(Topic ID: 240130)

Wonka Club - Golden Tickets Inside


By f3honda4me

1 year ago



Topic Stats

  • 5,313 posts
  • 358 Pinsiders participating
  • Latest reply 1 day ago by pinpin8990
  • Topic is favorited by 147 Pinsiders

You

Topic poll

“What edition are you ordering or planning to buy?”

  • Standard 97 votes
    26%
  • Limited Edition 197 votes
    53%
  • Collectors Edition 79 votes
    21%

(373 votes)

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 5313 posts in this topic. You are on page 73 of 107.
#3601 5 months ago
Quoted from zaphX:

Nudge more!

May not have the tilt bob in ... I can't tell you how man times I went to purchase a pin and no tilt was in.

#3602 5 months ago

Early Christmas present!

35BB8036-10BD-40DB-832A-CE717F2A2FF0 (resized).jpeg470875F6-4CE5-421C-9F38-758B84E42944 (resized).jpeg5C565E67-757D-40AF-A756-2950871C7EEB (resized).jpeg5CD5C9BB-20EF-4442-8C10-BC01E9E64D4C (resized).jpegAAA2D5F4-23D7-4586-B66C-EB9A4DA731C3 (resized).jpegD713D537-2CAA-4FDB-AD18-05B5FCB4CD11 (resized).jpegE5526488-8597-4E4A-ADC3-C4275F970714 (resized).jpeg
#3603 5 months ago

The thickness of that topper's plastic is good, I was thinking these would be much thinner. I like the artwork.

#3604 5 months ago
Quoted from Max_Badazz:

Not to derail the Wonka thread, but here's the pic. To keep with the theme of Wonka, I have not had any playfield chipping on my LE. There is some pooling but the playfield has held up so far with quite a few hundred games on it. I totally stink at the game as my high score is only 4.1M[quoted image]

Wow, that is one nasty chip....sucks

#3605 5 months ago
Quoted from Gumby510:

I keep getting my tilt bob switch stuck to open. If I move it a bit it will reset. Anything I can do or adjust to keep this from happening? Thanks

Turn off the tech alert red dot and warning at power up.

Then ignore it. You'll only see it when you hit the enter diagnostic button, and you know it isn't an important error.

LTG : )

#3606 5 months ago
Quoted from Flipper_McGavin:

The thickness of that topper's plastic is good, I was thinking these would be much thinner. I like the artwork.

I agree. it’s very heavy and sturdy. The black back plate is stamped steel, not molded plastic

#3607 5 months ago

Hi All

Was playing Wonka, first time I lite the Super Lock. - No balls in lock.
Make the spinner shot - ball is kicked up, lock ball 1 animation- ball rolls down and then released straight away!?

Anyone else have this? I will look at it tomorrow, but just checking to see if anyone else has had this problem?

Thanks

#3608 5 months ago
Quoted from zaphX:

Nudge more!

It’s hard this dam game is heavy as hell haha

#3609 5 months ago
Quoted from Pinhead1982:

Hi All
Was playing Wonka, first time I lite the Super Lock. - No balls in lock.
Make the spinner shot - ball is kicked up, lock ball 1 animation- ball rolls down and then released straight away!?
Anyone else have this? I will look at it tomorrow, but just checking to see if anyone else has had this problem?
Thanks

Anyone?

#3610 5 months ago

There is an adjustment in the menu that can affect behaviour of the super lock, shared vs virtual, though I was under the impression the default behaviour was shared so the balls should remain locked - they do in mine and I haven't changed the settings. Do they roll straight through, or does it lock the ball and then release?

#3611 5 months ago

Installed the LE topper today. very nice

6C22918C-95DD-4F22-89FA-4C44175CA631 (resized).jpeg18FA86D3-91AF-49B7-8FFD-0A0680E5D192 (resized).jpeg21A06122-0994-45A4-A969-A8418D198A4C (resized).jpegEE838D95-E8EE-4FCB-9342-9B858819867A (resized).jpeg
#3612 5 months ago
Quoted from Seatmandan:

Installed the LE topper today. very nice[quoted image][quoted image][quoted image][quoted image]

Such a shame they abandoned the real animated topper for the CE. I wonder if it was mechanical issues or licensing approvals that killed it?

#3613 5 months ago

well, I can tell you the topper settings in the game menu will NOT turn down the brightness even when you set it to. seems to be non dimmable LEDs in it

#3614 5 months ago
Quoted from slippifishi:

There is an adjustment in the menu that can affect behaviour of the super lock, shared vs virtual, though I was under the impression the default behaviour was shared so the balls should remain locked - they do in mine and I haven't changed the settings. Do they roll straight through, or does it lock the ball and then release?

