Great update in my opinion. I love that they are letting us decide how the stacking works, though I think they have it right in the default settings. I also really appreciate Wolvering shutting up so I can hear the other characters. I heard at least a handful of lines I have never heard before...well done!
It is GREAT that there is more Nightcrawler. I didn't do well enough to get to his "bug" of popping up after every mode completion, but I can see how that would be too much. They should keep him as after every three modes (could be hero or villian in my opinion, but just heros fine too). Either way, I'm glad to see him actually used more. I would rather have too much than hardly ever see him.
Is it just me or are the magnets even stronger now than 1.23? I love it, but man...I'm starting to get a little scared of damage the way they toss that ball...LOL! They can be brutal! The coils also seem a little too strong now...I may try dialing them down to soft to see what happens. Not a big deal though, and too strong is better than too weak. The only exception is the Nightcrawler reset at the end of the game...and this was already in 1.23. Those things practically fly out and my playfield actually visibly jumps...there's really no need for that much strength. Pre-1.23 was much more gentle and I never had an issue. Was this a problem for some people? Does setting coil strength to soft change that too?
I know a few people have trouble with the lock release now. Mine has been fine. It was bad pre-1.23, fixed perfectly at 1.23, and is still perfect now. I'm guessing it is related to being perfectly level/pitched and the switch being adjusted just right. I don't know why else some would have trouble and some not.
While I am thrilled with 1.24, there are still a couple things I wish for...
Combos, hopefully with a reward (Deadpool?) for so many and a combo champ screen.
No replaying completed hero modes until after Danger Room.
Brotherhood and Hellfire should still qualify during everything, or at least all non-multiball modes.
Completed heros causing more villian damage, or some other sort of interaction would be cool.
I would love Sentinels to be a 2-ball multi, but that's just dreaming...
I really can't think of much else I would change at this point. It is very close to perfection for me. Great game...one of the best ever in my opinion. The software finally ALMOST lives up to the rest of the machine. A few little tweaks and it could be perfect. I am a happy mutant!