especially when "gambit" has just started counting down. As soon as I hear the gambit music playing, boom! Over to the right flipper to line up the shot. Big points if you can pull it off.

Your practice will pay dividends, I promise.

rd.

#9245 9 years ago
Quoted from rs812:

AGREED! But they don't stop there. They have to go into every xmen WTB thread and crap all over there too! There are a few very vocal neysayers about xmen and I beleive your statement captures the true state of affairs RD. Bravo!

Thanks. We all know who they are too. Some of these guys did the same thing with Transformers too.

Hey, I don't like WOZ (at all!!) but you don't see me going into the WOZ threads and posting crap and thumbing down posts.

At the end of the day, everyone has the right to an opinion (I like Xmen, they don't) but pissing on someone else's opinion for the sake of it (all the time!) is a bit lame.

rd.

3 weeks later
#9286 9 years ago

I was just testing and videoing Judremys captive ball mod he's been working on for the last few months.

I was just belting it around to show the shots and a bit of gameplay for the Xmen newbys, and whattya know, I got to Dark Phoenix for the first time and completed it. I was also one mode from Danger Room but couldn't complete Iceman for the life of me.

I got it all on video ... Itll be a day or two before I can get it on YouTube but I'll let you know when I do.

I'm going to start a new thread on Judremys mod, I think it's the way to go.

Sweet
rd.

#9296 9 years ago
Quoted from DugFreez:

As I have said before, I ruined this game for myself because I had so many things in mind that would have been better than what is there now rules wise. I finally realized that wasn't going to happen and was hoping for some common sense changes...I then saw that wasn't going to happen and settled on the blandness that is X-Men. So much missed opportunity and wasted potential. In my opinion it is now a good, unpolished, poorly thought out and poorly designed (Wolvie for the most part) game in many ways.....that is fun in spite of it's many missteps.

Honestly, I'm surprised you still own it.

All you've done since you bought it is complained about it.

rd.

#9298 9 years ago
Quoted from DugFreez:

Me too.
As I said, I'm well aware that my expectations are largely what has tarnished the game for me. I think the main reason it has stayed is to see if a better Wolverine mounting / protection / alternative is made for the LE. It seemed for a bit that there were so many Pro options on the way...but nothing mounted and tested on a LE. So....still waiting.

Well, I believe your wait may be over.

Here is Judremy's Captive Ball Solution

https://pinside.com/pinball/forum/topic/judremys-xmen-wolverine-solution-with-gameplay#post-2151723

I will post up some gameplay shortly as well on that thread ... including Dark Phoenix.

rd

#9304 9 years ago
Quoted from judremy:

Check out dave's thread he just posted. I will add pics from mine later in the week.

https://pinside.com/pinball/forum/topic/judremys-xmen-wolverine-solution-with-gameplay#post-2151723

2 weeks later
#9394 9 years ago
Quoted from Lermods:

I'd love to see a video of some of these guys finishing the game. Hard to believe people are getting this far on a frequent basis. I think in about 18 months of ownership, I've gotten to DR a handful of times ( hero stacking off) and never seen dark Phoenix. I'm a pretty decent player with a nigh of 343 mil, 3 ball, factory outlanes, 5 sec ball saver. Guess if I ever did get to the end and there was nothing there, I'd be disappointed.

I posted a video a few weeks back which was one hero mode away from the final wiz mode. Has Dark Phoenix too. 3 ball factory.

https://pinside.com/pinball/forum/topic/judremys-xmen-wolverine-solution-with-gameplay#post-2151723

PS the captive ball mod is excellent, can't recommend it enough.

rd.

#9408 9 years ago
Quoted from DugFreez:

I liked how they talked about how much time they had to work on X-Men...so much more time than a regular game. Yet all of the early pics of the LE were Photoshopped pics of the Pro with the LE features faked in. I can't think of any bigger rush job game. The Wolvie "custom" figure alone is enough to tell the story. Custom designed to have his elbow ground off.

No reason to have him there now. Throw him away.

Install Jeremy's Newton ball bracket and he is gone forever.

No reason to moan then ... Game is as Borg designed it originally.

rd.

#9425 9 years ago
Quoted from PinDescabarian:

Just curious Dave. Does this mod make the game too easy?

No. It makes the Beast and Xavior shot "as they should be"

It makes Wolverine slightly harder to complete, as the target becomes smaller.

With the byproduct that you're not starting Wolverine all the time.

If you watch the video linked in the thread above, I talk through everything.

rd.

#9426 9 years ago
Quoted from bitCurrier:

if a pinball parts store offered the captive ball kit so i didn't have ship and purchase the parts separately, i'd probably buy some other parts from their store.
hello? i want to send you money!

How is it difficult to place two small orders in order to radically improve your game?

Jeremy has even provided the parts numbers.

Jeeeezzzzz

rd.

#9427 9 years ago

I rarely buy from Marco as they are a rip off. Here are the parts numbers from Pinball Life.

Quoted from rotordave:

The holes in the bracket aren't threaded. I think Jeremy may mean "enlarged to 10/32". If something is plastic printed, things like holes need to be cleaned up with a drill.
If you look at Jeremy's pics, you can see he used a different post as he wanted to put a plastic bit up on top to hold a figure. This would also hold the ball bearing nicely.

You can use any post that is 10/32. I used this one, which is the one that is already on the PF, to the bottom of the right pop bumper. I just used these as that's all I had on hand. $2.25 each x 4 = $9
http://www.pinballlife.com/index.php?p=product&id=1435
As far as the little ball bearing, I would think this would work. Haven't measured, but I think it'd be correct. $1
http://www.pinballlife.com/index.php?p=product&id=2714
And the Newton ball ... $8.95
http://www.pinballlife.com/index.php?p=product&id=697
I would have to check the height of the switch "target" to recommend a part number, but $10 will cover it.
So $29 plus the cost of the plastic part from MezelMods, probably $60 all up and you transform your machine.
Sounds like a no brainer to me ....
rd.

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#9431 9 years ago
Quoted from judremy:

I agree that the prices are a bit higher, but the posts that I recommend are the ones that the "mount" are designed for. In addition, it lets you make a clear lexan piece to mount on top. you can then mount several different Wolverine figures such as the one I bought or many others on Amazon that you can split at the waist like this (not my machine):

Yes, I forgot yours had the threaded posts. I'm sure Pinball Life sells those too.

That's the beauty, you can do it whatever way you want.

rd.

4 weeks later
#9534 9 years ago
Quoted from pmWolf:

I don't know if it is a "must have" for all users. Some people hate the Wolverine bash toy and will be racing out to get the mod...and some are fine with it as-is.
I'm on the fence. I like the mod, but it's not like I'm upset with how the game is currently.

The beauty of the captive ball mod it that it is completely reversible.

Just keep all the old parts, and slap em back in if you don't like the captive ball.

But once the change is made, I doubt anyone will go back.

Balance of the game is much better.

rd

#9536 9 years ago
Quoted from VolunteerPin:

RD, I think I saw a post of yours somewhere that you mentioned XMLE being one of your favorite pins out of the 100+ you have. That is an impressive statement if that is correct and I'm remembering correctly. I don't remember where I saw something along those lines.
If you did say that, what makes XMLE stand out in your opinion?

Hmmmmmm where to start .....

It's a challenging game. I like challenging games.

Lots of shots. Tight shots. Makes you play better.

If you go back to the beginning of the thread, you'll see I liked it from the start. A lot of others bought the game, found it too hard, then their egos told them if they couldn't play it properly, the game must be crap. In truth it was them that was crap. . At one stage, probably a year after release, I was one of the only guys pushing how good the game was.

There's been a lot of crapping on the code, and in truth Stern was very very slllllowwwww with the code updates. But nothing has changed in that regard, check out STLE code ... But Xmen still had the killer layout.

Awesome art too. I have a Magneto and everyone who sees it just goes wow. I'm so happy they used the cartoon characters rather than the Movie guys. Movie guys date fasssssst. The art on Xmen is timeless. I was in a comic book shop with my daughter a while back, I showed the owner pics of my machine and he almost pissed his pants he thought it was so cool.

I think in say 5 years, XMLE will be seen as one of Borgs best games. If not the best. So much going on, so many modes (two different sets of modes for starters) Whereas a game like Ironman is basically using a hotrodded System 11 ruleset. And hey, nothings wrong with that! I love my Sys11s!

So, after all that blathering, I guess I could sum it up thus ...

If you like to aim the ball correctly and nail the shots as required (or learn to do so...) Xmens one for you.

If you like to flail the ball around willy-nilly and hope for the best, I'd suggest you look elsewhere.

rd.

#9540 9 years ago
Quoted from RipleYYY:

i agree all you've said, except : XMLE will be seen as one of Borgs best games. If not the best
TRON is the best (for me), a quite similar reverse design, but TRON didnt get any flow "bug", as for example in XMLE : ball blocked on ramps behind NC, airballs on left ramp & rogue... some minor details of course, but than these makes you realize than TRON was just a masterpiece

I like Tron. But XMen is better.

rd.

1 week later
#9588 9 years ago
Quoted from John1210:

Just thinking RD what you think of the pro version. About to drop coin on a nice pro for a reasonable price. The le is obviously better but money was a factor. Not too many floating around in Australia. I think this pin will increase in popularity as the years pass.

I've only played the pro once. Seemed fine. Grab one if you can.

Quoted from judremy:

The LE Sucks (IMO). Too much going on (spinning disc, pop ups) and the iceman ramp looks like crap.
Half the features shown in the video when the game debuted are missing (iceman ramp that you can keep shooting while it is to the left and the wolverine mode). There is a dead end in the features with no way to restart the villains or heroes. Broken adjustments that do nothing

Has DugFreez taken over Judremys account?