The lock released the ball. Will have a look in settings. Thanks Slippi

#3615 5 months ago
Quoted from Seatmandan:

well, I can tell you the topper settings in the game menu will NOT turn down the brightness even when you set it to. seems to be non dimmable LEDs in it

Likely a software oversight. I'd tell JJP via support, but chances are they already know.

#3616 5 months ago
Quoted from Pinhead1982:

Hi All
Was playing Wonka, first time I lite the Super Lock. - No balls in lock.
Make the spinner shot - ball is kicked up, lock ball 1 animation- ball rolls down and then released straight away!?
Anyone else have this? I will look
at it tomorrow, but just checking to see if anyone else has had this problem?
Thanks

I had the same issue on a NIB one we recently received. Easy fix, somehow by default in the settings Super Lock was set to “virtual lock” meaning that it counts but does not store the balls in the Wonkavator assy. Just change the setting to store the balls and you should be good to go.

#3617 5 months ago
Quoted from vireland:

Likely a software oversight. I'd tell JJP via support, but chances are they already know.

Thanks!!! I just set it to be off while in attract mode, and on during game play.

EDIT: Just wanted to note that I am running 1.32LE

#3618 5 months ago

What i don't like, why they penetrate the theme with so many Willy Wonkas?
Why again a Willy for the topper, he is 20 cm far away on the backglass.
Why not the Wonkatania for example with the passengers inside only.
Same shit with the sideart of the CE. Do they have Willy clones?
There are a lot of other unique elements in the movie. I don't get it.

#3619 5 months ago
Quoted from waynetrane:

What i don't like, why they penetrate the theme with so many Willy Wonkas?
Why again a Willy for the topper, he is 20 cm far away on the backglass.
Why not the Wonkatania for example with the passengers inside only.
Same shit with the sideart of the CE. Do they have Willy clones?
There are a lot of other unique elements in the movie. I don't get it.

An animated Wonkatania was supposedly the original topper for the CE, but there was some problem and it was canned after a long delay.

#3620 5 months ago
Quoted from waynetrane:

What i don't like, why they penetrate the theme with so many Willy Wonkas?
Why again a Willy for the topper, he is 20 cm far away on the backglass.
Why not the Wonkatania for example with the passengers inside only.
Same shit with the sideart of the CE. Do they have Willy clones?
There are a lot of other unique elements in the movie. I don't get it.

I think they are also trying to avoid people thinking that it is the Willy Wonka with Johnny Depp in it. Seriously that's the first question my sister asked when I told her I got a Willy Wonka pinball machine: is it the good movie or the bad movie? Gene Wilder's face answers that question.

#3621 5 months ago

Hi All

My buddy got his LE - today turned it on and nothing- no screen or lights - boards look OK- no fuses gone.. ltg could use your expertise on this one

#3622 5 months ago
Quoted from Pinhead1982:

Hi All
My buddy got his LE - today turned it on and nothing- no screen or lights - boards look OK- no fuses gone.. ltg could use your expertise on this one

Are the red lights next to the fuses in the area below the CPU box in the backbox lit? If yes, then you need to kickstart the motherboard. Instructions here:
https://pinside.com/pinball/forum/topic/jjpirates-of-the-caribbean-troubleshooting-tips-issues/page/47#post-5329186

If they are NOT lit (i.e. no indicator lights at all on the machine in the backbox or cpu box), check the plug to the machine to make sure it's inserted all the way.

#3623 5 months ago
AA4304AA-AE5C-4FFE-BEE3-FF643F6C6C25 (resized).jpeg
#3624 5 months ago

Lights are all on.

How do you kick-start the PC?

Thanks

#3625 5 months ago
Quoted from Pinhead1982:

[quoted image]

You need to kickstart the motherboard. The boot on power glitched/failed.

#3626 5 months ago
Quoted from Pinhead1982:

Lights are all on.
How do you kick-start the PC?
Thanks

Instructions here:
https://pinside.com/pinball/forum/topic/jjpirates-of-the-caribbean-troubleshooting-tips-issues/page/47#post-5329186

While you're in there, since you have to figure out what motherboard you have to find the right jumper pins, report back what motherboard you have in your Wonka. It seems that JJP is transitioning motherboards again in their machines and are using H310A now.

