(Topic ID: 34107)

X-men Code 1.23 is live

By HB_GAMER

11 years ago


Topic Heartbeat

Topic Stats

  • 711 posts
  • 133 Pinsiders participating
  • Latest reply 11 years ago by markmon
  • Topic is favorited by 3 Pinsiders

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Topic poll

“Does 1.23 add value to the game?”

  • Bah Humbug, stick with 1.22. 60 votes
    55%
  • Merry Christmas Gary, 1.23 is great. 49 votes
    45%

(109 votes)

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#55 11 years ago

Just played a couple games.

I had two Magneto multiballs, one was just the same weak as usual spinning. But the other one had one ball in the middle and a cluster of three tightly around the core, and it spun super-fast balls packed in like the nucleus of an atom. That's the way it shoud be all the time.

#61 11 years ago

I love the voices!

#96 11 years ago

Sabertooth still the same, ramp moves whenever you hit wolverine.

#365 11 years ago

I surely did not order The Hulk mainly because of how XM was coded.

#441 11 years ago
Quoted from gweempose:

So what's the general consensus? Did Stern drop the ball on this update?

yes, Stern dropped the ball. It's not total loss, but also not something I'd like to see as a final code on a $6600 machine. More like saying the last code was terrible and this code is just bad. I was looking for good.

IMO this code is a step in the right direction, better than 1.2 but that's not saying much. Kind of like saying Steven Tyler is better than J Lo as a judge on American Idol.

#453 11 years ago
Quoted from Shapeshifter:

It is NOT a powerpack.
Need villain progression saves and integration between heroes and villains.
Won't buy any Stern game now until finished - too much money when so many other choices ( JJP plus every other game made! )

exactly my thoughts.

The whole point of the game should be hero vs villains. Even if you have to do all the heroes first it would be more interesting. Or at least have the completed heroes help out in defeating the villains.

#485 11 years ago

I just spent an hour sending a letter to John Borg and the Software team. If we all make our feeling known maybe we will get more satisfaction.

#486 11 years ago
Quoted from jespo_19:

same for nightcrawler now right? poor guys gunna be in the dark all the time

I love NC, I would be happy to see him as an option in the Villain menu. I mean why not? If NC is super rare, I am going to miss the best feature of the game. If people don't like playing him a lot just don't pick him from the villain menu. Simple.

#605 11 years ago

Does anyone think Stern will be able to fix this messed up code? It seem as if the more complex game, is getting more buggy. As if its completely broken. I would have thought after all this time a semi finished code update would have been in the works. Instead it seems as if a few corrections were added but everything else remains messed up or became messed up worse.

Is this game going to become WOF? With totally incomplete code?

I sent an email to Stern and have not even got a reply back.

#617 11 years ago

I know, main issue should be fixing the bugs, but also I think there was something to be said for the original code where Heroes were played prior to Magneto Multiball, no Villians for a while, or at least until you defeat magneto or collect or start most of the Heroes. It's makes some sense and would keep the confusion down somewhat.

#629 11 years ago

I believe the hero modes are not supposed to be stacked. The hero modes are something like a few shots to complete except for weapon X, and have a story or animation sequence and call outs that do not make sense with stacking. this should not have been forced out in the shape it is in.

I have no idea why Stern, or John Borg does not say what is planned for the game, ie what the rules will be when finished. Also, I have no idea why this should be so difficult other than the new guys do not know what they are doing. It's very frustrating. I kind of think, in my mind, these new code guys are some type of comic book nerds who have not the first idea of pinball and maybe not even any idea of how to program.

for example, if the designers wanted to light this insert, if that switch is hit two times this call out and this animation and this amount of points and this other light sequence will occur. Whatever the case may be. I would think that by this point in the game we would be well along better than current and that a new code update would bring less hair pulling an emails to Stern.

It sound as if John Borg is not happy with what's going on, it's out of his hands in a way, he is not coding the game, he handed off that duty to a group of programmers who have never done this before in their life. I'm sure Borg didn't want at this point to still be trying to figure out what the rules are going to be.

#632 11 years ago

Why can no one at Stern even acknowledge that I sent an email regarding the code? Something like: "we received your email and are going to look into the matter, thank you for buying our product"

#634 11 years ago

Another thing that could be easily turned on/off in a menus would be Magneto Multiball needed to start before all other Villians unlocked. Some people may not like it some people may. It could be an option.

Also side targets hits should count all the time, while in modes or not in modes.

NC should be somehow available, not only when not in a mode. Should be somewhat like Gambit in that he should appear during a medium length game or better, maybe after 5 minutes if he is not activated in a game it should take the place of Villian for the scoop or have NC as one of the scoop options.

#643 11 years ago
Quoted from sd_tom:

making things optional is just more work.. Now you have to implement both ways, and test both ways during formal test. So, given their lack of success so far, something as giant as stacking needs to be constant if this game is ever going to be finished. Anyway, my opinion as a software engineer who has to deal with this struggle as well.

I'm not sure, as far as actu code goes it could be as easy as one code line, on / off the rest of the program can be the same. Not sure how much it wound effect anything else. Just Villians off until after Magneto multiball.

#699 11 years ago

i'm thinking of going back to 1.22 myself. Anyone else?

#710 11 years ago

Where can I get 1.22?

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