LE is cool IMO. Everything is sweeter. Moving ramp is cool. Pop up nightcrawlers are BOSS! Spinning disc is BITCHIN! Love it.

rd.

#9594 9 years ago
Quoted from judremy:

I guess for me, it comes down to flow

Better buy a Getaway or No Fear then.

rd.

3 weeks later
#9612 9 years ago
Quoted from pauloz:

Looks like I will be getting an X-men Magneto.

See, all my crapping on about how sweet it is finally rubbed off.

rd.

#9614 9 years ago
Quoted from pauloz:

It rubbed off a long time ago, I just have not seen one for sale before.

This is true!

Because there are only two Wolvies and two Magnetos in NZ. And two Pros I think.

Never been one for sale.

rd.

#9621 9 years ago
Quoted from pinballcorpse:

Finally reached Dark Phoenix today on a Wolverine LE. (With an asterisk)
Details: on a location game set to 5 balls, but I legitimately made it on ball 3. The outlane posts were in a notch. Tilt was moderate, pitch 6.5 (center bubble), factory settings no extra ball scoring tiers. Hero stacking was OFF.
On my personal Magneto game, (strictly factory, tighter tilt and wide open outlanes), I have competed 6/7 villains as my best result toward DP.
Was hoping to accomplish it the first time on Magneto, but I'll take what I can get.
Cool mode, but it was not sure what to do once there. I should have studied the online ruleset ahead of time, but I didn't want any spoilers

I never read any rules before I did it either ... Just seemed to be "shoot lit shots" and I completed it which was very sweet. It just happened to be the game I was video recording to show the captive ball mod which is linked in this thread. I've never watched it again so I don't know how I did it.

rd.

11
#9628 9 years ago

Danni hasn't played a lot of Xmen for one reason or another.

Today I coached her through a game and gave her some tips.

Straight to Danger Room and 175,000,000.

rd.

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#9630 9 years ago
Quoted from pauloz:

I get mine tomorrow

Party time!!

rd

1 week later
#9636 9 years ago

Well, she is the 3rd ranked player in New Zealand, so she knows how to smack a ball around.

(So to speak....).

And being still in school, she's like a sponge when it comes to rulesets etc.

Just like Escher Lefkoff, he was teaching me rules for games I've never played before when I was playing with him at Lyons Classic Pinball. "Hit the spinner all day ... It's all about the bonus!" He would say.

Us old dudes, our brains are too full already, no room for any more stuff to go in there ...

rd.

3 weeks later
#9642 8 years ago
Quoted from Frax:

Kind of interesting to see people are still working on the wolverine toy issue after all this time, but I'm glad to see there's some options and improvements still being done. I don't think the captive ball mod is for me unless I get to a point where I have no other choice. I'd rather have a tighter shot than making the shots substantially easier.

Welcome in, Frax.

What you need to realize with the Wolvie mod, is that on the LE version, the way it shipped from the factory, the Beast shot was not shootable in a lot of the games. Wolvie is so far left (mounted incorrectly from the factory) the shot is closed up. Stern realized they Fd up and moved the routing on the pros.

If you visit the fist pages in this thread (I've been here since day one..) we were slotting the figure to slide it to the right to open the shot up. This then closed down the Xavier shot. Both shots were very tight, too tight for a lot of people and they bitched about it and ended up selling the game and ripping on it for the next few years.

The captive ball was the original Borg design, you can see it in the blueprints that are in this thread.

The captive ball is a great trade off ... It opens up beast and Xavier, but neither is a "gimme" ... They are still tight shots. Beast is now like shooting through the pops on Addams or Tron I guess.

Whereas the Wolverine shot is now A LOT tougher. With the huge figure in place, Wolvie is a gimme, and people were complaining "Wolvie multiball starts too much". This problem is solved with the captive ball. In fact, it is now pretty difficult to complete Wolvie Multiball, you need to really focus on it, whereas before (stock) you can just flail around and it will complete itself every time.

My 10c.

rd.

#9644 8 years ago
Quoted from judremy:

I will follow up on rd's comment:
The routing was changed on the LE because they knew the badly designed figure would interfere with the LEs. I believe the LEs are made second. They overcompensated for a small issue due to not testing the figure with the LE before having hundreds made. You can't do much to fix the size of the figure outside of the newton ball solution. The bash figure was a cool idea that was executed poorly.

Nah, the LEs were made first on Xmen. I got one of the very first ones, air freighted from Stern to my distributor in NZ.

Whether the routing was planned different from day one, or changed later, only Borg would be able to tell you.

rd

#9647 8 years ago
Quoted from judremy:

I stand corrected. Regardless, the newton ball is better. Why that Wolverine figure is so big is beyond me. Nothing on the inside needs it to be that big.

Yeah, if it was just scaled 25% smaller, there would be no issue.

rd.

1 week later
#9673 8 years ago
Quoted from Frax:

I can't imagine doing it without stacking on then. I already have a hard time just starting all of them without starting Magneto first and then subsequently having to requalify him which is a death sentence...

Do a factory reset.

Factory ... No hero stacking. Stack them with Villans and that'll help you with completing the villains.

Stack Sentinels with Wolverine or Magneto Multiball and it'll finish itself.

Enjoy.

rd.

2 weeks later
#9712 8 years ago

Everyone knows I am the biggest XMen fan out there.

On my LE, I can get a decent score every game. And as per my video I uploaded to the Captive Ball Mod thread, I have been to the wizard modes (not to the very end though...) more than once.

But I would like to say that when I played Xmen Pro at the Swedish Open, the IFPA World Champs and a couple of pre-comps ... I got my f******king ass kicked. lol!! I don't think I got over 10m on any game.

Dunno what it was .. nerves probably. I tend to just crap myself during competitions.Maybe I need to see a shrink.

Now I know why people hate the game!

If you're not playing well, this game will whoop your ass.

rd

#9714 8 years ago
Quoted from QuarterGrabber:

The pro version is also much faster playing then it's LE counter part. Maybe that had something to do with it? Maybe you weren't used to the pro?

How is the Pro faster? It's near identical.

Only changes are spinning disc and moving ramp. They don't slow down gameplay at all. Pop up NCs maybe, but they are rarely up.

ACDC pro is faster than Premium/LE, no question... Due to no drop targets to slow the ball down. The ACDC pro in Sweden IFPA venue was possibly the fastest machine I have ever played. However I still managed 59m.

rd.

#9736 8 years ago
Quoted from Kcbbq13:

I took wolverine off and used that foam on the metal post that wolvy sits on and it works great!

That actually replicates the "feel" of the captive ball mod.

The post is about the same width as the captive ball.

I also played with the post only before I did the ball mod.

If anyone is on the fence about the captive ball mod, you can take off the figure and play with the post, and it'll give you a very good idea of what it plays like. Put some insulation tape on the post if you don't have the foam, it'll save the ball from damage.

rd.

1 week later
#9742 8 years ago
Quoted from whisper:

Hi guys, new xmen pro owner here, super excited to get it, all goes well it should be here tomorrow.i was hoping someone out there can help me with a few questons? Whats the latest code that should be running in the pro? And whats the best way to set the game up for me it will be to have hero stacking off, if any of you guys have any advice on best way to set it up I would really appreciate it. Thanks in advance.

Simply check on Sterns website for the latest version of the code. Your version displays on the DMD when you power up the machine.

Do a "factory reset" on the machine, and that will make it "as it should be" and wipe all the high scores as well, so you can start afresh.

rd.

#9751 8 years ago
Quoted from whisper:

have any of you guys got a strategy when it comes to collecting hero's and fighting villans?

Aim for the flashing lights.

rd

#9752 8 years ago

Tip of the day: don't push send twice.

rd

#9756 8 years ago

Just had a nice game.

Dark Phoenix completed, and one mode away from Danger Room (and presumably the final wizard mode)

Funny how in Xmen, for me anyway, there's always one shot that doesn't work for you in a game. In the video I posted of Dark Phoenix (on the captive ball thread) I couldn't get Iceman. In this game, I didn't even start Storm at all. Sometimes it's the Xavier shot. Weird.

rd.

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#9771 8 years ago
Quoted from luvthatapex2:

The chance that you will get both wizard modes in one game and actually beat both, are very very very very slim (unless you are RD's daughter)

I've nearly done it twice ... One hero away both times.

I confirm that I had 3 extra balls in the latest game ... The second nightcrawer didn't award an extra ball (and I'm pretty sure I completed it). Complete factory settings, presume on the latest code but I'm not there to check it.

rd.

#9791 8 years ago
Quoted from rai:

Have a option setting to get to DR or DP for starting the mode buy not necessarly finishing the modes, or maybe if you finish 5-6 modes you can get a hurry up to maybe start the wizard mode. I know wizard modes are supposed to be difficult but DP to me is basically un obtainable.

Don't like this one. If you really want to get to DP, then just set your machine to 10 balls and you'll get there no sweat. Wizard Modes should be hard to get to. That's why they are called Wizard Modes. Not "anyone can do it every game modes"

The big challenge for me is to get to a wizard more on factory settings. That's what I try to do every time I play a game. Of course, 49/50 times I don't do it, but that makes it extra sweet when you do make it.

Quoted from rai:

*** big point**** have an option to NOT restart a completed hero mode. Suppose you finished Weapon X and are shooting for Beast but you happen to hit Wolveriene by accident and you start W-X again, or if you completed Cyclops but want to shoot the loop to set up the Storm Shot, you don't want to start Cyclops again if he's already completed and lock out the Storm start.

Again, don't see the need for this. Completed Heroes require extra shots to start them, so they won't start unless you keep shooting them. And if they do start, finish them and get more points. More points = good!

