(Topic ID: 240130)

Wonka Club - Golden Tickets Inside

By f3honda4me

2 years ago


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Topic Stats

  • 10,134 posts
  • 543 Pinsiders participating
  • Latest reply 2 hours ago by hiker2099
  • Topic is favorited by 227 Pinsiders

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Topic poll

“What edition are you ordering or planning to buy?”

  • Standard 128 votes
    26%
  • Limited Edition 245 votes
    50%
  • Collectors Edition 114 votes
    23%

(487 votes)

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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #149 Deep Dive on features and all that is wonka Posted by pin2d (2 years ago)

Post #150 SDTM video on Wonka - interview with Pat Lawlor and Joe Katz Posted by ZMeny (2 years ago)

Post #160 SDTM gameplay video Posted by ZMeny (2 years ago)

Post #188 Rules Flowchart Posted by f3honda4me (2 years ago)

Post #248 Features Matrix - CE, LE, SE Posted by f3honda4me (2 years ago)

Post #554 Early Stream of a home owner who received their game Posted by Thegeekyhusband (2 years ago)

Post #785 Gobstopper subway VUK not ejecting ball fix Posted by Lermods (2 years ago)

Post #793 Gobstopper subway VUK fix pics for reference Posted by Lermods (2 years ago)

Post #1130 Latest code changelog Posted by LTG (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider mrsiyufy.
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#8204 8 months ago

NIB LE#886 just showed up! 4 legs, 4 feet, 3 nuts - looks like a quick trip to Home Depot.

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#8216 8 months ago

My LE came with 1.33, do I download and install the full version of 1.35 to update ?

#8218 8 months ago

Pinball Pirate has CE’s still.

#8221 8 months ago
Quoted from LTG:

Full Install only. Delta is for 1.34 to 1.35
Back up your settings in case you want to save anything.
LTG : )

Thanks LTG! Went smoothly

#8222 8 months ago

Just installed 1.35 WiFi and I can confirm WiFi is working with the JJP recommended tp-link dongle.

#8232 8 months ago
Quoted from knightgdg:

I used 5mm 12V LED's. On the Factory, I drilled a hole (the same size as the existing smoke/cotton mounting hole) down thru and out the bottom. The hole just needs to be big enough for the wire to go through but small enough that the LED stays at the top. I powered all the LED's from an existing 12V power feeding my Wonkavator Mod (from the Mod Couple). The smoke is just a piece of a cotton ball.

How did you get them to flicker ?

#8247 8 months ago

I’m having an intermittent problem with a ball getting stuck in the back left corner of the game. Under the Wonkavator assembly. I’ll plunge a ball with will hit a pop bumper and shoot back there and gets stuck. Nudging or shaking the game won’t knock it loose. When anther ball plunges it frees the ball. If I lift the playfield while the ball is back there it seems to move freely then comes out after I lower the playfield. Any ideas?

#8265 8 months ago
Quoted from Goyomex:

Having the same issue occasionally. Only thing that frees it is a ball search. Anyone else have a solution?

Pretty sure I just solved the issue On mine. The roll over switch was getting stuck. Lift the playfield and remove the switch, tweak the curve in the metal a little bit if needed and when you put it back check that the switch opens and closes smoothly.

#8292 8 months ago
Quoted from Phbooms:

I just joined the club and was wondering if i can go from 1.33 to 1.35 with the 1.34-1.35 delta code or do i have to do a full install?

Full install.

#8294 8 months ago

I’ve had mine for a week and haven’t noticed the motor being loud at all. I also have POTC and the motor on the spinning disc is much louder than the gob stopper

#8296 8 months ago
Quoted from Phbooms:

Im not even sure its called the gobstopper. Its the spinning disk that you hit the target and it spins to open a hole to lock a ball in. When i looked at the mech under the playfield it seemed like the sound was coming from the 2 plastic gears that it uses. 1 little gear on the motor and 1 big gear on the disk.

You can use white lithium grease.

#8298 8 months ago

I occasionally get a ball stuck under the left corner of the Agustus spinner bracket. Is the correct remedy to bend the bracket slightly up so the ball can pass under the corner of the bracket, or slightly bend it down so hitting the corner of the bracket will reject the shot.

#8320 8 months ago

Just installed the flickering Leds on the smoke stacks.

