I know that I may be in the minority, but I think the changes to the code are positive.
I tried it first with the "one hit to start a mode" medium difficulty, and that was a bit of a manic frakfest. I agree that its a bit too much. Too much to fast and the voices cannot keep up with the action.
BUT if you change the mode start to hard, it plays very similar to 1.22 code. Voices generally keep up. But the playfield seems more open and less linear. Not stuck with just one shot available.
Positives: I like being able to stack multiple heros together. With 2 modes per shot, you can strategize a bit - get a few modes ready, and then start them with a multiball. Also, you can start a villain after you have started multiple heros so that you can have lots running at the same time. This way, you are not locked into one shot with all other shots on the playfield useless. More open and fun. Also, just the right amount of hits required to start Hellfire and Brotherhood. You actually get to play them! And its great to get a HF or BH ready, start a few heroes and then start up the HF or BH to help finish them. Great added strategy. Bonus multipliers for finished heroes are a nice tie in. Last game I had a 25x bonus. Magnets seem a lot more powerful. And so are the NC pop ups. At times in the old code, the left NC would not pop right up after a game. It might have to pop up twice to stay. Now it slams up and stays up. Also like how Magneto is tied into Wizard mode.
Negatives: There are still a fair number of bugs. Winning voice call outs when you fail at a mode. Also, if you set the modes to hard, the first shot to a mode will give a Wolverine callout (e.g. first hit to Iceman and Wolvie will say "watch it". It would be nice to have no voices if nothing else. Outlane drains still do not consistently make a sound. Still no combos or Deadpool.
I personally have had little to no issues with incorrect number of balls discharged from Magneto.
Also, I do not understand the complaints about the Iceman ramp. You start the mode. Ramp moves to the left and stays there until you make the first shot. Then it moves back and forth at differing intervals. To ensure your 2nd hit makes it, you have to hit the shot as the ramp is moving to the left. Timing is key. I like the mode. Some risk to it. I think it would be BORING to have the ramp move to the left and stay there until you hit it twice. As is, there is challenge and integration of the moving ramp. I like it that way! I would take this with the odd drain down the middle.
I am not offended by the fact that I have to tweak the game to get it to my liking. I do not feel that I have to leave the game on factory settings. Its in my house. My game, my rules. Having the ability to make the game play how I want it is a bonus.
There are things that have to be done to these rules, but I really like what has been added. With personal tweaks and changes, I think code 1.23 is far better than 1.22. Just my opinion.