Quoted from rai:

Have somethig to do after you defeat the two Wizard modes (a super Wizard mode, could be simple victory lap or timed hurry up big points for selected shots whatever).

I like this one.

rd.

#9794 8 years ago
Quoted from QuarterGrabber:

Can you install the Newton ball mod and then put the original wolverine on top of it? I am in the minority where I love the giant wolverine, but I would love to open the beast lane as well.

I *think* you'd need to cut the belt off so the height is ok so the glass can go on, maybe someone else can confirm.

rd.

#9795 8 years ago
Quoted from luvthatapex2:

All this talk of wizard modes. I know many have started danger room. I know some have started dark phoenix. But i dont know ANYONE that has completed both wizard modes. Do we even know what happens if both are completed?

Stand by ... I'll do it in the weekend and report back.

rd

#9798 8 years ago
Quoted from rai:

to be fair some would say hacking the pin with the newton ball mod to make it easier is just as bad as closing the out lanes with rubber bands or setting the machine to 10 balls.

As I've said repeatedly, it doesn't make it easier. Some people say it makes it harder. It is now hard to finish wolverine. Danni started it three times the other day and didn't finish it once. We had League night at my apartment an NOBODY finished Wolverine at all. You need to hit the captive ball 90% square in the middle, on my version at least. That's a 1/4" wide target, probably. Standard Wolverine figure is a 2" wide target.

Yes, it opens up Beast OR Xaviour a little (on the LE, as the figure blocks Beast standard or maybe Xaviour a little if you slot the figure) However I don't think the shots are any more open than the Pros I have played. They are tight shots even with no figure fitted at all.

Someone with a Pro asked me about the mod ... I told him no need to do it unless your wolvie is busted up. On the LE, I think it is a good idea. In no way does it somehow make it easier.

To confirm this, I think I have been to danger room once (maybe twice) since I installed the mod. With the standard figure, I probably got there 1 in 3 games. Wolverine usually take 2-3 goes to complete now.

rd.

#9821 8 years ago
Quoted from Lermods:

I'm all for giving to charity, but paying someone for what stern should be doing seems nuts. Best way to get stern to move is stop buying nib. Of course, this means we get nothing for Xmen. Avengers needs more than Xmen at this point.

Agree with this sentiment.

If someone starts paying a manufacturer to fix things, that creates a dangerous precedent. You wouldn't pay GM or Ford to fix your car if the suspension wasn't to your liking.

Actually, while writing the above "car-anology" (TM RD) I sort of thought, what needs fixing? Nothing particualy wrong, you just want a few minor things done code wise. So, maybe a couple of ideas would be:

A/ everyone get together and formulate a definitive list for what you want done.

B/ everyone spam Stern and keep asking them to implement the above changes. I think a XMen Pro could be a future Vault Edition, with a couple of changes and the new LED lights like IMVE. Maybe tie a new XMen VE into a new XM movie release with new graphics. So it could be well worth the effort for Stern to spend some hours and update the code.

C/ if that fails, I'm sure someone on Pinside is a clever clogs and can change the software. You can change the songs, next step is to change the rules. Not something I would know how to do, but I'm sure someone could do it. Lots of clever dudes on Pinside.

my 1c worth.

rd.

#9849 8 years ago
Quoted from Danni_NZ:

It does not help when your dad mocks you from afar! i

Hey! That was encouragement!

Miss "I stand on one leg!" lol

rd

#9851 8 years ago
Quoted from Kiwipinhead:

Take his high scores down Danni

She's working on it ....

rd.

#9852 8 years ago

double post. What's with that?

rd

1 week later
#9878 8 years ago
Quoted from Thestrangebrewer:

Do I have to join this club to be a member?

Just send me a check for $50 and you're in. PayPal is ok too.

Quoted from Thestrangebrewer:

Please expand a bit on the opto switches. I can look through diagnostics in the game.... haven't done that yet. do you think it would be an issue with the coil? or something different?

Start by reseating the 2x molex connectors you can see on the opto boards on the ball trough. Then remove and reseat the three (from memory) molex plugs that run from the ball trough assembly and plug into the main wiring harness. Try that for starters.

rd.

#9884 8 years ago
Quoted from Lermods:

Take balks out of the game. Put the game in switch test mode and feed the balls in one by one. Do they all register on the matrix?
Is anything stuck in your trough, like a light bulb? Might seem dumb, but on more than one occasion a bulb has come out from under the slings and lodged itself in the trough without me even realizing it until I see the balls not feed right.
Look for broken wire (s) around the coil.
Clean the optos with a qtip and rubbing alcohol.
Make sure connections at opto boards are good, as mentioned earlier.

Spot on advice.

rd

2 weeks later
#9912 8 years ago
Quoted from pauloz:

No it won't. They will do it . Just be patient.

Paul has more confidence than most

Honestly, I would be very surprised if there is never any more updates. They have enough on their plate with the latest releases, let alone the new games that haven't come out yet ...

rd

#9913 8 years ago
Quoted from bballfan:

This is a good reason why Stern needs to update code.
I ended up getting to danger room on ball 1( no extra balls used)then did poorly not being able to hit the Phoenix shot.
After that there was no way to get back to DR since the heroes are still lit solid

That is a strange one. I guess you just plough through them all again? No different from a lot of other pins I guess. When you get to the end, you start again. The lit lights should be unlit though. Or maybe unlight two ... And you complete those two heroes again, and you get another shot at finishing Danger Room.

Sorta like when you miss the jackpot on Taxi ... You have to complete Marilyn/Lola and you get another shot.

rd

2 weeks later
#9945 8 years ago
Quoted from TigerLaw:

I had both. TRON LE is gone. XMen LE will never be gone.

I would sell my Tron LE wayyy before I thought about selling my Xmen LE.

Quoted from IBARAKURO:

It's true...
the problem is that the rules are not very easy to understand ...
there are not enough explanations on the screen.
and the inserts are not explicit enough

I tend to disagree here.

When you start a Hero mode, the required shots are clearly lit with big white arrows. I don't know what could be clearer than that.

rd.

#9954 8 years ago
Quoted from paul_8788:

As mentioned, I am ambivalent. I am sure I would like the mod. I would also like my AC/DC more if I put a rubber ring across the outlanes. Not saying that the X-men mod is of the same degree as the rubber ring thing, but it feels like the intent is the same. Make things easier.

As I've said many times, it doesn't make it easier. It balances the game properly. Beast and Xaviour are still tight shots. If you can't hit them before, you probably can't hit them after the mod either. Wolverine is much harder to complete. On a standard machine, Wolverine is crazy easy.

Let's just put it this way ... I have quite a few pins, and the only mod on any of them (except for LEDs and some powdercoating here or there) is the Xmen captive ball.

rd

#9961 8 years ago

Check it out ....

Xmen color DMD!Xmen color DMD!

#9969 8 years ago
Quoted from Kiwipinhead:

RD.... your first colour dmd?

If I was going to buy a color DMD, I would buy this one. The Metallica one looks really good too. As does ACDC.

Actually I just went to the website to see how much they are now....

$399 plus $60 shipping = $459 U.S. (Good shipping price)
X 0.65 exchange rate = $706
X 15% GST = $812

As cool as they are, I can't justify a $800 NZ dollar spend on eye candy. That $800 can be better spent on more pins!

rd.

#9971 8 years ago
Quoted from Dmod:

We ship free on three or more to NZ (or anywhere else) but not much I can do about the current exchange rate or taxes.

No man, the exchange rate isn't your fault!

I don't know who's fault it is ... But when I find out, they're getting a nut punch.

That's a good offer on the shipping too, you can't complain about that. I thought $60 was fair too. Marco charge $60 to ship a small bag of fairy dust, so $60 for a DMD was very reasonable.

Another problem ... The product looks so good that if I buy one, i then have to buy them for all my DMDS. 50 x 399 Usd = tears. Lol

rd

#9995 8 years ago
Quoted from DParcade:

Thanks for the info schonb. I'm trying to figure out if it's the coil or the opto board. Every now and again I'm getting it to work by disconnecting/reconnecting the opto board, just not sure which is the actual culprit at this point.

Some ideas ...

1- Remove the opto board (can be a pain to get out in some pins) and check the molex connectors for cracked solder joints. Very common.
2- Squeeze the molex prongs together a little to ensure good contact with the plug.
3- Ensure the wires are firmly inserted in the molex plug. (Never remove a molex by pulling the wires)

Coils either work or they don't.

rd

#9997 8 years ago
Quoted from DParcade:

Alright, one step forward two steps back!
I took the assembly out and did see that there was a cold solder spot on the coil connection itself. Tidied up the connection, and now I can go into test and get a response from the trough up-kicker every time. I've flubbed something up though, because now when I go to start a game it keeps saying "locating pinballs". Once this happened I cleaned the optos hoping I just smudged them up, but that didn't take care of it.
So, one problem solved and still without the ability to play my X-men!

Take all the balls out, enter switch test and roll the balls down the trough one at a time. Check they trigger each switch ok.

ALSO put the balls together on the lock down assembly and see if they have become magnetic. If they have, one or two of the balls will stick together when you roll them all across a flat surface. The lock bar assembly is good for this because it keeps the balls together (ie in a line)

You can put one ball on the lock assembly, then put a (non magnetic obviously) screwdriver on it and if the ball is magnetic the screwdriver will pull it along. Easy way to impress your friends too.

Magnetic balls don't roll down the trough properly and the machine displays the problem you are describing. Often it can only be one or two of the balls that become magnetic.

Certain brands of balls have a tendency to magnetize. I use the cheap pinball life balls and haven't had a magnetising problem with those. I got some other ones from Australia and half of them became magnetized.

rd

#9999 8 years ago

F me, us Kiwis are a helpful bunch.

rd

#10002 8 years ago
Quoted from Kiwipinhead:

I got 10,000 post

Show off!

