(Topic ID: 59628)

WWFRR club

By E_N_3

7 years ago


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  • 1,585 posts
  • 173 Pinsiders participating
  • Latest reply 5 days ago by Yoko2una
  • Topic is favorited by 59 Pinsiders

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There are 1585 posts in this topic. You are on page 32 of 32.
#1551 83 days ago
Quoted from Freeplay40:

I still make them...
[quoted image]

And they are sweet! Satisfied customer here.

#1552 82 days ago
Quoted from swayzewaters:

OHHHHH YEAHHHH!
Just joined the club. Soon will tear down field and dress up etc. need some plastics and ALAS the left ramp (function but would love an upgrade)
Attached are pics of the specific broken plastics, if anyone has them, please reach out!
They are:
- lower left most playfield plastic
- undertaker plastic (woodgrain print) beneath coffin
- and are left ramps ever available? (I’ll keep looking)
Thank you!
[quoted image][quoted image][quoted image]

I have the plastics you need but live in Australia
If you don’t mind paying a bit extra shipping, I can sell them to you

#1553 80 days ago

Just joined the club! Also interested in plastics!

Mine has some DIY plastics on the bottom end from what I’ve seen so far. Lane guides, slings and the outer ling ones near the out lanes and shooter lane. (Red/black)

Anyone point me in the right direction, if they’re available.(doubt it) or have a scan or could take a scan of their originals for me? I’d take a shot at vectorizing and having them cut

#1554 79 days ago

I have a bunch of original though used plastics if anyone needs them

#1555 76 days ago

I’d say about 70% of the time the ball coming out of the center scoop does not come out clean and fast to the left flipper. Sometimes it takes 2 tries to come out, sometimes it comes out and bangs off the left sling, etc. Is there a fix for this?

Could it be the way the ball is sitting in the switch and getting hung up? Everything is tight under playfield.

1 week later
#1556 69 days ago

Anyone have a bulb count? I have color bombed playfield GI I’m looking to replace

#1557 69 days ago
Quoted from Mattyk:

I’d say about 70% of the time the ball coming out of the center scoop does not come out clean and fast to the left flipper. Sometimes it takes 2 tries to come out, sometimes it comes out and bangs off the left sling, etc. Is there a fix for this?
Could it be the way the ball is sitting in the switch and getting hung up? Everything is tight under playfield.

I fixed this by replacing the plunger. Works 100% all the time now

#1558 69 days ago

Is anyone using Pinsound?

#1559 69 days ago
Quoted from Mattyk:

Is anyone using Pinsound?

I'm using pin sound with my own custom mix. I've posted a video of it in this thread.

#1560 69 days ago
Quoted from okgrak:

I'm using pin sound with my own custom mix. I've posted a video of it in this thread.

I just sent you a message. I have a few folders that aren’t playing the music files. I am using the legacy mix found on Pinsound community and customizing it. Inputting high score music (should be Macho Man theme)and chair bashing mode (chair shot sound effects) is not working. I’m trying to figure out if one of the legacy folders has the incorrect name

#1561 68 days ago
Quoted from Mattyk:

I just sent you a message. I have a few folders that aren’t playing the music files. I am using the legacy mix found on Pinsound community and customizing it. Inputting high score music (should be Macho Man theme)and chair bashing mode (chair shot sound effects) is not working. I’m trying to figure out if one of the legacy folders has the incorrect name

Just started working on a mix myself. There are a few folders that are confusing...
Here's what I've found based off the provided mix on the pinsound site if anyone else is trying to figure out where to find some of these songs...

Crush theme ~\music\3626560314-shooter_lane
Hacksaw theme ~\music\4123486732-main_play_3_multiball_lit_

#1562 68 days ago
Quoted from mad_carl:

Just started working on a mix myself. There are a few folders that are confusing...
Here's what I've found based off the provided mix on the pinsound site if anyone else is trying to figure out where to find some of these songs...
Crush theme ~\music\3626560314-shooter_lane
Hacksaw theme ~\music\4123486732-main_play_3_multiball_lit_

Yes! Good post. I figured those out but it took me forever. There are also a number of Pandemonium folders. Some are truly for pandemonium, some are multi ball etc.

#1563 68 days ago

Anyone selling one within a few hours of chicago?

#1564 67 days ago

Hi Guys - a quick question about the Upper playfield - after a couple of months - I finally have a playing Royal Rumble OHHHH YEAHH..

How do people hit the kicker/eject on the upper playfield - my upper playfield flippers cant reach it?

I guess the better question is how are your upper playfield flippers adjusted?
Do you reference the small holes in the playfield as a guide?
Flipper height - unlike the lower playfield - the height adjustment is very vague - do you adjust to be just above scraping the playfield?

