(Topic ID: 34107)

X-men Code 1.23 is live

By HB_GAMER

11 years ago


Topic Heartbeat

Topic Stats

  • 711 posts
  • 133 Pinsiders participating
  • Latest reply 11 years ago by markmon
  • Topic is favorited by 3 Pinsiders

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Topic poll

“Does 1.23 add value to the game?”

  • Bah Humbug, stick with 1.22. 60 votes
    55%
  • Merry Christmas Gary, 1.23 is great. 49 votes
    45%

(109 votes)

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#1 11 years ago

Details to follow.

**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 2007 - 2012 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* X-Men LE *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.23 - December 21, 2012
=======================
- X-Men modes now stack and can run concurrently with each other. They may also run concurrently with other modes/multiballs if they were started beforehand.
- Reduced the number of shots to start X-Men modes from 2 to 1. Reduced the subsequent difficulties (hard and very hard) by one shot each.
- Mystery no longer adds time to running X-Men modes.
- Nightcrawler no longer begins if a villain is lit for start.
- Reduced the number of shots needed to complete Shadow King, Omega Red, Juggernaut, and Sentinels.
- Increased all the total values and super jackpots of all non-multiball villain modes.
- Reduced the timer of all villain modes from 60 seconds to 45 seconds.
- Reduced the number of side bank shots to enable Brotherhood and Hellfire multiballs.
- Completing X-Men modes now provide +3X end of ball bonus multipliers instead of contributing to Danger Room requirements.
- Danger Room requirement is now based on Magneto Multiball super jackpot being achieved. This must occur with all 8 X-Men modes started and 4 balls locked before Magneto Multiball begins.
- Phoenix Mode takes one less shot to complete.
- Bottom lanes completed do not light villain start when a villain mode is currently running. They will contribute normally if lanes are completed outside a villain mode.
- Fixed an issue where the Nightcrawler pop-up mechs wouldn't go down properly.
- Fixed an issue in Xavier’s mode where the same mutant could appear twice in a row.
- Fixed an issue where the Iceman ramp moved too early after a successful 2nd jackpot, sometimes casuing the ball to drain. Now the ramp will wait before moving.

V1.21 - September 24, 2012
=======================
- Fixed an issue in Sentinels mode where new sentinels may not appear after one was destroyed. This only occurred when Magneto Multiball was started during Sentinels mode
- Adjusted the scoring in both Beast and Iceman modes. Scores are now 700,000 for the first shot and 1,300,000 for the second.
- Fixed an issue where Magneto "ball locked" and multiball jackpot speech calls repeated in an unintended fashion. These speech calls are now evenly spaced for repetition.
- Fixed an issue where hitting the pop bumpers during Beast mode overrode the full shot award. Now the Beast shot award has higher priority.
- Added back panel flasher lightshow for Storm mode.
- Added sound effects to the outlanes.
- Changed Xavier mode. Now when Xavier mode starts, the player can attempt to blindly find the mutant. The player has the option to hit the Xavier shot instead to reveal the mutant. Finding the mutant blindly is worth more points.
_ Fixed an issue where the side banks were not displaying their information correctly.

V1.2 - August 8, 2012
=======================
- added Dark Phoenix artwork.
- fixed scoring for all modes.
- changed game progression. Game now starts with all modes available.
- added speech and sound effects for several modes and villain select.
- added wolverine multiball mode.
- fixed a scoring issue where some magneto multiball scores weren't being added to the totals.
- changed all X-men modes to be easier to advance towards and complete.
- fixed an issue with the villain selection screen where placing money in the coinslot would prevent you from changing your selection.
- changed Brotherhood and Hellfire Club logos in selection screen to clearly state their multiball status.
- changed Brotherhood to be a 3-ball multiball.
- changed Xavier mode requirement to only find one mutant.
- changed Cyclops mode requirement to only combo shot. Cyclops mode no longer uses the scoop as a shot.
- changed Rogue mode to incorporate more shots including the nightcrawler mech.
- changed Iceman to requirement to be only two shots and to incorporate movement on the motorized ramp.
- changed Magneto Multiball to have the ramp move based on iceman shot being available as a jackpot.
- added adjustable for mode advancement to make them easier or more difficult. Reset default difficulty to medium.
- added text and modified lighting effects for Hellfire Club and Brotherhood side bank strikes.

#23 11 years ago

Beggers cant be choosers. I will take a little now vs. all at once later on.

Incremental progress my friend.

#31 11 years ago

LOTR, hobbit edition?

#32 11 years ago

Awesome news. I will be updating Pops machine for the Christmas Eve X-Men family tournament.

#228 11 years ago
Quoted from Khabbi:

A quick video for you to look at.. BTW, I set it to flip it, it will take time to proces, in the meantime it will be sideways.
» YouTube video

Wtf is wrong with ur ice man ramp?

#334 11 years ago

I have mixed feelings about the update. I am not great by any stretch of the imagination but can generally unlock three xmen and a villain mode during a good game. I feel a bit cheated when the whole ring is either lit or flashing and I have only seen a single hero, generally either phoenix or beast.

I don't mind extra balls, random ball saves (rise of the Phoenix) to extend the game but to cheapen it by missing 90 percent just seems wrong. I think there is some value in the update as it will do well in arcades as it is action packed and in a casual environment at home for kids and non players. It should be labeled Casual Gamer.

I also find it weird that I find myself in weapon x without the animations and for a awkward amount of time without an extra ball.

It does appear to have fixed the issue with Magneto releasing captured balls but that may be because of bypassed modes. I did not experience a ball search with the new update.

Overall I find it fun and worthwhile but as I get better, I want the game to forever be a challenge like TSPP and not conquered and discarded.

#369 11 years ago
Quoted from jespo_19:

no one likes filthy muties i guess! mutant discrimination i say! those darn lovable Avengers get nice shiny code

Discrimination I tell you? I guess I will need to either watch tron or avengers in 3D to get my fix.

#444 11 years ago
Quoted from jeffgoldstein2:

I have put 10 games on since the update and still have not gotten nightcrawler mode. Anyone get nightcrawlers since the update?

I have gotten him a few times.

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