Quoted from Cgpinhead:
Buffalo pinball twitch not showing anything?
It’s down. Entire building is having issues.
Quoted from bigd1979:
Katie and i are looking fwd to playing wonka... how many will u have? Will it be the le or standard? Regardless looking fwd to it and thanks for providing this .
Quoted from PinballSTAR:
Hello all !
PinballSTAR will be at Allentown Pinfest this weekend Fri May 3 / Sat May 4 in our usual spot with our usual huge booth of everything new to play (and buy !)
We are planning on having the following games in our booth to play or buy at the following prices - if interested in locking something up EMAIL Joe at Sales@PinballSTAR.com :
JERSEY JACK PINBALL -
Willy Wonka SE - factory proto not for sale
Willy Wonka LE - factory proto not for sale
…but of course taking Willy Wonka pre-orders SE 7,500 / LE 9,500 / CE 12,500 - 250 deposits on SE / LEs, 1000 on CEs
Pirates of the Caribbean SE - 1 NIB for sale $ 8,500 (our last one !)
Wizard of Oz Yellow Brick Road - 1 NIB for sale 11,500 (at show so no shipping cost)
INVISIGLASS pre orders being taken to bring to show - email us !
CHICAGO GAMING -
MMR - show game SOLD … but taking $ 250 deposits on later year re-run
AFMR SE - show game 7,300 - 500 show game discount = 6,800 AVAILABLE
…AFMR CEs not at show but in stock and available to ship $ 6,000
MBR SE - show game SOLD
MBR SE - 1 NIB for sale 7,300 (at show so no shipping cost)
…MBR CEs not at show but in stock and available to ship $ 6,000
…MBR LEs - we still have a few pre-orders left to sell $ 8,000 / $ 1,000 deposit
SPOOKY PINBALL -
Alice Cooper's Nightmare Castle - show game SOLD …but NIB $ 6,450 and taking $ 1,000 deposits on pre-orders
AMERICAN PINBALL -
Houdini - show game with art blades - $ 7,100 retail - 600 show discount = 6,500
Houdini - 1 NIB with art blades for sale $ 7,100 - 250 show discount = $ 6,850
Oktoberfest - show game $ 7,400 (may be SOLD - but not firm yet - please email)
P3 / Cosmic Cart Racing - FREE ROCs mini game with every factory order at show ! $ 10,000
Thunderbirds - show game $ 5,000 retail - 500 discount = $ 4,500
Thunderbirds - 1 NIB not at show must be shipped $ 5,000
TEAM PINBALL -
Mafia - show game - Founders Edition # 4 of only 10 made - Retail $ 9,000 - 2,500 show discount = $ 6,500. Only 20 total to be made (if they make the 10 standards previously announced)… Only 2 Mafia in the USA - this is one of them ! Own this collector's rarity !
VP CABS (Virtual Pinball) -
Vertigo - 3 show games $ 4,150 retail - 650 discount (all upgrades for free - upgraded computer and LED buttons) = $ 3,500
Vortex (table top or wall mount version Vertigo)- 1 show game $ 3,150 retail - 650 discount = $ 2,500
Square Head - Gottlieb Add a Ball - decent not great cosmetic condition - works fine nice BG $ 1,500 or best offer - email for pics
(2) Gottlieb Spidermans - projects - will make one nice game some parts missing on each I think but 'should' be complete for 1 game but not 100% sure - $ 1,000 for both or best offer - email for pics.
If you can't make the show and want to take advantage of something above - just EMAIL US and we'll get it done for you - we can ship anything to you !
Frist come first served ! : )
Show info : www.pinfestival.com
Quoted from Gryszzz:
Have this in league tomorrow night. Me and my buddy put about 50 games on it Sat night, but didn't figure out much for strategy.
So...you hit the right ramp to light the modes....but then what?
Need some gameplay tips por fa vor.
To start a mode you are shooting the right lane under the Wonkavision screen, which is a U-turn lane that feeds the saucer. Focus on Gobstopper MB. It's super easy to start. Always shoot from the left flipper and backhand the target, it generally feeds back slowly and safely to your left flipper. Shoot again to lock a ball.
From the right flipper, learn to backhand the captive ball. Lots of points/awards there including the "collect kid" which lights your Kid MB (far most left shot by the left upper flipper). NOTE - Try and collect multiple kids, you get 1 ball per kid collected. Also, don't waste the Kid MB. If it's flashing and you drain, it's NOT lit on the next ball.
Quoted from zaphX:
Question for owners - did you use the left drain post?
I installed the optional post in the empty hole provided for it, but when I put a rubber on it balls got stuck in the midlane.
Curious if I should remove that black "stopper" and try the higher hole, or maybe remove the rubber from the midlane post.
I didn't install mine. Also, I removed the rubber from the midlane because every other ball was getting stuck.
Live stream tonight!!! First State Flippers in conjunction with Delaware Pinball, will be streaming Wonka tonight (7/3) starting around 7pm est. We usually stream for 3-4 hours. So tune in if you have some down time!
