So what do they do?
Read me not updated at this time.
No notes yet
V1.24 - March 14, 2013
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- Release notes to follow in a few days. We wanted to get this update out as soon as possible.
Quoted from TheLaw:Hundreds of jobs just lost 1 employee for the day
Very well said !!
First few games of X-Men I heard a new callout during one of the villian modes, and it fixed the flashing light even if you completed that mode.
Same wonderful Beast and Storm voices
I don't THINK i had a bunch of X-Men modes going on at one time, but IIRC, did have a villian and x-men mode at the same time.
Need to play more as i was rusty.
Quoted from Pinballer22:Please be good for xmen!
Your location breaks my heart, brother...
I hope it's great for owners of these 2 games. I have up on xmen, but I hope it was worth all the aggravation for those who have stuck it out. Good job stern for at least pushing these through for dedicated owners.
I started a thread to discuss the new X-Men software. With a "It's time for an update" and "The update is here" thread...I figured a topic created just to talk about the software would be a good 1 stop location to chew the fat.
Just got done playing a few games, looks like everything can be stacked now. At one point I had iceman going then started shadow king then started magneto and then started cyclops, all running at the same time. The animations worked well with everything running; when a character is started you see his/her intro animation and then the DMD goes back to the villain's animations unless magneto is running.
I'm in the minority though, I've always thought this was a solid game after weapon X MB was added. Anyway, I think it's an improvement over the last code release, not sure what else they could add other than a video mode. Two thumbs up.
Too early to tell but I swear the Ironhide playfield is less sensitive and harder to keep the ball in there without the gate.
Quoted from PinballMikeD:Just got done playing a few games, looks like everything can be stacked now. At one point I had iceman going then started Shadow king then started magneto and then started cyclops, all running at the same time. The animations worked well with everything running; when a character is started you see his/her intro animation and then the DMD goes back to the villain's animations unless magneto is running.
I'm guessing you are meaning you did this without going into the setting and turning hero stacking on.
Are you sure Iceman didn't end before Cyclops started? Everything you described sound right on except for Iceman and Cyclops running at the same time.
Quoted from DugFreez:I'm guessing you are meaning you did this without going into the setting and turning hero stacking on.
Are you sure Iceman didn't end before Cyclops started? Everything you described sound right on except for Iceman and Cyclops running at the same time.
You might be right, hard to tell with MB going. Anyway, sounds like you can adjust the settings either way. What I noticed most was the DMD and audio worked well with the stacking.
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