I've made 112 posts / 10,000. Most of them crapping on about how xmen is cool.

rd

3 months later
#10146 8 years ago
Quoted from gweempose:

What LEDs are you guys using for the flashers under the spinning disc? My game still has red and blue incandescents.

I put some 9LED flashers in there. Problem is, the holders are at right angles to the disc, so they are not as sexy as they could be.

If you wanted them to look super sweet, you'd want to fit different holders so the LEDS could shine directly upwards rather than sideways.

rd.

#10150 8 years ago

Yes, I dare say they would.

rd

2 weeks later
#10161 8 years ago
Quoted from Audioenslaved:

I'm having a problem with my xmen Le where when I lock a ball behind the forks and then start either Rogue or night crawler mode, where the nightcrawlers activate, I get phantom magneto lock hits. Now I'm not sure if it happens when there are two or more balls in there but it's frustrating as if you don't close the mode fast enough magneto multiball will start. Any thoughts anyone?

Yes Nate, as Jeff says the locked ball will be bouncing on the lock switch.

Just adjust the gap and make it a little less sensitive and hopefully all will be sweet.

rd

#10163 8 years ago
Quoted from Audioenslaved:

Ok so I'd have to lift the switch higher? So it gives more pressure down on the switch when held down by a ball?

You want to make it less sensitive. So if the ball bounces up and down, it won't retrigger the switch.

Bend the arm of the switch ... It'll only be a couple of mm in it.

rd

5 months later
#10410 7 years ago
Quoted from gweempose:

PDI glass does wonders for this.

Glass = $$$$$

Paper = $0.

I haven't had any glare issues with any of the later Sterns, TSPP was terrible but some painters tape on the tube sorted that out.

YMMV

rd

1 month later
13
#10436 7 years ago
Quoted from TimeBandit:

I have a GB premium coming in a couple of weeks, and I have to say, I might be a little bit more excited at the prospect of the X-Men. Am I crazy

No. Xmen is vastly superior to Ghostbusters in every way I can think of.

Quoted from nosro:

X-men has its problems such as callout quality, hence its lower market price

See, that whole idea is crazy. Just because a couple of high profile Pinsiders bagged the voices of Beast and Storm, sheeple devalue the machine?

The reality is,

A/ initial year of code was crap, but it's awesome now. A lot of people haven't played the complete game.

B/ a lot of people initially bought the machine, it was way too tough for them, and their egos couldn't handle the beating. So they ragged on the game to make themselves feel better.

rd

#10445 7 years ago
Quoted from TimeBandit:

Found a A+, HUO Magneto! Now just waiting for delivery. I have had very, very little time on Xmen. I'm sucking down all the videos I can find, like I haven't in a long time while waiting for a new machine. I think there might be something special about this one. Yes, RD I found your three videos. Hehe. Nice rundown on the Wolvey Newton ball.

Cool.

You can follow the newton ball story in my thread about it. All Jeremy's doing, but I was happy to help. I still have the prototype on my machine, as per the video.

rd

1 week later
#10458 7 years ago
Quoted from paul_8788:

There was an issue with a clacking/thumping noise when the Magneto magnet was spinning up, was resolved by putting a 5/16 e-ring on the motor shaft. Not sure if it is the same issue or not, but on mine it was happening even in magnet test, and there was some up and down play on the spinning disc.

Yep, this was a problem for some dudes early on. I never had any problems (I still have the original aux board!)

You'll find some info on it back at the start of this thread.

rd

#10460 7 years ago
Quoted from mrboboto:

Total noob about pinball repair- what do I have to do to fix my Wolverine bash toy so that it's aligned? What I would like is for his belt buckle to be aligned with the magnet- right now he's pointed more towards the left side of the playfield. Is it possible to turn the toy, or do I have to completely disassemble/reassemble it?

There are two screws on his back. The figure tends to move around.

I found you could adjust/remove these screws by taking off the adjacent pop bumper cap.

Maybe put a bigger washer on the screws and tighten it up to hell.

rd

1 week later
#10475 7 years ago
Quoted from whisper:

Hi guys , i recently moved house an noticed now my xmen is giving a three ball multiball when starting wolverine instead of 2

Bonus!

Check the ball trough switches, esp the small molex plugs on the Jam switch near the coil.

Any other funkyness? Games ending early etc?

rd

#10477 7 years ago
Quoted from Neuromancer87:

This game sucks so hard for so many reasons.

Thanks for your valuable input.

rd

#10479 7 years ago
Quoted from TimeBandit:

Damn. I'll have to sell it now. And here I was enjoying it more than I have a new machine in a long time.

Yeah man! You're a retard for liking that machine! Sell it now!!!

rd

#10484 7 years ago
Quoted from Neuromancer87:

Sorry, I just couldn't pass up an opportunity to slam x-men. Would it be more constructive if I enumerated the reasons I hate it so?

I dislike WOZ greatly. However, I don't bother going into the WOZ threads to disparage it.

Not a good use of my time, and not in the interest of the thread.

Sorta like going into a vegetarian restaurant and waving around a side of beef. What's the point? What's to gain from doing that? How will their lives been enhanced by your actions? Answer - they won't. So don't do it.

rd

#10488 7 years ago
Quoted from Neuromancer87:

I was simply stating an opinion, and isn't that reasonable? I find you quite disagreeable. And while you are entitled to your opinion, it is impolite to tell other people what to do.

It's the "Xmen club thread"

At least that's what I read at the top of the page.

Generally, a Pinside club is where people gather to discuss something they own, or want to own. Not to come in and say they don't like it.

But you go for gold, champ. Whatever floats your boat.

rd

#10489 7 years ago
Quoted from TimeBandit:

Are there any strong thoughts on these options?

Personally, I like it Factory settings all the way.

It certainly becomes much easier when you turn on the Hero Stacking, as you can blaze away and every shot does something. But personally I think it turns into a hot mess.

Give it a go, see what you think.

Don't change the other two though.

rd

#10495 7 years ago
Quoted from Audioenslaved:

I generally don't mod my games much if at all but this mod is certainly a game changer

As you know, I NEVER mod my games (aside from tasteful LEDs) ... except for this mod. It greatly improves the balance of the game.

PS although I was involved, it's really Jeremy's baby.

rd

#10496 7 years ago
Quoted from Audioenslaved:

You just need to play it more RD great game

Yes, I was playing PaulOzs WOZ last week, and was saying to someone you need to have this thing in your house for a month to figure out WTF is going on with it.

I think for home use, it's great!

But it fails as an amusement machine, because you should be able to walk up to something, and within a game, figure out "hit wolverine 3 times and multiball starts" or "hit magneto a number of times and multiball starts" or whatever. WOZ ... I've played it 30 times and I still don't know what to do lol

rd

#10506 7 years ago
Quoted from TigerLaw:

This one is why i disabled the ramp. Why have it move back after one shot? Makes no sense and is just a distraction that can dump balls down the center for no reason.

Only if you shoot it when it's moving ....

rd

#10517 7 years ago
Quoted from rai:

how difficult is the newton ball mod to install?

Half an hour?

rd

2 weeks later
#10544 7 years ago
Quoted from TimeBandit:

This really is a fantastic pinball machine, with no build issues, and fun factor through the roof.

Where's RareHero? Lol

Quoted from rockrand:

Good to see people are realizing just how good this game is.with /550 le and no premium I am still amazed that it is not a high value game
Enjoy

It's gone back up in price since the bad code days.

Unfortunately Xmen and Avengers got scarred by the HateBoys on the net and their reputation will take a while to rebuild.

As they fall into new owners hands who can view them with fresh eyes, opinion will slowly change.

rd

#10546 7 years ago
Quoted from TimeBandit:

Hobbit has already lost.

GB is next.

rd

#10550 7 years ago

Love me some midday Magneto action.

rd

IMG_3142 (resized).JPGIMG_3142 (resized).JPG

#10554 7 years ago
Quoted from gweempose:

I see what you did there with all your Marvel pins lined up ....

I had a row of all Superhero pins. (This is at my apartment)

IM, XMLE, AVLE, SPIDY, BTDK

BatmanTDK got relegated back to Pukekohe when GOT showed up, and TWD shimmy'd into its spot on the wall. GOT stands opposite these on a smaller wall.

rd

#10561 7 years ago
Quoted from PBFan:

A short while ago some x-men owner posted some recommended settings for their Xmen on pinside but I can't for the life of me find the thread. Anyone know the thread I am talking about? They had some recommended mode times, etc.
Thanks.

Factory settings.

rd

#10563 7 years ago
Quoted from Baiter:

Doesn't factory settings have hero stacking? I turned it off long ago... though now I'm debating whether I should turn it on because the game is so challenging any little boost helps.

Nope, factory is no hero stacking. You have to change it.

Avoid doing so. Well, I guess you could if you want to.

rd

#10577 7 years ago
Quoted from Baiter:

It was YES at one point, but you're right, it's currently NO stacking. For a change-up I turned it on, and it's 100x easier to get all the heroes. Literally! It does take a significant strategy away from the game, so I'm with you, I wouldn't recommend it.

Yeah ... hero stacking on, you are in Danger Room in one ball. Too easy!

rd

#10588 7 years ago
Quoted from Audioenslaved:

Love my iron man and my xmen not sure who would leave first...

My Ironman sits right next to Xmen.

If you only had two pins, they would be a sweet match. Short games on Ironman, longer games on Xmen. Great combo.

rd

#10596 7 years ago
Quoted from Bartzenegger:

It is funny how it doesn't get the love. I really thought it would be in the top 20 by no

If everyone who likes it goes and reviews it on Pinside, I'm sure it will be higher.