Delaware Pinball Twitch Channel: https://www.twitch.tv/delawarepinball/
Just put up my best game. I completed all the jackpot shots for Oompa Loompa.
Factory settings still.
Quoted from JediPimp:
Stupid question but, is the selfie camera (in the backbox) the same one they use to include the player in the Wonka-Vision, or is there an actual camera in the camera toy on the playfield?
Also, has the selfie camera improved at all or is it the same camera?
I’m pretty sure it’s only in the backbox. Looks just like the one in Dialed In.
Improved? Not sure what you are referring to but we have had 2 instances where the camera picked up a taller person in the back ground, and then one instance where the person was trying to throw up a hand sign and it took a picture of their waist.
Quoted from amkoepfer:
Ok cool. I didnt want to dig through 15 pages on the off chance of a fix. Was yours not going to the vuk either? Theres that coil that pushes it to the vuk, and my thought was its that one. How hard is it to fix?
Enter Full Menu-Settings-Coil Settings-Scroll to the very bottom, change both Gobstopper settings to the 20s.
As for the trough, nothing to the left.
Quoted from Blackzarak:
Ok so I just got my Wonka today, and I'm having the same issue I used a stabila torpedo level which is the best in the market and own other pins, but the subway vaulk gets caught just like mention by others it seems it cant reach for some reason I bump up the settings to its max and it searches and eventually hits it I’m pretty bumm out.. should I contact jjp or distributor regarding this issue? I. Pretty wavy but don’t know how to fix this problem. Seems to be common apparently once other members are reporting he same issue also notice my pin looks pretty bad in front of gobbstopper play field insert it looks worn do any other owners have the same condition?
Yes, the insert plastic looks like that on all of them.
Quoted from wesman:
I had some play again last night with my friend, and man...I feel frustrated by this game.
It feels like the pop bumpers are very reject friendly. Like 50% of the time they drain down the middle after a full plunge into the playfield. Then with the ball save engaged, the same chance seems to exist. I felt like I was able to play a ball with a full plunge, a very minimal amount of time.
When I did get the ball in play, I felt many shots would donk posts, and fire the ball back down the middle again.
I am not a good player, but at $1 per game, I felt more punished than rewarded, and am not really interested in playing again until a future freeplay event might occur.
I definitely want to watch the stream tonight, but this game's geometry feels a bit more unfriendly than the other JJP games I've played/own.
The big takeaway on Wonka is never full plunge and never let the auto plunge perform a full plunge for you. Always short plunge to the upper right flipper.
New to JJP games, so not sure if this is something that happens in all the JJP games or not, but we were supposed to setup a 2-player game and the first player only pressed start one time. When they got to ball 3 we realized it was only 1-player. Held in the start button, and it added player 2, with 3 balls. Pretty crazy!
Quoted from RhinoPins:
Anyone else having their spinner getting stuck? Mine is now getting stuck horizontal pretty much every game. Not sure if I bent it or if this is an issue others are having.
Cheers! (wish I could have afforded the LE, but loving the SE!)
I had a spinner issue. After tinkering with it discovered the spinner assembly was getting stuck/caught on the plastics. I just slightly bent the assembly to the left and now the spinner doesn’t touch the plastic.
One of the big mysteries for this game has to be trying to understand why they removed “big points” from the final version of the game. Below is a side by side comparison of a prototype and LN the right is an LE final version.
I had a friend make this custom sticker. $5 shipped if you want one. Perfect? No. Helluva lot better than the big empty clear insert? 100%!
Quoted from mitgrad93:
Just got my Wonka LE on Friday. Set it up on Saturday. It worked great for all of two hours until I got the opto problem that a few people have been reporting (Trough error: All optos active). Now it's essentially unplayable (unless someone has a suggestion on how to work around this failure until JJP sends me a replacement board).
What a huge disappointment. I've been waiting for this machine for months, only to have it crap out after less than 20 games. Hopefully JJP is learning from this failure and will incorporate a check for this failure this into their QA process.[quoted image]
Post a picture of your trough from a flipper point of view.
Quoted from Adipocere:
“Big Points” is a random computer award, which you get from the Wonkavision shot. Doesn’t make sense to have it there anymore.
Actually it does. The Wonka hat insert (when Scrumdidillyumptious is qualified), flashes so you can collect “big points”. The insert also strobes whenever the shot is lit for major scoring opportunities. So I think Big Points actually makes sense.
Quoted from VividPsychosis:
I’d bet that many of you Are experiencing it but don’t realize it. That diverter diverts more often than you think. There are 2 issues right now that happen frequently, 1. The ball goes up the ramp fast and goes past the diverter before it even goes down and so you don’t even realize it should be diverted. And 2. The ball bounces against the diverter and then comes back down but the diverter has since gone back up.
This has happened on every wonka in my area including my own. I average 3-4 million a game. I know the rules very well and know exactly when it should be diverting and when it misses.
This is happening on my day 1 SE. Where do we need to report this?
Quoted from Lermods:
I don’t think it’s occurring on my game, but when is the diverter supposed to come down? I know it comes down when super lock is lit. I think during Oompa Loompa odyssey, but when else so I can look for it.
