Quoted from VolunteerPin:
RD, I think I saw a post of yours somewhere that you mentioned XMLE being one of your favorite pins out of the 100+ you have. That is an impressive statement if that is correct and I'm remembering correctly. I don't remember where I saw something along those lines.
If you did say that, what makes XMLE stand out in your opinion?
Hmmmmmm where to start .....
It's a challenging game. I like challenging games.
Lots of shots. Tight shots. Makes you play better.
If you go back to the beginning of the thread, you'll see I liked it from the start. A lot of others bought the game, found it too hard, then their egos told them if they couldn't play it properly, the game must be crap. In truth it was them that was crap. . At one stage, probably a year after release, I was one of the only guys pushing how good the game was.
There's been a lot of crapping on the code, and in truth Stern was very very slllllowwwww with the code updates. But nothing has changed in that regard, check out STLE code ... But Xmen still had the killer layout.
Awesome art too. I have a Magneto and everyone who sees it just goes wow. I'm so happy they used the cartoon characters rather than the Movie guys. Movie guys date fasssssst. The art on Xmen is timeless. I was in a comic book shop with my daughter a while back, I showed the owner pics of my machine and he almost pissed his pants he thought it was so cool.
I think in say 5 years, XMLE will be seen as one of Borgs best games. If not the best. So much going on, so many modes (two different sets of modes for starters) Whereas a game like Ironman is basically using a hotrodded System 11 ruleset. And hey, nothings wrong with that! I love my Sys11s!
So, after all that blathering, I guess I could sum it up thus ...
If you like to aim the ball correctly and nail the shots as required (or learn to do so...) Xmens one for you.
If you like to flail the ball around willy-nilly and hope for the best, I'd suggest you look elsewhere.