It's good to have goals. I think that is a FANTASTIC quarantine goal!
Mine was to make it to the final wizard mode. So in a way I've completed that, and in a way I've failed.
My strategy is to start a game, and soft plunge to the upper right flipper. When the ball comes past the raised flipper, I lower it to graze off of that flipper, deflect it on to the left flipper, trap that, and start beating on Brotherhood. As long as you don't hit any other switches, you can hit the Brotherhood target, ricochet off to the Storm ramp, which then (on my machine) often feeds back to the Brotherhood target so you get two there. Not often, but some times I can get Brotherhood lit before ball saver activates/goes off. I drain FAR less hitting brotherhood when I have the right flipper up. With it down, a lot of times it'll brick into the left outlane. Lighting Brotherhood lights Villain, I shoot the scoop, and start Sabertooth. Leaving Brotherhood until the end allows a SINGLE hit to Brotherhood targets to re-light Villain. Same with Hellfire but shooting that shot intentionally is death on this machine.
With Sabertooth running, I try to get Xavier out of the way. When you have that (or Shadow King, maybe others), a shot to Xavier lights the hero you're supposed to hit. IDK if this is a bug in the code, but it's something I've found. If I end up bricking Xavier, it's usually on the size of a Wolverine hit/graze, and bringing Wolverine in to Sabertooth is not the worst stack in the world. After that, I start knocking out hero after hero, and when I've completed a Villain, I hit Brotherhood, relight it, and move on to the next. I don't have much of a strategy after that, except get 3 Villains knocked out, and there's an extra ball that I will need. With Iceman on the pro, I will live post pass over to the left flipper to get that one done. Cyclops and Storm usually knocked out back to back by looping those two shots/rinse repeat. Beast is a tough shot for me, that's one I usually have to do a couple of times. I turned stacking on after that last big game I had, just to see what it's like, but I'm not really a fan of the stacking so much. I kind of like to focus on one thing at a time. I'll let Phoenix slide if I start it and Lock is lit too early in the game.
For Magneto, I try to bring Sentinels into it, and I try to load up as many heroes as I can. The Magneto SJP is easier to acquire with more Heroes apparently. But I'm usually forced into it earlier than I want, so I'll bring in Sentinels and if I get the SJP first go, great. If not, I'm pretty guaranteed to get another if not a third. By that time, I'm loaded up with Heroes. After the first one, if the lock is lit, I hit it.
Lots of patience with this one. Bounce pass and trap up constantly. This game gets squirrely FAST, and those magnets are just dreadful. Wolverine is a pro at throwing it out the left outlane before I can say Bob's Your Uncle.
I'm perfectly capable of putting up a 10M game too, not all of them are monsters. But when the game opens up for me, it really opens up. I have the pitch where it should be, left post is set to middle, right post to top, and kept the rubbers at the outlane. Tilt is set so I can get a good move and 2x danger, but too much and you're donezo. I can't play a game without dropping several F bombs, but much of the time, I just laugh out loud at how much Wolverine is being a dick.
I still struggle getting through Hellfire and Brotherhood. And Wolverine is a tough Hero to complete. The game is definitely punishing and you gotta work your ass off to get to the end. So much fun. I'm a pretty good player, but this game often puts me in my place.
One of the delightfully fun things in this game... Trapped up on the right flipper, one inlane to go to get Blackbird lit.. select the proper lane so that your right flipper lane changer will make the left inlane unlit when you flip, Shatz (alley pass) the left inlane to light Blackbird, and sometimes it will go right into the scoop. I had this work in a game where I was down to one ball with Wolverine, shatzed that into the scoop for the Add-A-Ball. It was gorgeous and hilarious at the same time