Any advise would be warmly received...

#1565 67 days ago
Quoted from Gingerbloke:

Hi Guys - a quick question about the Upper playfield - after a couple of months - I finally have a playing Royal Rumble OHHHH YEAHH..
How do people hit the kicker/eject on the upper playfield - my upper playfield flippers cant reach it?
I guess the better question is how are your upper playfield flippers adjusted?
Do you reference the small holes in the playfield as a guide?
Flipper height - unlike the lower playfield - the height adjustment is very vague - do you adjust to be just above scraping the playfield?
Any advise would be warmly received...

I've owned this machine on three separate occasions. It has basically always been in my collection for the past 8 years in one way or another, two of the machines taht upper playfield saucer was impossible to hit, the other it went in all the time. I couldn't for the life of me figure out the differences or what caused it as all my flippers seemed aligned the same.

#1566 67 days ago

Seems like a lot of interest in Pinsound for this machine lately. I'll be working on V2 of my mix shortly. A few others here have collected some great callouts, and I'll be adding some stereo adjustments to some of the effects.

If anyone has any other suggestions or improvements, send them along. We can crowdsource this.

#1567 67 days ago

I'm torn guys. I have heard some of the pinsound mixes and you guys are truly talented. These mixes sound awesome.
However...
The sound of Data East games is just so nostalgic for me. I know the sound isn't good. But if you asked 10 year old me what pinball sounds like, it is good ole Data East.

#1568 67 days ago
Quoted from Gingerbloke:

Hi Guys - a quick question about the Upper playfield - after a couple of months - I finally have a playing Royal Rumble OHHHH YEAHH..
How do people hit the kicker/eject on the upper playfield - my upper playfield flippers cant reach it?
I guess the better question is how are your upper playfield flippers adjusted?
Do you reference the small holes in the playfield as a guide?
Flipper height - unlike the lower playfield - the height adjustment is very vague - do you adjust to be just above scraping the playfield?
Any advise would be warmly received...

The flippers should be pointed at the little holes. On the upper playfield, the right flipper will appear a bit low but if it’s pointed at the hole that is the correct angle. If you are still having trouble hitting the kickout try angling the flipper a bit lower

#1569 67 days ago
Quoted from majicman110:

I'm torn guys. I have heard some of the pinsound mixes and you guys are truly talented. These mixes sound awesome.
However...
The sound of Data East games is just so nostalgic for me. I know the sound isn't good. But if you asked 10 year old me what pinball sounds like, it is good ole Data East.

While I agree there is a certain level of nostalgia, the machine just comes alive with the high quality mixes. These are still the original tracks from the era, so although its not original to the machine it is very much authentic to the theme. These are exactly how I remember the wrestlers and their themes from the early 90s.

#1570 67 days ago
Quoted from okgrak:

While I agree there is a certain level of nostalgia, the machine just comes alive with the high quality mixes. These are still the original tracks from the era, so although its not original to the machine it is very much authentic to the theme. These are exactly how I remember the wrestlers and their themes from the early 90s.

I agree with everything you are saying. I just love the original sound on its own merit.

#1571 67 days ago
Quoted from okgrak:

Seems like a lot of interest in Pinsound for this machine lately. I'll be working on V2 of my mix shortly. A few others here have collected some great callouts, and I'll be adding some stereo adjustments to some of the effects.
If anyone has any other suggestions or improvements, send them along. We can crowdsource this.

Any good videos of these mixes out there?

#1572 67 days ago
Quoted from Tsskinne:

Any good videos of these mixes out there?

This is my mix:

#1573 67 days ago
Quoted from majicman110:

I'm torn guys. I have heard some of the pinsound mixes and you guys are truly talented. These mixes sound awesome.
However...
The sound of Data East games is just so nostalgic for me. I know the sound isn't good. But if you asked 10 year old me what pinball sounds like, it is good ole Data East.

I feel the same way! I'd love to upgrade to Pinsound and Color DMDs, but I just can't change how the Original looks (besides the backglass) or sounds.

#1574 67 days ago
Quoted from Tsskinne:

I've owned this machine on three separate occasions. It has basically always been in my collection for the past 8 years in one way or another, two of the machines taht upper playfield saucer was impossible to hit, the other it went in all the time. I couldn't for the life of me figure out the differences or what caused it as all my flippers seemed aligned the same.

Ah i see! Yeah watched a couple of you tubes - looks hard.. I might try lowering the right flipper a little - give me a bit more momentum..

