That Twister multiball start is sick!!
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Quoted from DugFreez:I was just watching an episode of Wolverine and the X-Men and they had a Jugs encounter. The classic move here is to immobilize him, then a fast agile team member snatches his helmet off, then a telepath brings him down with a psychic blast.
How cool would this be in the game? You could even change up the characters a bit. A good example would be when Juggernaut mode was started you are directed to hit the Iceman ramp to freeze him in place, then you are directed to hit the Beast orbit shot to have Beast take off Jugs helmet. Lastly to finish him off you would be directed to hit the Phoenix orbit for the psychic blast.
The DMD could show some shots of Juggernaut beating around any other character shots that you may have made by mistake (maybe even have a battle life bar where so many wrong shots cause a lost battle). This type of scenario could also be made longer, implement different characters (ex: Prof X shot INSTEAD of Phoenix to make the mode more random) or even allow a couple of different shots to be substituted (Hit Storm OR Iceman to incapacitate Jugs to make the mode easier).
It seems like it would be a nice flexable way to do the enemy encounters and also keep a story flow going for each mode.
This would be epic.
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