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1 week later
#8345 7 months ago
Quoted from Rager170:

Can I ask where you got the wonka hat that is sitting on top of the pop bumper? Love it!

https://mezelmods.com/products/willy-wonka-pinball-top-hat

1 week later
#8419 7 months ago
Quoted from Plungerboy:

I’ve seen a ball stuck in the back area a couple times but never when I am playing the game.......still not sure how it’s happening but it seems to be caught in a no mans land under the plastics in the back left corner.

Happened to me when I first got my game. Adjusting the roll over switch in the back left cured it. It was too tight against on side and drop all the way so a slow ball would hang up.

#8420 7 months ago
Quoted from Mrsiyufy:

Happened to me when I first got my game. Adjusting the roll over switch in the back left cured it. It was too tight against one side and drop all the way so a slow ball would hang up.

#8512 7 months ago

I was able to update from 1.35 to 1.37 over WiFi with no issues. Entire process took 3 - 5 minutes.

#8529 7 months ago
Quoted from Rager170:

Why scared to update??
I know there are a handful of people who had issues but im sure there are even more that didnt.
I had no issue at all doing a full install. I backed up my stuff prior, did the install, and then restored the backup.. Super easy.

Received my LE NIB last month. Came with 1.33 did full install of 1.35 with no issues. Updated to 1.37 Via WiFi using the JJP recommended Dongle with no issues.

#8553 7 months ago
Quoted from Vitty:

Anyone got any thoughts? Tried upgrading from 1.34 to 1.37 via the USB upgrade method through the menus and that fails and says no update found. I then tried the full install of 1.37 and the machine never recognizes the USB stick inserted on boot and just boots normal. USB stick lights up when plugged into it. This is also the same USB stick I used to upgrade not long ago to 1.34 via the full install method. I tried two other USB sticks for both methods for 1.37 and same thing happens - nothing.

I think you need to be on 1.35 to use usb to get to 1.37

#8610 7 months ago
Quoted from DeeGor:

If the electrical tape doesn't work out, let me know I'll print one up and send it to you.

Big thanks to DeeGor for the floppy gobstopper switch fix!

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#8618 6 months ago
Quoted from jimbodeanny:

Decided to try to make a better quality video, highlighting some of the animations that are noticeably choppy. I used a direct HDMI capture so the clips in the video are taken straight from the game and unaltered. Hopefully, it illustrates what I'm seeing and people are able to notice it a little more. Then again, maybe it's just normal and something only my OCD is noticing.
I'm hoping others can confirm whether or not the dropped frames in these animations are normal or not. I never noticed it when I had v1.33 installed, but then again maybe it was there and I never noticed.
Best to watch fullscreen at 1080p.

Yes, defiantly noticed a change from 1.35 to 1.37. Nothing that changes the game or the enjoyment of it. Have fun enjoy the game and a when a patch is available install it.

#8626 6 months ago

My left was all the way low and right middle.

2 weeks later
#8729 6 months ago
Quoted from jimbodeanny:

For reference, I documented it here. https://pinside.com/pinball/forum/topic/wonka-v137-update-choppy-animations

Yes, consider yourselves lucky! Not everyone has the OCD eye that I do. I'm glad you don't notice it - I wish I never had.

I don’t notice it either - but maybe because I’m watching the ball and not the monitor.

1 week later
#8770 6 months ago
Quoted from Rager170:

Id disagree with that. The Powder Coating, Invisiglass ($300), Shaker, better Side Art cabinet decal and Backglass Image (Personal Preference), headphone connection with external volume control, High Gloss UV Decals... and then the physical ball lock which adds a bit of a light show.
Maybe its me but all those extras warrant $2k... And the blue powder-coating is beautiful!

I agree. I went back and forth between SE and LE, went with the LE and wish I got the CE. Such a great game.

#8817 6 months ago

The new scoring on the Beta is bonkers!

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#8832 5 months ago
Quoted from SBrothers:

Backing up my high scores would merely carry the beta GC score over to the alpha update. So the problem would persist.

I didn’t back up my scores when going from 1.38 to the Beta and they were still there.

#8841 5 months ago
Quoted from Vitty:

I'd be shocked if the GA release(post-beta) reverts scoring back to how it was. You are safe to upgrade my friend

Now if they would just boost the scoring in POTC the same way...