It should also divert when you light the spinner candy bars I believe.
Quoted from Pitch37:
Wonkavision not working since unboxing yesterday evening. Nothin obvious HDMI plugged in to screen and in back box. Everything looks fine but has never come on. Any recommendations? It looked like others have had issues due to unplugging in transit was curious what else people have found?
Here is what the connections look like.
Quoted from Lermods:
Wonkavators will be back in stock the week of 8/26. If you are interested, please let me know and we will add you to the list. No payment needed until we are ready to ship. Oh, and these will fit on the LE and CE as the same empty space behind the center ramp exists.
Add me please.
Quoted from Bowlingpin:
I understand the optional post on the left outlane.. But whats the purpose of the hole above it(with black plug)? Play field manufacturer messed up?
From the guy who wrote the rules:
“The way it came is the way its intended. No post in place in either position. I will add I personally prefer the plug to be removed entirely but I will caution with it not there a small possibility of a ball trap exists. Its fairly easily nudged out if it happens though.”
Quoted from Bowlingpin:
While I agree, and prefer my games set up tough. But let’s be honest, the guy who “wrote the rules” didn’t design the game, did he?
Similar to the Bally/TZ history and as an owner of a early production one (with pop holes/plugs). Will JJP have the newer playfields without the holes? As someone who enjoys the game- I hope so, atleast the top one(seems to be incorrect)
He stated the way it ships is the way it was intended. Not his personal preference, but the way it was designed by Pat.
Quoted from jlatko:
This is silly, but... Where is the USB port? JJP Support says: To locate the USB port, open the coin door and look towards the end of the the coin box. The USB port is attached to the back horizontal wooden support just to the left of the coin box.
But I still can't find it. Thanks!
It may have fell behind the coin box or on the other side of the wood divider. It’s cable tied to the side of the cabinet. It’s a USB extender cable.
Quoted from zaphX:
To that end...anyone manage to get 3 golden tickets yet?
This game is pretty extreme in terms of difficulty to me. The new firmware that fixes the diverter screws the player with the autoplunge into the pops!
You can adjust the auto-plunge coil so that it auto-plunges in or near the right scoop. This is the way to go. I turned my down to like 12 or 13.
Quoted from smalltownguy2:
I had to change my auto-plunger coil strength back up to 20, it was really clogging things up during multi-balls. Bummer. Now I'm back in the pops again.
I experienced this as well. So for now what I did was turned it up to 24, so far so good. At least it goes into the pops for some action before draining, whereas before the ball was auto-plunging cleanly through the pops SDTM.
Just got my Wonkavator in the mail. 20 minutes to install. Besides the “Big Points” mood this is the next best mod to have.
Quoted from dluth:
Has anyone actually been able to remove that black plug? If it’s like the one in the goody bag it’s a screw, but how would one screw it out?
Pretty sure it’s not a screw. You have to lift the PF and then from the underside use a small screwdriver or something to push out the insert.
Quoted from smalltownguy2:
Can anyone confirm the number of balls you are supposed to get in each type of multiball again? I'm worried about whether or not my trough boards might be malfunctioning again.
Slugworth is how many? 2? 3?
-wonka owner #08742206, play field #105, clear coat case #5107
Slug = 2
Gobstopper = 3
Wonkavator = 3
Kid = 1 ball PLUS 1 additional ball for each kid collected. So a max of 6 balls.
So if you are experiencing issues, it’s because your trough boards need to be replaced. CALL, don’t email. Get the parts shipped to you and you will be on your merry way.
Quoted from Flipper_McGavin:
Do the majority of Wonka players leave the posts removed that are between the flippers and on the drain chute in the far left, or are they supposed to be installed? I want to play and achieve high scores as how it was intended. Jersey Jack left them off when unpacking my LE, so i am assuming that is how they want you to play the game?
Per Jersey Jack employee who coded the machine, no posts.
Got an issue I’m unable to resolve. Randomly my Gobstopper VUK will just fire, usually once it starts, it will then continue to randomly fire every minute or so. No pattern. In fact sometimes it will randomly fire even if I never hit the Gobstopper lock. I’ve checked all connections and can’t see anything amiss. Also, everything works as intended in test mode. Thoughts?
Quoted from Lermods:
Just make sure the are all seated properly. I was thinking they may not be and the vibration during game play was causing them to trigger and the coil to fire. Maybe vuk switch is having an issue?
Maybe I’m overlooking something. The wires going to the VUK, appear to be directly connected? They don’t seem like they can be unplugged or “reseated”.
In addition to the VUK coil randomly going off, the subway coil will also randomly start firing, just on a more quicker interval like every second. I’ve attached a YouTube video that shows the game on, and PF lifted enough to record the coil firing.
Quoted from zaphX:
I think 1.25 has a bug with the magnet.
When I shoot the Kid shot empty, it doesn't grab with the magnet, instead dropping it immediately back (and even launching it at times with the tap-tap animation!)
When the diverter puts the ball on the magnet, it sticks just fine.
This appears to be new to 1.25, anyone else?
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