(Topic ID: 16030)

X-Men - Official Club Thread All Welcome!

By pmWolf

11 years ago


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  • 12,543 posts
  • 651 Pinsiders participating
  • Latest reply 11 days ago by KING-HENRY
  • Topic is favorited by 116 Pinsiders

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #9492 X-Men Ramp Post mod Posted by bballfan (9 years ago)

Post #9499 X-Men 1.51 Rulesheet Posted by frg (9 years ago)

Post #9522 Link to newton ball info Posted by pmWolf (9 years ago)

Post #9523 Newton Ball purchase link Posted by pmWolf (9 years ago)

Post #11002 New Magneto figure installed. Posted by vbittnv (6 years ago)


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You're currently viewing posts by Pinsider Robertstone0407.
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#11112 6 years ago

Hey guys joining the club friday. Can someone point me in the direction of a good wolverine replacement and must have mods. Ive heard theres some pinbrowser work that enhances the game. Game already has color dmd, shaker and i got pinstadiums. Any other suggestions on good additions

#11114 6 years ago
Quoted from Lermods:

There’s a lot of mod potential with this game. Best mod is the mezel newton ball replacement. Undercab lighting works well on this game, very active. Search eBay for Wolverine figures. Shaker, side mirrors. Get rid of the stock magneto. Speaker lights.
Here’s a few mods we sell for ideas.
https://lermods.com/t/x-men-pinball-mods

Got a link for that magneto? And wolverine?

#11117 6 years ago

Anyone have the interactive ramp kit installed? Is it worth it?

#11137 6 years ago

So far as call outs i got the game at +15 on speech and -10 on .music. really tames the callouts down

#11138 6 years ago

Anyone got any rule adjustments or changes they've made to enhance the game? I have it at factory currently. Also any enhancements to posts or rubber removals. I see alot of people remove the plastic posts by the ramp entrances and add these

https://www.pinballlife.com/index.php?p=product&id=323

#11140 6 years ago

So i changed stacking villians and heroes and stacking heroes. I think it makes the game better but thats me. Ordered new blue titan rubbers and added pinstadiums. Connected them to the storm flasher on the back board and to the red GI light
Red gi light still allows max lighting without interfering with shadow king and other mode lighting

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#11142 6 years ago
Quoted from Gandalf37j:

I made this, reduced air bails, just made the mistake to put rubbers on that where to thik, with thinner ones works perfect for me

What'd you make?

#11143 6 years ago

New wolverine installed, titan rubbers came yesterday as well

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#11145 6 years ago
Quoted from QuarterGrabber:

I'm not a fan of the newton ball mod but your new wolverine looks amazing! Most people that do this mod put a cheesy, silly looking wolverine in the originals place but the one you chose looks better then the original in my opinion. Great job!

Its a paperweight. I think others used it too. You can get it on ebay

2 months later
#11205 5 years ago
Quoted from zucot:

Anyone else consider dropping the coil down one strength level for the upper right flipper? I think that would help with a lot of the reject issues on beast and storm combos from beast.

I tried it. It works minmially better. Try leveling your magneto spinning disk. BIG adjustment i just made was the leaf switches for hellfire and brotherhood. I had to hit them with full force to register before. Now i get to see them more often

#11207 5 years ago
Quoted from zucot:

What coil did you use?

I thought you meant the setting in the adjustment menu

3 months later
#11344 5 years ago

Xmen got an amazing x friend

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#11347 5 years ago
Quoted from gweempose:

I've always thought X-Men has one of the best art packages of any Stern game. Having both games side by side, how do you think the artwork on Deadpool compares?

Yes, I dont like the art on the premium so I got the pro. They actually complement eachother well

2 weeks later
#11375 5 years ago
Quoted from shacklersrevenge:

I know there isn’t a bat shit chance in hell that Stern revisits this code, but, it would be so good if they just had the modes reset after Dark Phoenix and while they’re in there, put that third wizard mode back in.
After Dark Phoenix, there is literally nothing more to really play, as all the modes are a lot more shots to start and everything is still lit solid. Shame.

I'd love if they also updated the progress menu during play to show the progress in multiball, shots needed for brotherhood etc

#11392 5 years ago

My magneto ball lock loves to fuck me over and drop them down the middle.anyone got a suggestion?

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