#8848 5 months ago

I noticed a bug with beta 4. During multiball if you sink 2 balls in the gobstopper hole at the same time they won’t eject back to the shooter lane. The coil never even tries to elect them. Even a ball search won’t fire the coil to eject them. If you manually eject them by opening the coin door and hitting the coil spring manually and resume your game all works as it should. This has happened on more then one game.

#8854 5 months ago

Has anyone else on the beta noticed reduced power to the left flipper?

#8858 5 months ago
Quoted from MLmotorsport:

Yes, I just installed it last night and noticed that right away. Especially a weaker right ramp shot.

As a plus, I was able to sink 19 balls during most secret machine mostly by backhanding them with the weaker flipper. I’ll probably wait for the next full update before I compensate the coil strength.

#8864 5 months ago
Quoted from KevInBuffalo:

If you had increased the power on your flippers before the update and didn’t restore your settings, it likely reverted back to the default power settings. Go into the menu and bump up the power a couple notches and you’ll be good.
The beta also has the new duty cycling for the flipper coils that helps keep them cooler, so they should stay stronger over a longer play session, too.

My flippers have always been at stock power, maybe it’s the duty cycling that is causing the change we are experiencing. But as you said bumping them up should compensate.

#8890 5 months ago
Quoted from MightyRipples:

My game has been stuck on this screen for over an hour, I’ve pressed every button and I can’t get out of the screen and I don’t feel like I should restart it. Any advice?
[quoted image]

Try closing your coin door.

1 week later
#8958 5 months ago

The older JJP games are wide body

Quoted from psexton:

This may seem like an odd comment and I don't mean to bash this game, but it feels "cheap" to me. Meaning it feels "light" as in weight, not heavy/solid construction like the other JJP games. Anyone else feel the same and is there any fix like maybe putting some weights in the cabinet bottom to give it a heavier more premium feel?

3 weeks later
#9045 4 months ago
Quoted from DaddyManD:

People put themselves out there to do nice things for people and send positive messages and there are always haters and people who want to bring people down. Its a shame and I hope he is back too...I purchased my WW CE because of his videos!

Great guy, I purchased POTC and Wonka based on his videos and messaging with him. His guides and PM’s helped me set them up and dial them in. Wish him well, hope he returns!

#9070 4 months ago
Quoted from Rager170:

Ive been thinking for a while that the Wonka and WOZ threads need separate threads about their "issues/problems", like how a lot of other threads have them
While I do agree that I would not be happy with chipping playfields for $10K toys... I also dont want to be hearing about them every time I log onto Pinside...
And aside from that Haters are going to hate. Block out that noise and bring the positive vibes

I agree. I have a Wonka LE and a POTC LE and have been really lucky to have no issues with my playfields YET. Seeing the constant reminders in the club thread of the issues gives me anxiety rather than be able to enjoy my games. Having the issue in a separate thread that we can refer to when and if it eventually happens makes a lot of sense.

#9079 4 months ago
Quoted from inverted1:

So my wonka LE is sometimes stopping play and disabling flippers as if a tilt happened. I have been looking through threads and haven' t found the same situation yet. Anyone have suggestions? I suspect the opto sensors in the trough.

It does this if you beat the Wonkas office mode. It’s a feature of that mode.

#9092 4 months ago
Quoted from paulbaptise:

Pooling around posts, not only slingshots but upper flipper areas as well, also had chipping on wireform underneath wonkavision. Look for proper function of gobstopper hole and ball eject.
Nothing else comes to mind from my experience. My game has been really solid outside of the initial playfield issues.

What did you do to stop your gobstopper floppy switch from getting stuck? That’s the only thing I haven’t been able to dial in.

#9094 4 months ago

I did. They pop off after a few games. Maybe I should try some glue

#9098 4 months ago
Quoted from RobbyIRL5:

post 6820
https://www.thingiverse.com/thing:4675550
This is what I use, works great.

I don’t have a 3D printer can I pay someone who does to print one of these please ?

#9100 4 months ago
Quoted from SuperMas77:

Connections appear to be in place and tight.

Try unplugging the wires and inspecting the connector pins

#9103 4 months ago
Quoted from SuperMas77:

Here's some pics of what I'm looking at.
[quoted image][quoted image][quoted image][quoted image]

Did you Try reversing the cables for the topper and the light strip ?