Personally, I went through my reviews a few weeks back and changed a few things around. Xmen actually came back a little but it's still my highest rated game (I think...)

rd

#10601 7 years ago
Quoted from pinballcorpse:

When people say "I heard (G) is a bad game", it is usually because of the relentless posting of negative reviews by a few posters

And because they are Sheeple.

rd

1 week later
#10612 7 years ago

Talking of mods (from the man who never mods anything..) I finally fitted the insert gels to my LE a while back, they were very kindly sent to me by Apollyon like last year.

They look pretty sweet! They go on the Villain inserts and the scoop inserts.

Thanks again to Apollyon for sending them to me!

rd

IMG_3314 (resized).JPGIMG_3314 (resized).JPG

#10615 7 years ago
Quoted from luvthatapex2:

1) With default settings, you don't have to defeat Magneto as the last thing on the way to Danger Room. you can defeat magneto anytime and battle all heroes and still get danger room lit at the scoop

On the new code, do you have to defeat Magneto for DR? I don't know if you do ...? You have to complete all the heros (on factory settings, non stacking) but I'm not sure about Magneto.

rd

#10617 7 years ago
Quoted from redundor:

99% sure if you are playing with stacking off you have to complete all of the x-men to qualify danger room. With stacking on you have to start all the x-men and then pass magneto.

Yes, that's what I thought.

rd

#10622 7 years ago

I can confirm that the Dark Phoenix insert does come on briefly when you start Danger Room. Because I looked when I just started it.

I can't comment on whether or not Magneto is required ... I had completed it so I don't know what happens if you haven't completed it.

It was a bummer because I was only two completed modes away from Dark Phoenix, and they were the two multiballs which I usually smash through easily. Tonite .. no luck, I didn't complete them.

rd

IMG_3334 (resized).JPGIMG_3334 (resized).JPG

#10627 7 years ago
Quoted from Rcade:

You only need to beat Magneto to qualify DR if hero stacking is ON.
If it's OFF then you only need to complete each hero mode, no Mags needed.

Thanks, that's what I thought to be the case.

rd

2 weeks later
#10663 7 years ago
Quoted from gweempose:

By the way, PHbooms, that's as seriously bright LED you have above the scoop. Don't you find it blinding?

This is Pinside. Bright as f**k LEDs aimed right at your eyes is mandatory.

rd

1 week later
#10673 7 years ago
Quoted from Audioenslaved:

That's a nice looking AFM right there! Where did you get it I'm on the look out all the time but nothing

Well Mike, it looks like Nathan is a ready made buyer when the AFM is heading for the door. You may as well get a deposit now.

rd

#10676 7 years ago
Quoted from TimeBandit:

I'm making this too easy for you, RD. I might put a Stars up next.

Oooooooof!

You'll end up with two addictive games.

Those are the two games NimbleNuts has chosen for his front lounge room.

rd

#10678 7 years ago
Quoted from NimblePin:

Well, not exactly RD.
Wolvie knew he was obviously outmuscled by the almighty Stars.
He took the first available bus to the back room, hid in the corner, and hasn't left since.

Ooooffff! Relegated to the clanger room with Ghostbusters! Aaaahhhhhggggg! The humanityyy!

rd

1 week later
#10694 7 years ago
Quoted from whisper:

I noticed when I put my cliffy in the ball dosent go in anyware near as easily as what it did without, I preferred it without but wouldn't take that long for the hole to get chewed out.

I'm pretty sure he made 2 versions of the protector.

I still haven't installed mine.

rd

#10698 7 years ago
Quoted from PinDescabarian:

Just scored my highest. Beat Danger room even after my wife tried to sabotage my game. Lol.

Good work champ! It's a lot of work to get to Danger Room.

rd

#10700 7 years ago
Quoted from PinDescabarian:

It didn't feel like work champion. Good morning game. No need for coffee after that mate!

I often play my best games in the morning. Funny that ... must be refreshed or relaxed or something.

rd

2 weeks later
#10714 7 years ago
Quoted from lyonsden:

Made it to (and through) Dark Phoenix for the first time. What an amazing and ridiculously fun game!

Good work!

rd

1 week later
#10719 7 years ago
Quoted from Stebel:

Software bug?
Hi everyone. Wondering if anyone else has noticed a bug with the extra ball award. I just played my best ever game, 1 hero short of getting to hero wizard mode. Along the way I earned 2 extra balls, animations showed the award being earned. I was then never given the extra balls after I drained. It stayed a 3 ball game.
Is this a bug or a possible setting that I am not aware of in the menu options.

Is the game on "factory settings"?

If so, you get extra balls.

However if the "maximum extra balls" setting is adjusted to "0" then you get points instead of an extra ball. This is how competition games are usually set up.

If you go into the menu, click on "spi" and about the 5th item is "maximum extra balls". Factory default is usually 5 (?) See what yours is set to.

(All that is from memory, I am nowhere near my Xmen right now ...)

rd

3 weeks later
#10736 7 years ago
Quoted from LesManley:

My Blackbird scoop switch is acting up. Not registering and kicking the ball out. Anyone have the manual handy and/or can tell me the part number for it? Appreciate the help. Thanks.

Probably just needs an adjustment. Check the wires too. As per above, check it out in switch test.

rd

1 week later
#10742 7 years ago
Quoted from NimblePin:

I'll go ahead and predict how things go for your B66' title match.
XMLE victorious 1st round 20 seconds in, TKO.

Ooooooofffff!!

Nimblenuts laying down the smack on B66!

TimeBandit aka Michael, are you going to Texas this year?

rd

#10745 7 years ago
Quoted from TimeBandit:

Aarggh..can't quite squeeze it in, damn it. Was trying hard for that or Pincade, but biz demands look like keeping me from both. Were you after a lift? Hahaha!

No Pincade? Blasphemy!

rd

2 months later
#10791 7 years ago
Quoted from denmark71:

Is the aux board replacement required on all x-men LE's? Im looking to buy a used one but it doesn't have the upgraded board. Wondering if anyone has had an LE for an extended period of time with no issue.

I got one of the first LEs off the line, and she's still running the original board.

rd

#10793 7 years ago
Quoted from MattS:

I just tried this today and the e clip kept the disc from spinning. Pulled the clip off, spins fine but still clacks.

Try a thinner clip? It's just filling the gap up so it doesn't move up and down. M

My machine never needed that either. Some did, some didn't.

rd

#10797 7 years ago
Quoted from VolunteerPin:

Getting a heavily modded wolverine next weekend. Will have to read up on this thread. I've maybe only put 5-10 games on x-men in the past so looking forward to learning and exploring this pin

You'll love it Darin, I'm sure!

rd

1 week later
#10803 7 years ago
Quoted from VolunteerPin:

Wolverine in the house! Pin has been owned by a number of regional Pinsiders.

Enjoy Darin!

Paint that coin door black or blue while you're at it.

rd

#10809 7 years ago
Quoted from Audioenslaved:

I think I've gotten 5 extra balls ever and 4 of them have come in the past 4 days

Should be an extra ball when you beat Night Crawlers. Lit at the scoop. Night Crawlers pop up when you finish 3 (?) heroes. (This is on the LE ..)

Also, I think there is another one lit when you beat 3 (?) villains.

To get to Danger Room, you need to finish all the heroes.

* from memory * with stacking OFF you don't need the Mag SJP. With stacking ON I think you do need the Mag SJP.

There was a rule sheet on Pinside a while back ... maybe someone can link it for us.

rd

#10812 7 years ago
Quoted from Thrillhouse:

With hero stacking off you must complete each hero (lit solid, not blinking on the pf) and then start a magneto multiball once theyve all been completed

I don't think that is the case.

You just need to have played Magneto during the process of completing the heroes.

McMurdo Station? Wouldn't the ice freeze the pins?

rd

#10815 7 years ago
Quoted from Thrillhouse:

Gonna have to respectively disagree RD. Just played thru with stacking off and didnt get danger room until after playing mag multiball. Managed to pull this together tho

From the rule sheet:

Danger Room

Danger Room is Professor Xavier’s training room for his X-Men.
Lighting Danger Room at the scoop differs based on whether or not you have Hero Stacking turned on.
Hero Stacking Off (default): Complete all heroes (there is no requirement to start or complete Magneto).
Hero Stacking On: Start all heroes prior to activating Magneto Multiball. Start a max 4 ball Magneto Multiball. Earn Magneto Super Jackpot by defeating Magneto.

I dunno!

All I can say is that when I finish the last hero on my LE, I go straight into Danger Room, as per the above rules.

I take it you're running the latest code? Things changed a lot over time ...

rd

#10823 6 years ago
Quoted from VolunteerPin:

Great read and helpful. Thanks RD. Do most of you keep default settings on the timer for heroes? Some of those suckers are hard to complete in only 20 seconds and I find myself getting timed out of the mode frequently.

All my pins are factory settings. Sometimes you'll need a couple of goes at knocking off the heroes. It's a tough game.

rd

2 weeks later
#10836 6 years ago
Quoted from TimeBandit:

This newton ball turns a great game into, I think, one of the top five games EVER. I just installed mine. A few issues..bracket was a VERY tight fit into the slot and I did damage it slightly going in due to the forces required, and all the posts have the wrong thread and don't bind with the playfield holes so the cage is just sitting there at the moment. I will just order the right posts, no biggy.
BUT, the end result is magic and way beyond even my heightened expectations.. Beast opened up, Storm via Beast opened up, Xavy opened up, Wolvie hits lowered. My goodness, so many things fixed. And NOT in a way that feels like cheating..you still have to hit the shots, there's just no cock blocking going on.
I also found the nice Wolvie paperweight bust in Japan and have ordered one. Can't wait to get that on.

