(Topic ID: 16030)

X-Men - Official Club Thread All Welcome!

By pmWolf

11 years ago


Topic Heartbeat

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  • 12,543 posts
  • 651 Pinsiders participating
  • Latest reply 9 days ago by KING-HENRY
  • Topic is favorited by 116 Pinsiders

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #9492 X-Men Ramp Post mod Posted by bballfan (9 years ago)

Post #9499 X-Men 1.51 Rulesheet Posted by frg (9 years ago)

Post #9522 Link to newton ball info Posted by pmWolf (9 years ago)

Post #9523 Newton Ball purchase link Posted by pmWolf (9 years ago)

Post #11002 New Magneto figure installed. Posted by vbittnv (6 years ago)


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-1
#5909 11 years ago

I got to play Xmen finally. And i'm greatly disappointed with it. That major design flaw with wolverine is huge. Stops the ball and sends it right down the middle. Gets stuck by the wheel and you have to shake the hell out of it. Seems cluttered and uneventful. Greatly disappointed. I'd take TF and Ac/Dc over Xmen any day.

#5925 11 years ago

see, I didn't know if he was liftable, without causing to much disruption. I'll have to play a well working one to really see. That arm thing sucked back. Shotting shots...arm stops ball...down the middle. Every time. Sucked bad.

#5970 11 years ago
Quoted from AkumaZeto:

Think she is licking your moms vag ohhhhhh ahhhhh ZING!
Someone verify the platter.

Humm, i'd watch that.

2 months later
#7562 11 years ago
Quoted from The_Dude_Abides:

Award us for these tough to hit combos with multipliers or at least something. Make completing the Villains worth more and have the number of completed Hero's do extra damage on Villains. Make Brotherhood and Hellfire hits register while playing Villain modes as well as when no modes are running. Give us a mini wizard mode like Dead Pool.
This is a tough playfield with a lot of unpredictability please find ways to ease up on the difficulty of the software a bit. Not saying make it easy by any means just some tweaks to make it a more balanced and approachable. I get that this is a players pin but a very tough playfield like this combined with unreasonably hard code could really negatively affect the popularity of this title.

See there's something worth while. Pissed me off, that collecting the Heros, didn't help at all with the villians. At least make a villain easier to beat, if you have completed his nemesis counterpart.

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