#9108 4 months ago
Quoted from SuperMas77:

It's a brand new lighting strip from Lermods, just arrived today. Multimeter shows connector has power. Guess I just got a bum strip?? Anything else I should be checking?

Maybe lermods has the positive and negative reversed in the connector. Do you have a 12v source you can use to test the strip ?

#9109 4 months ago
Quoted from SuperMas77:

It's a brand new lighting strip from Lermods, just arrived today. Multimeter shows connector has power. Guess I just got a bum strip?? Anything else I should be checking?

There are other power sources you can use in Wonka also

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#9113 4 months ago
Quoted from paulbaptise:

Pure Imagination my friends!! Pure Imagination. I was only there for a minute or two but I finally made it!

Sweeeet! I got there once also and I drained in under a minute- but what a feeling of accomplishment. Congrats!

#9125 4 months ago
Quoted from Captchaos:

Is the beta update different from the 1.38v listed on JJP's web? If so, how do I get it? Thank

Beta is different than 1.38. First download 1.38 then opt in to the beta from the menu.

#9139 4 months ago
Quoted from TonyScoots:

I am back in the Wonka Club! So happy to upgrade to a CE NIB today. I absolutely love this Pin.
[quoted image][quoted image]

LE owner here- I’m Jelly !

#9148 4 months ago

Where is the best place to grab 12v from for a through light strip ?

#9182 3 months ago
Quoted from paulbaptise:

Anybody own both Wonka and Elvira HOH and can speak to a preference? I'm thinking of listing my Wonka LE for an Elvira but have only been able to play one on location so can't speak to the longevity of the game. I know these opinions would be highly subjective but for those who have owned or do own both it'd be nice to hear your thoughts.
The problem with letting JJPs go is I will most likely not own one again, or be able to afford it a year or two from now. Although this will probably be true for EHOH as well.

My only experience with EHOH. I’ve only payed the one at the Pinball hall of fame and every time I’ve played it something broke or on other trips it was out of service. I wish I could play one that has been dialed in.

#9201 3 months ago
Quoted from DavidCPA:

Got a verified download. Powered off machine and powered on, but still ran 1.38.. suggestions?

Did you manually power it off or did the machine do it on its own?

#9205 3 months ago
Quoted from DavidCPA:

Manually did it. Is it supposed to reset automatically after complete

Got to 100% verified and back to this screen.
[quoted image][quoted image]

Yes, it will reboot on its own

#9206 3 months ago
Quoted from DavidCPA:

Manually did it. Is it supposed to reset automatically after complete

Got to 100% verified and back to this screen.
[quoted image][quoted image]

Is your coin door closed ?

#9207 3 months ago
Quoted from Mrsiyufy:

Is your coin door closed ?

And you need to press the start button on the game

#9267 3 months ago
Quoted from Baba_Booey:

Yes when I went from Beta 6 to 2.0 the high scores were reset back to default

I went from beta 5 to 2.0 and my scores are intact.

#9272 3 months ago

Alright! I just broke 100,000,000 on Wonka at the scoring starts over at 0 and the scoreboard has a broken glass effect. When you launch the ball the player 1 above the score is replaced by a 100M graphic I didn’t capture a pic of.

Sadly this score may not be legit. I feel like random balls might have been launching when I didn’t earn a multi ball. I went in to switch test and banged around and nothing lit up. Is there a better way to check ?

A0332596-04A9-480F-A81F-2340023474AC (resized).jpegFC4E6F6B-1C2F-4EB6-9D4A-622BC417FEE5 (resized).jpeg

#9278 3 months ago
Quoted from paulbaptise:

.

You rolled Wonka?? Thats possible?

I was able to sink 30 balls in most secret machine and my gob stopper switch functioned perfectly with the 3D print you sent me! Collected 4 golden tickets and didn’t even make it to pure imagination this time. So quite a bit more is attainable.

But I feel like extra balls launched when I didn’t earn a multi-ball so I’m trying to figure out why. If that’s the case my score was defiantly aided by the multi balls.

#9292 3 months ago

Here is the cracked display graphic when you go over 100,000,000

AF88DC01-B174-4ED1-9C35-C3995CFCCA1B (resized).jpeg
#9340 3 months ago
Quoted from naf_llabnip:

Upon further review, Mr. McGehee had answered the question about the random balls being launched: solution being to reflow the tough optic board (apparently just a coincidence it started happening with code update). Unfortunate that this seems to be a manufacturing defect, but at least it is fixable and a known issue. I haven't had to reflow solder since I fixed my old PS3 in the oven (spouse was quite puzzled at what the hell I was doing, but it worked).

