You're currently viewing posts by Pinsider Mattyk.
Click here to go back to viewing the entire thread.
Quoted from Jerickso77:I used mostly cool white for the GI. Red in the pops and the upper rollovers. Warm white on the upper playfield.[quoted image]
That looks like mine except I also have cool white in upper playfield. Was the way I got it. Looks like the GI is meant to have cool white based on the art
I will say the customer service I received from Mezel Mods was the best I could have imagined. They forgot to ship the power adapter for the speaker lights, realized it and emailed me right away. Kristin shipped it out immediately. Great communication.
The installation was a breeze and I also added the color dmd. So happy with how they look
Quoted from jardine:So just gave it the once over and an initial light clean. Need to strip and spit and polish because, well, that's what I do with all new to me machines.
I did notice however, a lot of connectors not plugged in.
Can anyone confirm this is normal?? Never seen so many not in use before?!?
[quoted image][quoted image][quoted image][quoted image]
That last picture looks like a 120 VAC that comes off of the power switch. It powers up when game is on. I actually just cut that connector off and wired it to a plug for my lcd mod I just purchased. Video coming
Wondering if anyone finds it somewhat easy to:
1. Shoot the left scoop with a backhand off the left flipper
2. Shoot the right scoop with a shot off the right flipper
3. Get back in the ring
I never make these shots unless it’s an accident.
Quoted from YoJoeNCSU:Tech question for my fellow WWFRR owners:
On the upper playfield, my drop targets have started acting funky. I'll hit one or two, and then the whole batch will reset (even though I didn't knock them all down). The bell will start ringing like crazy and the playfield lights will start going bananas like i'm going into multiball or something. Game still plays, it just seems like it is registering things that aren't happening. And it all seems to start with the upper drop targets. Once I depart the upper playfield it seems to go back to normal in a few seconds. Any ideas? I can try and get a video later if that helps. Thanks!
Try reseating relevant connectors under playfield if they are molex. Does it happen during normal play or when in a certain mode
Quoted from YoJoeNCSU:Thanks - I'll double check the connections in a few. It happens during normal play and during modes...pretty much anytime the upper drop targets are in play. I made a short video - you can see it happening a couple times (it doesn't always do it) in this video.
We’re you working on anything under the playfield before this happened, or did it just start doing it?
Anyone using Pinsound? I think it’s great. I noticed that some legacy sound files do not work. Including several sfx files but not sure is they were just never used in the game. I do t recognize many missing sounds except for a couple.
I do know that the chair bash sound when you go up the left side behind the undertaker targets does not seem to play when I hit the tag button. Anyone know which folder this sound should be in? I assume it would be in sfx but not sure where
Anyone using Pinsound that could help me find where a few legacy sound files are located? I’m looking for the location of the chair shots sound when you hit the ball up behind the undertaker targets, the Macho man theme when you enter a high score, and the sounds it makes when you open the coin door during attract mode
Of all the info found on pinside, there is literally only 3 posts telling us how to get rid of the automatic multi ball on ball 3. And the posts are not easy to find.
Just go into adjustments settings and choose “expand settings.” I think it’s option #12. Find where it asks about tournament play. Switch it from “none” to “IFPA.” Now auto multi ball on ball 3 is disabled.
After you make this change you will only get the same 3 choices for skill shot, and extra ball is turned off.
After switching to IFPA, turn extra balls to anything more than zero, turn the game back to free play, and enable high scores and the pin is immensely better. Now you get faster ball/game times and multi ball feels more like an achievement.
Do this now. It’s like a whole new game.
Quoted from jardine:Good tip...I do think multiball is pretty easy to achieve though. Those 3 shots aren't that difficult.
No doubt. It just changes the strategy up and you won’t see multi ball as often. NOW if someone could update the code to include a normal ball saver, and maybe start either the tag team champions or pandemonium modes as a 2-ball that would be cool. Maybe make the light macho rollover in the left in-lane actually do something. Score more points when “getting back in the ring.” There’s a few things that need tweaking.
Quoted from jardine:HUH?? You've gone to far....haha. You want to make the game harder by removing how easy it is to get mball......but also easier and add a ball saver??
Well there is already a ball saver. You just don’t know when it’s on and off. Could be switch driven or time driven. Who knows? I’d like to see the Wrestle Again light be on while the ball saver is on. You know, like on every other brand?