The mod is a winner.

People who say it is "cheating" don't get the idea of it.

It BALANCES the game.

IMO cheating is hitting the standard huge gimme wolverine figure 100x in a row. Lol. The mod removes that aspect from the game.

If it didn't make it better, it wouldn't be on my machine.

rd

#10837 6 years ago
Quoted from VolunteerPin:

I can never make beast to storm or rogue shot. They seem to rattle out if there is too much velocity coming to the right upper flipper. Any suggested tweaks for this?

Shoot them from the Cyclops shot instead. The ball is going way slower.

rd

2 weeks later
#10850 6 years ago
Quoted from mrboboto:

My right night crawler (wolvie LE) is busted- in coil test, r. night crawler latch and r. night crawler up don't do anything. No tech alerts, no problems I can find in switch test. Took a look at the assembly and there's no obvious problems (wires are all connected, no signs the coil is burnt out). Where should I start looking?
The problem first showed up as that right nightcrawler randomly popping up during the game effects where it's supposed to just act as a shaker.

Sounds like the Aux board. Maybe give Stern a call Monday and have a chat.

rd

1 week later
#10866 6 years ago
Quoted from Deaconblooze:

I'm always interested to see how people make tough decisions on what to keep (except rotordave, he just keeps everything).

Cough cough. Lol

Actually, quite a few have headed out the door this year. From memory:
Avengers LE
Champion Pub
Indiana Jones
Who Dunnit
Pharoah
Jungle Lord
No Fear
CSI
Popeye
Forgotten the rest.

Like TimeBandit, when they're gone, they're gone.

rd

#10868 6 years ago
Quoted from Kiwipinhead:

What!!!! IJ. Come on RD

Out the door they go!

rd

#10870 6 years ago
Quoted from Kiwipinhead:

Let me know when Mousin Around is close to that door

I thought you wanted Mario Andretti!

I don't think the Sys11 collection will be split up anytime soon.

rd

1 week later
#10874 6 years ago

These 3 guys have been playing since they could stand ... they're around every weekend bettering their skills.

rd

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#10876 6 years ago
Quoted from redundor:

It only counts if they are playing X-men!

That's in a different house. You gotta work with what you got ...

rd

1 week later
#10887 6 years ago
Quoted from TigerLaw:

I was glad AS LE came with a real backglass. The first one from Stern since XM LE, but apparently that was a one and done only

I think there have been more backglasses since XMLE.

From memory -
Avengers LE - has mirroring too
Met LE - mirrored
WWE LE - mirrored
GOT LE - mirrored
GB LE
KISS LE - mirrored
TWD LE - mirrored

Quoted from TigerLaw:

Anyone know the cost of a real backglass compared to the translights?

More.

rd

#10889 6 years ago
Quoted from TigerLaw:

Nope. None of those (possibly Avengers...can't recall on that one) had a real backglass. They were all translights using Sterns "mirrored ink" process.
I have XMen LE sitting right next to TWD LE...you can tell the difference between the real mirrored backglass in XM LE and the cheaper mirrored ink translight from TWD LE...it is not even close in quality or appearance.

Stern advertise them as "mirrored backglasses" on their feature matrixes, as I checked all those games on the Stern website to make sure I was right.

Class action suit?

rd

1 month later
12
#10906 6 years ago

Doooooooooooh!

Almost got to the end of the game ... again ....

Completed Dark phoenix (47m for that, FYI) and was going for Danger Room in the same game. Couldn't complete Wolverine after 3 attempts. Both the last attempts I was on the "last guy" with one shot to get him! Doooooh

So close

So far.

rd

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#10908 6 years ago
Quoted from TigerLaw:

One heck of a nice score though. Good game.

Only good enough for 2nd high score.

rd

#10910 6 years ago
Quoted from Apollyon:

Love the colors on the villain inserts. That must be how you got to DP.

One of the very few mods on any of my games ... and looks sweet too.

Thanks again for sending me the gels!

rd

2 months later
#10955 6 years ago
Quoted from redundor:

Beast-storm-ice man-xavier-cyclops-rogue. I love this game!

Combo deluxe!!

rd

3 months later
#11080 6 years ago
Quoted from Bond_Gadget_007:

Also heard if you finish danger room (loop the game) the game gets a bit scrambled and fails to light inserts properly or something wrong on second pass through of the modes?

Nope, just goes back to the start, same as when you beat any other Wizard.

rd

2 weeks later
#11122 6 years ago
Quoted from Da-Shaker:

Yes looks fine. I guess it wouldn't hurt to replace it. I took everything apart and cleaned it. Looked like a little shred of plastic was hanging in the coil sleeve. This might have caused the problem. It seems to work fine now. However, this is the 2nd time I've taken it apart and it seems like a temporary fix.

I was going to say bad coil sleeve .. but you said you replaced it.

Double check the plunger that it’s nice and smooth as well.

You can always cut a couple of rows off the spring as well, to give it a bit more grunt.

rd

#11133 6 years ago
Quoted from kimzone:

this my x-men LE with pinduino interactive apron and ramps
» YouTube video

Kimbo - always bringing the bling!

rd

#11136 6 years ago
Quoted from 85vett:

The game is still fun as I like the shots but the rules so far feel pretty shallow to me (nothings wrong with that)

Depends what the definition of “deep” is.

If it’s “confusing” like the JJP games, then X-Men isn’t that.

You have the handle on the rules. There’s plenty to do without having to keep a notebook at the side of the game.

I would guess a “shallow” game would be like the Segas and early Sterns where you hit each character 4 times to start a mode and each character started = mini wiz.

X-Men sits in my “happy place”. Complicated enough that you need to learn the rules to play it properly ... but not so complicated that you forget half the shit the next day.

rd

2 months later
#11185 5 years ago
Quoted from gweempose:

I like the Iceman ramp and would never disable it. It's one of the features that helps to make the LE special.

Hear hear.

The only problem people have with it, is they shoot it when they shouldn’t and the ball flies down the middle.

Solution: don’t do that.

rd

3 weeks later
#11219 5 years ago
Quoted from Audioenslaved:

But the best way is to buy the newton ball mod. It’s AWESOME! It just makes the game so much better!

+100

rd

1 month later
#11251 5 years ago
Quoted from whisper:

Hi guys my xmen pro is loosing power during a game the flippers will just stop working does anyone know where the problem is?

And the ball ends?

If so, reseat the jam opto molex connectors ... both sides.

rd

1 month later
#11302 5 years ago

Newton ball totally changes the dynamics of the game for the better.

Its the only gameplay mod I have on 126 pinball machines.

I think that says something.

Each to their own - but it is my one and only “must have mod”.

rd

1 week later
#11340 5 years ago
Quoted from FatPanda:

What's this thing with Brotherhood and villians? In order to start Dark Phoenix, do the X-Men need to be completed?

Brotherhood - the multiball you qualify by hitting the right targets.

Hellfire - the multiball you qualify by hitting the left targets

Dark Phoenix - wizard for all the villains completed

Danger room - wizard for all the heroes completed

rd

3 weeks later
#11401 5 years ago
Quoted from Morhaus:

I'm in the club with a PRO!! Like it so far. However - I can't reset the high scores so the prior owner's scores are all there (and high). I've reset scores on several Stern machines, new and old, but can't figure this one out.
can anyone help me?

Go to the installs menu, and do a full factory reset.

That’ll wipe all the scores and any silly adjustments the previous owner made.

You’ll just need to turn free play on again.

rd

#11403 5 years ago
Quoted from Parzival:

I want an X-Men LE

Who doesn’t?

rd

2 months later
#11448 5 years ago
Quoted from lyonsden:

End of stroke lever for a flipper. Important piece that cuts off the high power to a flipper coil when holding the flipper up. Find from which flipper it broke off and replace before playing again. You can burn the coil, short a transistor, etc if not fixed.

Sort of. On a pre Fliptronics era pinball, that’s correct. No EOS switch = hot coils and eventual disaster.

On a later model machine, like X-Men, the flippers are controlled by timed pulses. So the EOS switch is made redundant by the process.

What it’s used for these days - when the flipper is being held up by the 12v, if a ball hits the flipper and makes it fall down (with force) the EOS switch will close, telling the CPU to fire the 50v pulse again to hold the flipper up.

That’s why the side flipper has no EOS switch.

So, the EOS is not as important as it used to be, but you want to fix it up when you get a chance.

rd

2 weeks later
#11452 5 years ago
Quoted from lmccart5:

Afternoon question bump for possible lazy Sunday fix.

Unscrew that huge bolt (from memory it has a little locktite on it ..) and then use a big screwdriver in the slot on the metal core to screw it up through the Pf.

Should be easy enough.

rd

2 months later
#11477 5 years ago
Quoted from FatPanda:

I think the notoriety of the terrible voice call outs

That all started because one guy just kept crapping on and on and on and on and on and on and on about them at launch. Two voices out of a dozen.

Just proof that if you say something enough, it becomes “a thing”. The pinball hobby is famous for this. Bunch of sheep!

From my knowledge, the machine is based off a comic book. Who’s to say what the voices are? And who gives a shit? I don’t. It’s a f**ken pinball machine!

If a couple of voices are going to put you off a really good pinball machine with excellent code, sweet artwork and gameplay, then I’d suggest there’s something more wrong than a couple of voices in a pinball machine...

rd

7 months later
#11605 4 years ago
Quoted from desertT1:

From time to time, I am having the flippers die after a ball gets locked. It seems to happen after ball 3 is locked and then it kicks out the next ball from the trough, but I don't want to say that is 100% the only time it happens. Any suggestions on what to look at/for?

Reseat the little molex connectors on the ball trough a couple of times.

rd

#11606 4 years ago
Quoted from Ceemunkey:

Action packed underrated gem this one

Yes, yes it is.