#1575 67 days ago
Quoted from Mattyk:

The flippers should be pointed at the little holes. On the upper playfield, the right flipper will appear a bit low but if it’s pointed at the hole that is the correct angle. If you are still having trouble hitting the kickout try angling the flipper a bit lower

Thanks Mattyk . Yeah i have em lined up . I will try angling it lower to see if i get more power..

#1576 64 days ago
Quoted from allsportdvd:

I have a bunch of original though used plastics if anyone needs them

Do you have the undertaker one? With the wood grain pattern? I need that and the one in the far lowest left hand corner that runs along the edge.

#1577 64 days ago
Quoted from allsportdvd:

I have the plastics you need but live in Australia
If you don’t mind paying a bit extra shipping, I can sell them to you

I’m interested DM me if you want to give me the details.

#1578 63 days ago
Quoted from swayzewaters:

I’m interested DM me if you want to give me the details.

I had both those plastics but somebody bought all my Royal Rumble plastics sorry

#1579 63 days ago
Quoted from allsportdvd:

I had both those plastics but somebody bought all my Royal Rumble plastics sorry

Dang it. Should have stayed on top of the thread. Hopefully they’ll come up somewhere again. I think I saw the pics of your mod. Looks amazing.

#1580 59 days ago
Quoted from okgrak:

This is my mix:

That sounds so good! Is it easy to make a pinsound?

#1581 58 days ago
Quoted from okgrak:

This is my mix:

I want this SOOOOO bad. How? When?

1 month later
#1582 9 days ago

"Hey yo." Joined the club today after what was too long of a wait. Passing on one up in VT a few years ago haunted me until this day.

Now that I'm getting a feel for the game, a few quick questions.

1) What is starting the chair bashing mode?
2) Are modes stackable? Like if I chose 2x Banzai at start, started the Banzai mode, and then started MB, can the left ramp (esp. when the Jackpot) be worth tons?
3) What is the "3 Ball Pand." choice at plunge? Does this only apply to the Pandemonium mode? If so, does it just mean that you get an extra AAB when you get the next ball in, or maybe it starts at 3-Ball instead of having to climb to 2 and then 3? Or is this all something completely different to that mode?

It's a Rumble in the Jungle (resized).jpg
#1583 9 days ago
Quoted from Yoko2una:

"Hey yo." Joined the club today after what was too long of a wait. Passing on one up in VT a few years ago haunted me until this day.
Now that I'm getting a feel for the game, a few quick questions.
1) What is starting the chair bashing mode?
2) Are modes stackable? Like if I chose 2x Banzai at start, started the Banzai mode, and then started MB, can the left ramp (esp. when the Jackpot) be worth tons?
3) What is the "3 Ball Pand." choice at plunge? Does this only apply to the Pandemonium mode? If so, does it just mean that you get an extra AAB when you get the next ball in, or maybe it starts at 3-Ball instead of having to climb to 2 and then 3? Or is this all something completely different to that mode? [quoted image]

1. Shoot ball up behind undertaker targets
2. Modes are stackable. Not sure if they are when starting multi ball though.
3. Yes pandemonium starts with 3 balls.

If you want to get rid of the auto multi ball on ball three, change to tournament settings. You will also only get the same three choices at plunge and some scoring is different on the upper playfield. But it’s such a better game and makes multi ball feel like the achievement it should be

#1584 8 days ago
Quoted from Mattyk:

1. Shoot ball up behind undertaker targets
2. Modes are stackable. Not sure if they are when starting multi ball though.
3. Yes pandemonium starts with 3 balls.
If you want to get rid of the auto multi ball on ball three, change to tournament settings. You will also only get the same three choices at plunge and some scoring is different on the upper playfield. But it’s such a better game and makes multi ball feel like the achievement it should be

Multiball kills any running modes.
I also prefer the randomness of the plunge options over the auto Multiball on ball 3. I generally get Multiball before ball 3 anyway

#1585 5 days ago
Quoted from Mattyk:

1. Shoot ball up behind undertaker targets
2. Modes are stackable. Not sure if they are when starting multi ball though.
3. Yes pandemonium starts with 3 balls.
If you want to get rid of the auto multi ball on ball three, change to tournament settings. You will also only get the same three choices at plunge and some scoring is different on the upper playfield. But it’s such a better game and makes multi ball feel like the achievement it should be

After what was around roughly a million plays this weekend, I ended up noticing that some of the plunge options were to enhance mode scoring (Belt Bonus increases Champ. Belt Round...etc.). I also came to an assumption that, as allsportdvd mentioned, modes seemed to be killed off in MB.

Shooting up behind the Taker DEAD targets may be the hardest shot in pinball. Never on purposes. Always hitting the top of the left sling or the D(ead) target. No in between.

There are 1585 posts in this topic. You are on page 32 of 32.

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