I've warmed up a little to stacking heroes. The modes were so short anyways, and I hate the animations/callouts being a f'd up from it, but I guess its fine to be able to rip through and hit everyone twice really quick now. Just a lot different to what I'm used to. do hate the fact that the timers get totally f'd up though, can never tell how much time is left on any of them. And the jumbled mess on the DMD when the ball goes in the scoop after getting everything rolling well.
I really hate that Danger Room is qualified the way it is now though. Danger Room is a training facility for the Xmen, it's got nothing to do with Magneto, especially after he's already been defeated! The instruction card plainly says that Danger Room is opened after completing all the Xmen modes! CHANGE IT BACK! I have a hard time believing that the same person who tied the IP into the playfield/modes/callouts in the rest of the game could say "I know, we'll have Magneto qualify the Danger Room! It makes sooo much sense!"
I DO however like having SOMETHING happening from both collecting all the Xmen and hitting that Super Jackpot. It's very cool to have a multi-tiered goal in any game and I think that's a good way to do one in Xmen.... just NOT Danger Room!
I was already avoiding the scoop in the old code just because Danger Room and Magneto Multiball were the only things in the game worth going for. Now I'm avoiding the lock shots until I'm ready, avoiding the scoop or if I do start a villain, once again avoid the lock shots so it doesn't start before I'm ready. To play the game most efficiently to give myself the best shot at qualifying Danger Room.... the only thing worth pressing the start button right now.... leaves me actively avoiding all these things...
Iceman mode needs to go back to being a timed mode like it was in the very beginning. 2 shots to collect is fine, but let me hit the shot repeatedly for score, EXACTLY like it says it should do on the instruction card once again....
Of course, also like it says on the instruction card.... add the freaking secret combos to build multipliers already. Its on the damn card, obviously it's been planned since the very beginning, do it already!
If nothing else for him, Nightcrawler should be treated like a hurry up mode just like Gambit, X number of shots to the scoop automatically starts him no matter what was lit. Just like it says on the instruction card...