It sounds like Borg has sought some input from the pinball community for ideas of things to change in the code to make X-men better. So I thought we could make it easy for them and have on thread to list the changes we would like. Just code changes though, no playfield or other issues.
Here are my thoughts based on videos and comments made in the forums:
1. Fix Magneto scoring (obviously)
2. Add some variety to the voice call outs and fix repetitive call outs.
3. Fix Wolverine mode (i.e. add Weapon X MB and make Wolverine harder)
4. Ensure the HellFire Club targets show how many shots you have made and need (i.e. make it the same as the Brotherhood targets).
5. Fix the magnet overheating issue if possible
6. Allow modes to be started before Magneto MB begins (at least make it an option in the menus - "Allow Early Mode Start"). My idea would be to keep the same idea for the first MMB (i.e. only the heros that have been shot count as jackpots for the 1st MMB). But then you could work towards starting the modes. For example, first shot to Iceman "assembles" him for MMB. Then if you hit him again, you start building towards starting his mode. Hit him enough times and you can run Iceman mode during MMB. You could have the red arrow light solid once hit and collected for MMB, but keep the hero's name flashing until to start their mode). Same thing for villains (i.e. allowing you to start a villain before the first MMB, and have it running during the MMB). This would allow strategy and timing and increase scoring and the ability to complete modes and work towards the tough wizard modes.
7. Light the far light inlane with a successful Iceman hit when the iceramp is on the right.
8. Try to add diversity in the modes (not just "hit Iceman 10 times" in his mode - make us hit some other shots - tell a bit of a story)
Please list other ideas.