Both boards or just one side ?

#9343 3 months ago
Quoted from naf_llabnip:

Upon further review, Mr. McGehee had answered the question about the random balls being launched: solution being to reflow the tough optic board (apparently just a coincidence it started happening with code update). Unfortunate that this seems to be a manufacturing defect, but at least it is fixable and a known issue. I haven't had to reflow solder since I fixed my old PS3 in the oven (spouse was quite puzzled at what the hell I was doing, but it worked).

I just reflowed the solder to my opto’s as well mine barely had any visible solder looking thru a magnifying loupe.

#9349 3 months ago
Quoted from naf_llabnip:

Final resolution: JJP confirmed that the random balls are indeed due to a bad "trough jam opto" and needs to be reflowed or replaced (they are backordered but will send one to me at no charge except for shipping). Good support from JJP, plus it confirms everything that the Pinsiders have stated about this issue and how to fix it. Carry on!

Reflow didn’t solve my issue. I contacted JJP support this morning.

#9351 3 months ago
Quoted from naf_llabnip:

Shoot man, I am sorry to hear that. So I could get back up and running quickly, I decided to take a shot at the reflow (per JJP instructions I didn't even need to remove the board), and so far that seems to have solved the issue for me (no random balls in about 5 long games). They should be able to take care of you though, although they did warn me that the trough opto boards are backordered (hence why I decided to take a shot at the reflow). I did add a little solder as well.

Did you just reflow the pins to the LED’s or the entire board ?

#9366 3 months ago
Quoted from daveyvandy:

Before you lower the difficulty, try breaking 100 million. A small surprise is there for you if you do.

That small surprise depends on your settings - you can actually turn it off in the menu.

#9380 3 months ago
Quoted from inverted1:

re-flowing the leds on this board seems to have fixed my issues also. I would get the occasional extra ball from nowhere, and also sudden stop of the game as if it had been tilted. Both of these things were somewhat infrequent, but when I tested the trough, the errors were clear. Cycling balls through, it would often give an error about an "unexpected ball configuration". I was taking balls out of play and when there was only one in the trough it would pretty frequently show phantom indications for 2-3 more balls. There was very little solder on mine also, and it wouldn't re-flow without adding some. Everything seems good now.

I had to add quite a bit of solder to reflow as well. Hoping to have the time to play a few games this weekend to see if it fixed my issues as well.

#9386 3 months ago

I’m still having the random ball issue. I reflowed solder to the through board, checked the wiring multiple times. When I go in to the through test everything looks normal. Banging in the playfield shaking and jiggling the wiring is not showing any faults. Going in to switch test banging around and playing a few balls around is not showing anything either.

Typically if I start a multi ball even a 2 ball multi like slugworth multi all 6 balls launch and keep launching after they drain for several minutes. And random times when no multi ball is earned a few or all balls will randomly launch.

I am in contact with JJP support. But so far the only thing they suggested was reflow solder and check wiring which I’ve done multiple times now.

#9392 3 months ago
Quoted from smalltownguy2:

If you describe the symptom of extra balls being launched during multi-ball and JJP tech support recommends anything less than replacing the trough boards, immediately hang up and call right back. Your trough boards are toast, and should be replaced.

I think I may have figured it out. Support was telling me to reflow the sender board which I did multiple times. I took a shot and reflowed the receiver board as well and I just played my first game without phantom balls being launched in over a month.

#9405 3 months ago
Quoted from SuperMas77:

My Wonkavator is not releasing the balls properly. This has been a new and recurring theme since 2.0 code was updated. Is anyone else having this issue or may it just be coincidence and something else is the culprit??
https://photos.app.goo.gl/pC1raqRKCHWqtyeu6

Maybe try removing the chocolate river mod. Even if it’s not in the way maybe you could see something from that side.

#9410 3 months ago
Quoted from Goyomex:

Thanks Pinballomatic ! That did the trick - powered back up and running fine. Who would of thought a paper clip would be the solution to jump starting my WW!

If you haven’t already- I’d recommend watching the other video’s Butch Peel did for JJP. All are equally great and informative.

