Quoted from DugFreez:BUG & REQUEST:
Tighten up / Fix Cyclops mode.
Make it so you have to hit him and then TRY to hit the Storm ramp. If you hit Rogue or the pop bumper you get a pass, but lower points.
If you hit him for 3 attempts and don't hit Storm, the right pop or Rogue in there allotted time...you also pass with much lower points (or fail...I don't really care much on that aspect).
Make the time that you have to actually hit one of these 3 shots (after the spinner hit) shorter. You aren't going to be cradling the ball here. It's an upper flipper shot that is directly fed by the Cyclops shot. So decreasing this time will actually speed up the time on a Cyclops shot reset and give you time for more attempts.
Ditch the whole Wolverine hit as a pass. The Hellfire targets acting goofy is also a mistake / bug / confusing. Why would the Hellfire targets be used here? Better yet...why is one lit as an available shot after the first Cyclops hit and it doesn't count. Another good question is why does the Xavier shot beat the mode and it isn't even lit?
I second this notion. Limit the valid shots to storm, right pop and rogue. Do away with Wolvie and HFC standup (?!) being valid shots.
Quoted from DugFreez: I think the issue here is the developers didn't have the foresight to know that sometimes people would fail a mode.
You sure are awfully condescending to the programmers on these threads. For someone who's hoping that they take the time to fix and finish stuff for us XM owners and operators, you sure do have a lot of running into a wall and negative remarks aimed at the programming team.....not sure if that's helping our cause, =p. Yes, this code should have been like this a year ago, but beating a dead horse isn't going to get them motivated any faster. I'm not saying to stop pointing out issues that need to be fixed, you're needed to point this stuff out for them to hopefully address, but you can at least do it in a more constructively critical, rather than personally critical approach. We're all put off by the fact us early buyers took it in the face by getting a game with incomplete code, but what's done is done, this game will only get better with both us AND Stern getting on the same page and working together through valid and constructive feedback. You have great suggests and insight Dug, ease don't let your bitterness and quickness to label those at Stern as troglodytes muddy your great feedback to them. If this gets me heat from you, so be it. No insult intended at all. Off soap box *flame suit on*
Quoted from DugFreez:REQUEST:
Tighten up the combos!
I'll start with a gimmie (adding a combo shot). Add Wolverine as a combo shot after Xavier. He is a combo shot after Strorm....why wouldn't he be one after Xavier?
Agree totally. Add Wolvie as a valid combo after X. Makes sense.
Quoted from DugFreez:Cut all of the combos that come after a Phoenix shot. There is no way they should be counted as a combo after they have bounced around the pop bumpers, maybe fell in the scoop, might come out on the left of the scoop...maybe the right. That is IF it wasn't locked in the first place. Phoenix is just a stupid shot to consider "combo-ing" into anything. Any "combo" after a Phoenix hit is just lucky slop shooting.
Eh. Nit picking. I understand where you're coming from, but it hurts no one to keep these combos in. If they don't make it out of the pops in time, oh well. If they do make it out quick, you have the chance to keep a combo going. I see no problem with this, it is not game breaking or infuriating to me enough to take priority over a litany of other issues. I, even as a below average pin player, have gotten Unrequited lovers and Fire and Ice combos numerous times during play. Some of these documented on the stuff I tried to video the other day, so right there (for me) is enough. To just leave the Pheonix combos alone. As I said, they hurt no one. And I know you're coming from the position of that it just doesn't FEEL like a combo coming out of the pops, but I like the tension of trying to get it out of the pops ASAP and making either Clops or Iceman quickly under pressure to keep the chain going. It's skilled pressure play, stuff that will make a better player overall. Plus, the scores are evened out, as the Pheonix combos are worth quite a bit more out of the gate than the other unique combos. All in all, I part ways with you firmly on this one and say "keep it in."
Quoted from DugFreez: On a related note...if you are going to include the Phoenix "combo-ing" why not include it right from the start of the combo? Why have the added Storm or Xavier shot at the beginning to qualify a combo after Phoenix? That is just making a stupid decision even dumber.
Completely agree. The qualifying shot to open up Pheonix just doesn't sit well with me. I suppose they did it in order to give Xavier more shot options for combo able shots? *shrugs*. Yup, do away with the Pheonix combo shot qualifiers.
Quoted from DugFreez: NO COMBOS DURING MULTIBALL! There is no way to track what is a combo during a multiball so why even try. It's undeniably slop combo-ing and the added arrow insert clutter is especially not needed during a
Hmmm, I'm torn on this one. While I personally don't haves problem with it, as I have never gotten confused as to where I can combo. Solid inserts are combos, flashing is objectives/jackpots. But I can see how this can get jumbled. However, players may find that they WANT to have the added "help" of accruing combos during Multiballs if combo jackpots and wizard mode are implemented. But taking them out WOULDstreamline the Multiballs and make them very focused modes, which might also be a nice break. I will half agree and take the cop out answer: "make it adjustable in the menu!" lol. Have an option of MULTIBALL combo stacking on/off? Regardless you do bring up valid points for the average player who hasn't memorized all the combo shot locations for each hero shot.
Quoted from DugFreez: A more lightly requested combo request is to ditch the Beast and Cyclops combos that require the lower right flipper. If the ball is going to get to the lower right flipper after a Beast of Cyclops shot is questionable at best
I know you've already backed off a little with admitting this is low on your priorities, but I just want to throw my opinion, for what it's worth, in as well, since this is what this tread is for. I have the same stance here as on the Pheonix combos: leave them as is, they hurt no one, and don't take me out of the game. And I don't think it's questionable at all at best, all of beast's combo Enders can be made from the upper flipper, if you brick it (which I do :p) you can have a chance to hit beast again to keep the combo going and give it another try.
Quoted from DugFreez:I don't think they need to add anything that adds to the DMD / insert clutter of this game. It has always been bad and only got worse.
3 REQUESTS: Fix stuff!
Make a new Hellfire target screen like the Brotherhood screen (with individual markers to show how many are hit and still needed) and do away with the (then) unneeded "X hits needed to qualify X multiball" screen.
Don't override ANY DMD screens with the pop bumper animations. If there is nothing on the screen, but a score...then show it. If there is anything else showing....we will trust that the game is keeping count of when a Gambit hurry-up kicks in.
ALWAYS have the mutant outline screen in Xavier mode (where the character profile is seen) over ride any other DMD screens. At the very least until Xavier is hit again and the mutant location revealed. That is really the only mode that the DMD is needed....why would they choose to cover it up?
All of these. Yes. Easy prioritizing. The HFC dots I would love to get updated to match BH dots, but I don't know how much resources and time they have for new dots, so I'm keeping my fingers crossed, but I'm not holding my breath.
Hmmmmm. Interesting idea. I like it! It does seem kinda odd to give an extra reward for completing the hurry up, which has its own reward of getting millions of points. But it would be fun to get a quick timed super pops mode. Again, fingers crossed but not holding my breath. I won't be crushed if it doesn't get implemented though, there are bigger fish to fry, so to speak.
....I like the lion's share of the fixes and suggestions so far! I hope Stern is "listening" and willing implement/fix.....or at least entertain our ideas!