Quoted from majicman110:Where did you get this? I emailed him through the random pinball site a few days ago and haven't heard back. Doesn't look like you can order thru his site
Try messaging him through pinside. He is Toyotaboy. It may take him a few days to get back to you
Quoted from jardine:Cool. What about the other 2 ramps? Being that, I think, Macho is the top pf'd mode, would that upper kick out to the top pd'f also start a mode?
I’m pretty sure whatever scores a letter will start a mode when you get the O. Think the “hole” on the upper playfield spots a letter, as does each ramp after you collect the wrestler shots in single ball play.
Quoted from majicman110:Got over 2 billion for the first time. Was playing as player 1. Then the game froze during player 2's extra ball buy in countdown so I didn't even get to put in my initials.
This is my first data east. Is game freezing common? Happens about every 50 or 60 games to mine.
Also does anyone with the color dmd have an issue with the rendering for the extra ball buy in? All of the other animations look great except this one.
I have a color dmd but never use the extra ball buy in. Mine does freeze up every once in a while. Only the screen, not the game. I think it’s the 5V connection to the dmd display controller. Usually I just reseat the connection and it goes back to working normal. I’ve even done it during a game. I tried reflowing the solder at the header pins but it still does it every once in a while
I’d say about 70% of the time the ball coming out of the center scoop does not come out clean and fast to the left flipper. Sometimes it takes 2 tries to come out, sometimes it comes out and bangs off the left sling, etc. Is there a fix for this?
Could it be the way the ball is sitting in the switch and getting hung up? Everything is tight under playfield.
Quoted from Mattyk:I’d say about 70% of the time the ball coming out of the center scoop does not come out clean and fast to the left flipper. Sometimes it takes 2 tries to come out, sometimes it comes out and bangs off the left sling, etc. Is there a fix for this?
Could it be the way the ball is sitting in the switch and getting hung up? Everything is tight under playfield.
I fixed this by replacing the plunger. Works 100% all the time now
Quoted from okgrak:I'm using pin sound with my own custom mix. I've posted a video of it in this thread.
I just sent you a message. I have a few folders that aren’t playing the music files. I am using the legacy mix found on Pinsound community and customizing it. Inputting high score music (should be Macho Man theme)and chair bashing mode (chair shot sound effects) is not working. I’m trying to figure out if one of the legacy folders has the incorrect name
Quoted from mad_carl:Just started working on a mix myself. There are a few folders that are confusing...
Here's what I've found based off the provided mix on the pinsound site if anyone else is trying to figure out where to find some of these songs...
Crush theme ~\music\3626560314-shooter_lane
Hacksaw theme ~\music\4123486732-main_play_3_multiball_lit_
Yes! Good post. I figured those out but it took me forever. There are also a number of Pandemonium folders. Some are truly for pandemonium, some are multi ball etc.
Quoted from Gingerbloke:Hi Guys - a quick question about the Upper playfield - after a couple of months - I finally have a playing Royal Rumble OHHHH YEAHH..
How do people hit the kicker/eject on the upper playfield - my upper playfield flippers cant reach it?
I guess the better question is how are your upper playfield flippers adjusted?
Do you reference the small holes in the playfield as a guide?
Flipper height - unlike the lower playfield - the height adjustment is very vague - do you adjust to be just above scraping the playfield?
Any advise would be warmly received...
The flippers should be pointed at the little holes. On the upper playfield, the right flipper will appear a bit low but if it’s pointed at the hole that is the correct angle. If you are still having trouble hitting the kickout try angling the flipper a bit lower
Quoted from Yoko2una:"Hey yo." Joined the club today after what was too long of a wait. Passing on one up in VT a few years ago haunted me until this day.
Now that I'm getting a feel for the game, a few quick questions.
1) What is starting the chair bashing mode?
2) Are modes stackable? Like if I chose 2x Banzai at start, started the Banzai mode, and then started MB, can the left ramp (esp. when the Jackpot) be worth tons?
3) What is the "3 Ball Pand." choice at plunge? Does this only apply to the Pandemonium mode? If so, does it just mean that you get an extra AAB when you get the next ball in, or maybe it starts at 3-Ball instead of having to climb to 2 and then 3? Or is this all something completely different to that mode? [quoted image]
1. Shoot ball up behind undertaker targets
2. Modes are stackable. Not sure if they are when starting multi ball though.
3. Yes pandemonium starts with 3 balls.
If you want to get rid of the auto multi ball on ball three, change to tournament settings. You will also only get the same three choices at plunge and some scoring is different on the upper playfield. But it’s such a better game and makes multi ball feel like the achievement it should be
You're currently viewing posts by Pinsider Mattyk.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/wwfrr-club?tu=Mattyk and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.