#9412 3 months ago
Quoted from SuperMas77:

Hey guys, so I think I got the Elevator Lock Release fixed. I reset the lock release time to factory default of 210 milliseconds. Ran the single ball test and it still struggled a bit, so I removed the chocolate falls mod and jammed my finger in there to manually see if anything was restricting the movement of release coil. In doing so I felt the elevator move (where the balls are locked). This was more on a level plane than being slighted tilted toward the release area. Removed a few screws, repositioned the elevator lock area, retightened screws. Ran several more tests and seemed to work just fine. Played a couple of games to test further and everything is back to normal. I'm wondering if the shaker motor over time is caused the elevator lock area to loosen and code update threw off the lock release setting as well. Appreciate the help and support!

Great news!

#9421 3 months ago
Quoted from Vitty:

[quoted image][quoted image][quoted image]

Thank you for posting this! I got my game NIB in March 2021 before I played my first game I removed the posts replaced with star posts with soft rubber washers below - looked at my game today and one of the Posts started to pool. I removed the soft rubber for slightly larger hard clear washers.

#9422 3 months ago
Quoted from Vitty:

This game is 9 months old from unboxing new. These were not there at unboxing and I took preventative measures to put the rubber and metal washers under the various posts. These developed recently within the last several weeks. I check for them often as I am pretty anal about condition of my games.
It is definitely unfortunate - that said, it does not detract from my enjoyment of the game. It's wonderful!

When I checked my game yesterday I noticed that the one post that had a little bit of pooling was not as tight as the other posts. I’m thinking it got a little loose over time and the play in the post moving back and forth caused the pooling. I had a silicone washer under a star post and replaced the silicone washer with a slightly larger acrylic washer which covered the pooling. I’m thinking that if the post and washer moving is causing the pooling maybe adhesive between the washer and playfield to keep the washer from moving would further prevent pooling. Even if the post is moving a little it’s moving on top of the waster and the part in contact with the playfield is stationary.

#9426 89 days ago

Is everyone else getting over 50% SDTM out of the pop bumpers ? Is there an adjustment to combat this?

#9429 89 days ago
Quoted from zaphX:

Part of the charm of Wonka I'm afraid Exiting the left orbit is a real danger, gotta be ready to slap the machine on the way out.
It still bites me a lot.

Thanks Zaphx! If it’s part of the design and not something out of adjustment then the solution is for me to play better.

#9432 89 days ago
Quoted from FlippinJB:

I'm sure that's fine. Mine does the same thing with lots of messages during start-up. If it says 2.0 in the bottom-right of the screen during test mode, and the game plays without issues, then I think you're good to go.

The errors have been there for the last few updates. I believe they are USB boot related since the WiFi support was added.

2 weeks later
#9536 70 days ago

Hopefully the Mirco playfields didn't some how get even worse...

#9612 66 days ago
Quoted from NightTrain:

I'm still having issues with my Wonka LE after the 2.01 update (although I don't think it's related).
Sometimes it will kick 2 balls and even try to kick 3 balls into the trough. Seems to happen on multiball startup.
Also the flippers will die and the ball will end when there are still 2 balls in multiball.
Slugworth multiball kicks out 5 balls now.....
I check the trough opto boards and the plugs are all nice and tight. The shooter lane switch works fine and registers in test mode.
Any ideas?

Same thing happened to me. I had to reflow solder to the opto boards - both the sender and receiver. I had to add quite a bit of solder. Was a several week back and forth with JJP support to sort it out.

2 weeks later
#9732 52 days ago
Quoted from Rager170:

Sorry, I dont follow what you are saying.
But the fact is, most people dont have pooling issues.

The majority of the games do have some pooling issues- most owners just don’t inspect the games cosmetics that closely or care.

#9737 52 days ago
Quoted from zaphX:And you might buy a used game that looks nice and develops issues later.
This is just smalltownguy2 taking yet another opportunity to beat his playfield drum.

Correct ! I got my NIB Wonka in March 2021 it has a build date of December 2019. So the clear had more than enough time to cure. Before playing my first ball I swapped the slings out to star posts with washers below them and In September 2021 at 68 plays I had pooling.

1 week later
#9784 44 days ago
Quoted from Kwoody51:

I couldn’t imagine how long a 100M+ game would last….
Maybe some day, but maybe never

Both of mine were about 45 min.

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