Just, whatever you do, don’t stuff it full of huge plastic toys.

<sees pictures> ... Ohhhhh ...

rd

3 months later
#11669 4 years ago
Quoted from FatPanda:

The newton ball mod is less about the Beast shot and more about being able to start Wolvie MB too easily

Nothing truer has been said.

Newton ball balances the game properly.

PLUS the original figure is crap and it breaks on the back and flops around left to right, blocking the other shots.

PLUS the original figure is like $200 USD from Stern to replace ... which ranks up with the $750 Star Wars topper as a super sweet deal.
Cough cough.

The X-Men captive ball is the only play mod on any of my machines. I think that says something.

rd

2 months later
#11702 4 years ago
Quoted from DudeRegular:

Updated the code and played a couple of quick games. Noticed that the scoop works fine, but having an issue with it not ejecting after starting a villain. It has to go to ball search to kick it out.

Adjust the scoop switch.

rd

#11708 4 years ago
Quoted from mbelofsky:

I assume if I wiggle and fool with the connector it will work again. But this doesn't seem like a logical solution. Has anyone seen anything like this on any Stern?

Nope. Those connectors are very reliable.

Take the connector apart and see if the male and female pins are properly locked in place. Pull gently on each wire and see if the pins pull out of the molex. If they do, there are tiny tabs on the sides of each pin, fold them back out and push the pins back in place.

You can also gently squeeze the female plug pins a little tighter with a tiny screwdriver — there needs to be good contact between all surfaces when the plugs are pushed together.

Also - the only thing that should reset your settings is a battery issue or a MPU board problem. Never heard of other power issues wiping settings. Ensure your battery is held firmly in place, and also check your boards are screwed in tight (for earthing)

rd

#11721 4 years ago
Quoted from Jediturtle:

For Danger Room, I thought it was only defeat the villains...no heros required?

Danger room is the Heroes.

Dark Phoenix is the villains.

Still love this game - I got one of the first off the line 6-7 years ago, and I’m still playing it. When you get the sweet combos flowing, nothing better in pinball in my opinion! So many shots in this game.

Had a sweet game against Danni this morning Almost got to Danger Room ... all my pins have the extra balls off and are set up for tournament play these days. So, very happy with 126m. Even Dannis 50m would win 95% of games on this pin.

rd

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#11724 4 years ago
Quoted from Jediturtle:

you do not need to start the heroes for Dark Phoenix, as mcuzz states. Just defeat the villains.

Yep, that’s the one.

Both are independent of each other.

rd

1 week later
#11735 4 years ago
Quoted from javagrind888:

My right flipper started buzzing when I hold it down.

Common on newer Sterns. A lot do them out of the box.

The buzzing is the plunger repeatedly hitting the coil stop as the CPU pulses it.

Try loosening the coil stop and making it square to the coil.

If it still buzzes, check out the coil stops and see if they are worn.

If they are, you may as well rebuild everything while you’re at it.

rd

1 week later
#11743 4 years ago

Dark Phoenix and Danger Room ARE the wizard modes.

Most people never get close to getting either of them, let alone both of them. (On standard settings). I remember a while back, a guy complained that there was no “super wizard mode” and then said that he’d never completed more than two Villains! Lol

Time to take your side posts out and turn off the extra balls ... then making either DP or DR is a real challenge.

rd

2 weeks later
#11791 3 years ago
Quoted from plankalkul:

Wolverine is EXTREMELY hard to acquire for me. I'd say I'm somewhere around one out of three times do I get it. I love how you have to hit either side, especially when trapped up with two balls on a flipper, and that's the side you need to hit

Not following here ...

The standard Wolverine figure only has one switch in the back of it.

Maybe you need to adjust it?

Or maybe your figure has broken on the back (very common) and is flopping around - which makes the switch not work properly.

That’s the main reason to change to a captive ball Mod IMO - wolverine is TOO EASY to start. You just whack wolverine all day.

Hope that’s helpful!

rd

#11793 3 years ago
Quoted from Jediturtle:

I think he is talking about shots on either side of the playfield to progress faster, not shots literally on either side of the Wolverine figure...

Ah ... I’m with you. Hard to finish ... (not to start)

My bad.

rd

1 month later
#11824 3 years ago
Quoted from Pinzap:

What.... you don't like the sheer joy of mistiming a shot to the moving iceman ramp and having it shoot straight down the middle?

The moving ramp teaches you to time your shots so they don’t fly off the end.

What’s not to love about that!

rd

#11827 3 years ago
Quoted from NeilMcRae:

I bought it! It's on a plane on the way to the UK. Went this route because there are so few Magneto's here in Europe and people wanted stupid money for them.

Have you had them change it so it works on 230v?

Or do you have “the mod” ....

rd

#11844 3 years ago
Quoted from NeilMcRae:

I looked at the mod but I've seen a few folks have trouble with it so I've ordered a new CPU EU board. Will sell the US one or maybe send it to stern and ask them nicely if they can code it to EU.

Holy hell! That’s an expensive X-Men.

There’s a mod “down under” for 100 Pounds (ish) ... solders to the back of the board, no problems. I just installed 2 last month. Easy to do, probably a 30 minute job.

Then you change the jumper plug ... away you go.

rd

1 month later
#11863 3 years ago
Quoted from chuckwurt:

Has anyone memorized the xavier mode character outlines and their corresponding shots?

There’s a chart around - it’ll be in this thread.

Personally I just shoot it twice. I can’t remember stuff like that. Lol.

Tip - from memory, if you start a villain mode after you start Xavier, it’ll automatically start flashing the shot you need.

rd

#11895 3 years ago
Quoted from C_S_S:

If you turn stacking on you can play danger room by starting all hero modes and get the super jackpot in magneto MB.

If he wanted to make it easier, he could put rubbers across the outlanes ...

Hey .. glad stacking is in there as an option, but it turns the game into a hot mess, IMO.

Quoted from chuckwurt:

I’ll be streaming this a bunch so I’m sure I’ll get there

Aim for DR and Dark Phoenix in the same game. Quite the feat.

rd

2 months later
#11967 3 years ago
Quoted from Digduglus:

So the new x men LE works great, ice ramp, nightcrawler, etc. Only issue is wolverine bash toy isn't registering. At all. 0 hits. Which won't activate the magnet. Also wolverine toy blocks the ice ramp. Suggestions? It plays fast for a machine that sat new in box for 8 years

Check the switch is plugged in.

There’s one switch in the middle of the figure. Wire runs through the playfield down to the bottom. Check it’s plugged in tight.

Otherwise you’ll need to remove the figure (screws are on the back) and adjust the switch.

I would recommend you just play the “standard” for a few months before doing any mods.

That way it keeps it nice and fresh every time you do a mod.

rd

1 week later
#11983 3 years ago

We had a big tournament at my place last weekend.

The semifinal was a four player game on X-Men Magneto. No EBs of course, set up for tournament play.

Player one had a great first ball and got 40m. I got 79m. X-Men is such a great game when you’re flowing ... the combos are soooo sweet.

By ball 3 I was almost at Danger Room, I had completed all the Heroes bar Wolverine. I started it a second time and still didn’t complete it. I was at 129m and so far ahead I just drained it rather than carrying on.

Every time I play this game I remember how good it is.

rd

4 weeks later
#12012 3 years ago

Moving Iceman ramp rules.

Watching people shoot it when they shouldn’t and their ball flies off the end is priceless.

Xmen is one of the few Stern games where I prefer the LE (or premium) to the Pro.

90% of them, the Pro is the better shooter/game. Xmen pro is still very cool (I played one last weekend) but I like the LE “accoutrements”.

Hey, just my opinion.

rd

1 month later
#12054 3 years ago
Quoted from TheFamilyArcade:

I really like this summation. I was about to sell the game. What was I thinking?

Posted 5 years ago!

See, I was wise back even back then.

I admit, when you listed your one up for sale I considered importing it here so I could have a matching set. Lol

rd

#12059 3 years ago
Quoted from CrazyLevi:

Is there a consensus replacement figure to plop on top of that thing? THe original figure was bashed beyond use.

Can you cut the bottom off that one and use it?

You’ll see a few pics of that in this thread ...

rd

#12060 3 years ago

Here ya go, found you one.

I’m going to do this myself one day.

I still have the prototype captive ball in mine. Sitting naked and unadorned for 5 years. Lol

rd

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2 weeks later
#12097 3 years ago
Quoted from TheFamilyArcade:

I bought AVLE NIB, loved it, lauded and defended it ad nauseam on Pinside, owned it for years. But after hundreds of plays - probably thousands - was happy to let it go

Me too!

I had a blue LE (back when LEs were pro pricing plus 2000ish bucks). I liked the game, but someone made me a good offer for it so put she went.

But look what I just bought for $4000. DMD says 59 plays since new. Guy who collected it for me said he believes it. Lol

rd

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#12098 3 years ago
Quoted from rotordave:

DMD says 59 plays since new.

Talking of low plays ... my buddy just picked up an XMen Pro here in NZ (probably only 2-3 of them here)

Game showed 150 plays from new - still had original code on it! Guy said it looks like new.

The guy who sold it also had a heap of other games, mainly LEs like Met LE and TWD LE, all with <200 plays. He’s got a Hulk LE for sale at the moment too.

Some people must buy these things just to look at ...

rd

#12100 3 years ago
Quoted from TheFamilyArcade:

Which is why I’m keeping XMEN. Why sell it to buy a new $8K+ Stern LE that isn’t as good as XMEN?

Yep, XMen makes the new games look very sparse.

