Quoted from copperpot:Ok, folks, I got my X-men Wolverine 168 last night and broke it in good. I haven't checked the audits, but I'd guess we put 30-40 games on it. Here's my unadulterated, non-biased review.
Excellent review for an initial first impression post!
1) The software didn't seem like the 'nightmare' everyone has described so far. It's definitely BUGGY. And the Magneto start is neat, but locking 4 balls to unlock the rest of the game is extreme. Make that first magneto multiball a 2/3 ball multiball OR somehow take away that 'gate' to unlocking the rest of the game. No Nightcrawler, either, of course. Scoring is BORKED, but for now I'm trying to dial in the shots, no big deal.
Kind of have to disagree with this. I think the software is probably as close to a "nightmare" as you can get. Like you said, scoring doesn't work. Well, scoring on a pinball machine is *kinda* important. Any games played between now and the code fix are going to be meaningless. And where are those Nightcrawlers? Seem like they would be a cool feature, but I might as well have a pro at this point because I haven't seen them yet.
2) Dimples. Yes, lots. There's a thick-a$$ clear on this game, and everytime the ball even takes a hop you get a big dimple. That said, I expected this and it doesn't bother me. I've only seen bullet proof perfect clear once and that was by a guy that does excellent work.
I looked at my PF very carefully before I played my first game. The clear is a beauty. Looks nice and thick. Not a single dimple that I saw. After playing several games, I definitely have dimples! Wish that wasn't the case, but I definitely consider it normal.
3) Wolverine. My wolverine was 'popping a wheelie' out of the box. His right claw hits the ramp, but it doesn't affect gameplay. Wolverine needs to go on a diet, big time. The toy itself is goofy looking and doesn't do much for me (Sorry, Borg!). I'm going to be working to replace him with one that has a smaller footprint on the playfield. Non-purists feel free to flame me.
I am not bothered by Wolvie at all, other than being a bit wide and making the Beast shot a little more difficult. Mine seems to register great, is positioned correctly, and does not interfere with the ramp, even though his claw slightly touches the ramp when it is extended.
Anyway, I think you meant to say "purists" feel free to flame you, not "non-purists". I don't think anyone is going to flame you are anyone else who tries to improve on Wolvie.
4) The Scoop. Yes, the ball absolutely DROOLS into the scoop from the pops, but on mine it was only about 50% of the time. Those were NOT drains for me.
I'm a little confused by what you are saying here? The ball does go into the scoop a lot coming out of the pops if the ball comes out the left side of the scoop. I agree it is probably 50% of the time. By what do you mean by those were NOT drains for you?
The drain most of us are talking about is when the ball comes out of the pops on the *right side* of the scoop (and doesn't go into the scoop), it will very often go SDTM.
5) Spinner/Lock/Magnet Combo Issues: Sometime at multiball start, the magnet doesn't grab ANYTHING, it seems that the magnet in general sometimes just takes a nap for several games. It's VERY annoying to have that happen, and STERN should fix this ASAP.
Interesting, I don't think I've noticed this problem. Anyone else having this issue?
6) Spinner: The spinner has some grip tape surface, it's pretty cool, for balls that roll slowly over it, it can mess with the ball a lot, fast shots through that area though are pretty much unaffected by the spinner.
Cool, I'll have to watch for this closer.
7) Fit/Finish. One of the left front leg protector plates was inhibiting the leg bolt from getting to the back plate. Metal file took care of it. The front decal had a small tear from someone dragging a screwdriver or something over it. Bummer. I cleaned it up and you can't really see it now, but kind of annoying just the same.
Bummer that you had a couple of issues.
I forgot to mention that my siderails were both scuffed up pretty good where they had the foam under the back box. I took a little polish to it and it improved, but there are still scratches in it that will never come out. I noticed the exact same thing on the HUO TF LE that I picked up last week. Stern would be well served to put some painters tape on the side rails under where the foam protectors go.
Sound/Dots/Lights. Wow, I'm blown away. Music for the different modes, the dots are PERFECT. The sound callouts were solid. Magneto sounds like Will Ferrel, take it or leave it, we had fun making fun of 'I've Captured Another BAAAULLL'. I love the 'hidden' X-men in the dots. Fantastic. The color changing GI is really really well done. Probably my favorite thing about the game right now. It's no LCD, but it's a great improvement over traditional GI lighting.
It truly is a great looking pin, and the DMD/Dots are fantastic. I love the music! The color changing GI during different modes is a very cool feature indeed. At first I didn't think the sound quality was that good, and the sound is heavily weighted to the bottom cabinet speaker, but once I cranked it to a higher volume the sound is fine. I'm glad I got the Flipper Fidelity speaker kit though. The voice work is growing on me.
9) FUN FACTOR. I've been reading these boards for MONTHS. I thought the game was going to land and be an absolute bucket of trash. It's nothing like that. All these complaints are VERY superficial. VERY. The reason you don't see any up for sale is because people like to complain on boards, but this game is going to be a winner long term. It'll take a couple of software updates, and it will take some home mods, but in the end I think it will be a GREAT compliment to Ironman.
This is the most important aspect of any pin to me. The fun factor is very high on this one, and it will only get better in that regard after the updates to the code are released.