The only thing that dates it is the DMD. Stern should throw a LCD screen in and fix the 2 voices that 2 people bitched about and re-release it. It’s a winner.

rd

1 week later
#12103 3 years ago
Quoted from judremy:

and FINISH the code so the heroes and villains can be reset. Oh, and an end mode would be nice.

Realistically who would ever see an end mode though?

I’ve only ever completed the game twice I think. It’s a mammoth effort.

rd

#12105 3 years ago

Yep, it’s a great game.

It got flak when it first came out, because the code was basically a shell. Then a big update came out, and it was crap. Plus a couple of people didn’t like 2 call outs (out of 20) so that became “a thing”

But it eventually turned into a great game.

Yes, there are 2 Wizard modes:

Danger room, for completing all the Heroes.

Dark Phoenix, for completing all the villains.

There is an option to “stack” the modes which makes the game much easier. But Levi won’t be doing that.

rd

#12107 3 years ago
Quoted from TheFamilyArcade:

I don’t stack because it just makes everything seem random

Stacking just turns the game into a huge mess IMO.

Not a fan.

rd

1 week later
#12127 3 years ago
Quoted from BMonty:

How do you pick the villain mode? And yes will try with the glass off. Good idea.

Watch this. Shot it years ago. Should give you some gameplay tips.

There’s a second one too (cause my camera stopped in the middle of the game)

rd

#12146 3 years ago
Quoted from luvthatapex2:

You are correct though, no progress saving, but honestly I would think that would be too easy

Agree - with the standard Wolvie figure, WeaponX was really easy to complete. You couldn’t miss his huge guts.

The captive ball makes it waaaayy harder. I would say that I generally *don’t* complete it now.

Actually, at the large big tournament we had, I had completed all heroes except WeaponX. I think I had 2 goes at it too.

rd

#12148 3 years ago
Quoted from CrazyLevi:

Since you are Mr. X-Men, do you have any idea what "WOlverine MB timer" and "Wolverine Timer" settings do, if anything?

Proud to be Mr XMen.

Nah, I never adjust anything.

Except turn off the extra balls and put it on tournament mode.

All my games are stock settings.

rd

3 months later
#12184 2 years ago
Quoted from plankalkul:

As much as I absolutely adore how rich this game is, Dark Phoenix always seems confusing to me. Can it be "won" or is it just a points grab

You can see it played through here.

This game didn’t have Danger Room completed ...

Spoiler alert ...

I’ve done it all a few times, it just goes back to the start like every other pin.

Personally I much prefer “the end” like TNA and Alice Cooper Nightmare Castle.

rd

3 months later
#12232 2 years ago
Quoted from greenhoody:

My Newton ball mod rod fell out and I can't understand what held it in its place. Whatever fell off I cant find it. Any help?
[quoted image][quoted image]

It’s one of the TOTAN style captive balls.

The shaft would have been epoxied (you’d guess) into the ball.

Get yourself some JB Weld and glue that sucker back on there.

rd

1 month later
#12248 2 years ago
Quoted from Audioenslaved:

It’s taken me 9 years and 1 month but I finally got there! 2x extra balls and almost choked on ball 3!!! But I finally got to Danger Room! Now to get dark phoenix!! Can’t believe I finally got there!!
[quoted image][quoted image]

Crank it up Nathan!

Good work.

rd

#12260 2 years ago
Quoted from greenhoody:

This game is way to stingy with extra balls. You should get one after you defeat each villain

You can set the game to 10 balls in the settings.

Just do that if you want to explore the game more.

rd

1 month later
#12287 2 years ago
Quoted from Puffdanny:

Am I the only one that doesn't like the Newton ball?

You haven’t experienced ‘broken-flop around-$175 for a new one Wolverine’ I’m guessing.

rd

#12296 2 years ago
Quoted from dr_nybble:

My son got to Danger Room first day we had the game, I need to slow him down!

Is Hero stacking switched on?

rd

#12297 2 years ago

^^^^^

lol everyone has the same thought ….

rd

#12301 2 years ago
Quoted from TheFamilyArcade:

Anyone else notice all this excitement about Rush, and it’s basically XMEN with arguably less on the playfield?

It’s XMen with Austin Powers up the middle.

rd

#12303 2 years ago

XMen. So good they made it twice.

rd

#12306 2 years ago
Quoted from PBFan:

You can easily cut the lower part of the broken wolverine off and install it on top.

Yep, that’s what I did.

Just made up a little angle bracket and screwed it to the back of the pop bumper cap. (There’s already a screw/post there)

99% of people would think it’s a stock machine.

rd

#12310 2 years ago
Quoted from d0n:

The main reason I dislike this game is because all the modes (heros and villians) are timed

Most modes in modern pinballs are timed.

Most of the modern (1990 onward) pins in your collection are too.

Twilight zone
Game of thrones
NBA fastbreak
T3
Spider-Man
Etc
Etc

They’re all the same.

The only modern game that I can think of offhand that doesn’t have timed modes (ie you gotta keep playing until you finish them completely) is Alice Cooper.

Can we think of any others?

XMen is a hard game - as the last poster said, if the modes are too quick, max out the timers. I think everything is adjustable in that game.

Maybe do a factory reset first, then go from there.

rd

1 week later
#12324 2 years ago
Quoted from TheFamilyArcade:And I’m officially scoffing at anyone who would pay $9k for a DP or GB pro and not even look at XMEN. So many dilettantes in this hobby.

Don’t you mean “idiots?”

rd

3 weeks later
#12340 2 years ago
Quoted from dr_nybble:

I replaced it with a TIP102

Is it a Tip102? I thought they had Mosfets on those Stern SAM boards?

I haven’t looked it up - but might pay to double check the schematics.

rd

2 months later
#12372 1 year ago
Quoted from kreidayy:

I've been trying to install a sound mod on mine but for some reason the game isn't recognizing my USB drive. It's a pretty cheap drive, which I read on some other threads might be causing the issue. I was planning on getting a new drive to do the update, but then I was also reading that if a drive is too large, that also might be incompatible. Does anyone have a drive they can confirm would be compatible? (Or know what exactly I need to look for in a drive?)

Most will work.

Did you format the drive to FAT32?

Is the file name the correct one (ie windows didn’t add a (1) to the end or something?)

If you’re still lost, there are videos on YouTube explaining the process.

rd

1 year later
#12459 10 months ago
Quoted from Z-A-P:

Hoping someone can help point me in the right direction.
Was holding a MB on the left flipper when the flipper went dead and dropped. Checked under the hood and the fuse leading to the flipper was blown. No problem, had a spare and threw it in there and upon starting the game, flipper stood up and then blew the fuse again. Did some digging and it looks like the cause points to a bad transistor, specifically Q15.
Problem is, I'm trying to make certain that is the cause and the best answer I can find is from this thread and it says, "put the multimeter on it and you should see wildly different numbers." Thing is, when I put the multimeter on any of the two connections, the numbers seem the same. I tried the multimeter on continuous with the negative on a connection point on the board and tried the positive on the different pins, but they seemed similar to all the others. I've tried continuous to different connectors on the transistor, and again, seem the same. Tried with the machine off with the negative on top of transistor and checking the 3 connections for continuity, but I notice none, so it leaves me with some questions.
1. With the transistors running vertically, how should I have the multimeter set up to compare to other transistors? Negative/Positive on top, middle, or bottom pins? Or one on a board connection and others on the pin?
2. Since this issue seems to only be after power is sent to the flippers when the game is started, must a game be started to actually test this transistor?
Thank you for your time.

I’m pretty sure that the flipper Q15 and Q16 aren’t transistors - they are Mosfets.

Traditional transistor testing doesn’t work on mosfets.

It’s a common issue with the SAM boards, mosfet can blow with continuous hold.

You can get a beefier replacement.

Stand by and I’ll see if I have the part number …

rd

#12460 10 months ago

Upgraded flipper mosfet for SAM is IRL540N - ideally attach a small heat sink to it.

Since doing that to my Ironman 8-9 years ago (would pop mosfets often) — touch wood — I haven’t had another problem.

rd

#12462 10 months ago
Quoted from Z-A-P:

dude I went to take a picture and realized I've been testing u15

This doesn’t inspire confidence.

Time to stop testing and replace the mosfet.

It’s blown. You described the exact scenario.

Grab a couple and keep them as spares. It’s a common issue on the SAM boards - especially if you hold up the flipper a lot. Upgrading them to the beefier one 99% sorts it out.

rd

1 month later
#12474 9 months ago
Quoted from Thestrangebrewer:

Has anyone ever had this problem? Villain mode won't start, and Blackbird doesn't register when I hit it.
The switch and solenoid work. The ball shoots out, but no matter how many times I lite the lanes to lite villain and start villain mode, the machine doesn't register. The machine will call out, "lets take the blackbird", but when it hit the blackbird, the ball just shoots out without registering.
I'm thinking of reinstalling the software. Any other suggestions?
Thanks for the input.

Did you test the scoop switch with a ball?

Or just your fingers?

There well may be two switches there too.

One to register the shot, the other for the kickout.

rd

3 months later
#12484 6 months ago
Quoted from judremy:

The Mezelmods one is 3D printed. I gave them a file off a design that I had a part in making (I had the idea, someone else made the STL file).

And the prototype is still working well in my machine.

It makes the game so much better. Used it as a streaming game in a big tournament this weekend, everyone agrees captive ball beats fat wolverine.

rd

1 month later
#12508 4 months ago
Quoted from Sarge:

Forgot to post that I am looking for part number 515-7803-00 [support plate for the swing ramp]

What’s wrong with the one you have?

Fixable ?

rd

#12510 4 months ago
Quoted from Sarge:

I want to build a better ramp/wireform for better visibility.

Cool. Easy enough to fab one up if you can’t get one.

Look forward to seeing the finished product!

rd

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