It won't help you today (you'll have to do it manually), but I made a breakout box mod that makes it much easier to recover from this situation you might want to look at for the future:
https://pinside.com/pinball/market/shops/1170-pin-monk/03111-power-cmos-kicktap
(use pinmonk.com for international ordering)

#3627 5 months ago

Thanks game now working.

Not sure what board it is as not there, will ask thanks for the help

-1
#3628 5 months ago
Quoted from vireland:

An animated Wonkatania was supposedly the original topper for the CE, but there was some problem and it was canned after a long delay.

We all know that already, sorry that was not the question.

daveyvandy: good argument, but then 1 Willy on the front, 1 on each side, one on the PF and 1 on the backglass should be enough to make it clear.

#3629 5 months ago
Quoted from waynetrane:

We all know that already, sorry that was not the question.
daveyvandy: good argument, but then 1 Willy on the front, 1 on each side, one on the PF and 1 on the backglass should be enough to make it clear.

That’s a lot of willy’s. I’m sure there is a pun in there somewhere......

#3630 5 months ago
Quoted from waynetrane:

We all know that already, sorry that was not the question.
daveyvandy: good argument, but then 1 Willy on the front, 1 on each side, one on the PF and 1 on the backglass should be enough to make it clear.

Ha, maybe licensed use of Gene Wilder's image was really expensive and JJP wants to get a lot of mileage out of it! Also, I just have the SE and there is no Gene Wilder on the back glass so maybe it would not be so redundant on mine.

#3631 5 months ago
Quoted from daveyvandy:

Ha, maybe licensed use of Gene Wilder's image was really expensive and JJP wants to get a lot of mileage out of it! Also, I just have the SE and there is no Gene Wilder on the back glass so maybe it would not be so redundant on mine.

I also have a SE and would love to have that topper,if anybody wants to get me a Christmas present?

#3632 5 months ago

Anyone ever see this, game is off but my coindoor lights are still on? What's weirder is Elvira is next to Wonka and when i turn Elvira off the lights go off. Its like Wonka is somehow drawing power from Elvira. The games are plugged into different circuits too.
IMG_20191223_215217 (resized).jpg

#3633 5 months ago
Quoted from Lermods:

Anyone ever see this, game is off but my coindoor lights are still on? What's weirder is Elvira is next to Wonka and when i turn Elvira off the lights go off. Its like Wonka is somehow drawing power from Elvira. The games are plugged into different circuits too.
[quoted image]

Wonka is mad that you sold Pirates. Elvira is helping him get through it. It will be better tomorrow.

#3634 5 months ago
Quoted from Lermods:

Anyone ever see this, game is off but my coindoor lights are still on? What's weirder is Elvira is next to Wonka and when i turn Elvira off the lights go off. Its like Wonka is somehow drawing power from Elvira. The games are plugged into different circuits too.
[quoted image]

Sharing anything? External Sub? Amplifier?

#3635 5 months ago

On my Willy Wonka Limited Edition, I have version 01.14 installed. From my understanding I need to not to a delta update but a full update. I tried doing it with the Willy Wonka Full Install 1.31, using the unetbootin. I'm on a Mac. Once I do exactly as it says, and I put the USB into the Willy Wonka machine, I turn it on and it just turns on the game like normal. I've spent the last 6 hours on this and I am beyond frustrated with it, anything I'm doing wrong? Do I need to name the thumbdrive something? Any help would be huge.

#3636 5 months ago
Quoted from Devinsupertramp:

On my Willy Wonka Limited Edition, I have version 01.14 installed. From my understanding I need to not to a delta update but a full update. I tried doing it with the Willy Wonka Full Install 1.31, using the unetbootin. I'm on a Mac. Once I do exactly as it says, and I put the USB into the Willy Wonka machine, I turn it on and it just turns on the game like normal. I've spent the last 6 hours on this and I am beyond frustrated with it, anything I'm doing wrong? Do I need to name the thumbdrive something? Any help would be huge.

So if you look at the root of the USB you made with unetbootin, what are the files/folders you see? There should just be a handful visible in the root.

Also, what size/brand USB drive is it?

#3637 5 months ago
Quoted from Devinsupertramp:

On my Willy Wonka Limited Edition, I have version 01.14 installed. From my understanding I need to not to a delta update but a full update. I tried doing it with the Willy Wonka Full Install 1.31, using the unetbootin. I'm on a Mac. Once I do exactly as it says, and I put the USB into the Willy Wonka machine, I turn it on and it just turns on the game like normal. I've spent the last 6 hours on this and I am beyond frustrated with it, anything I'm doing wrong? Do I need to name the thumbdrive something? Any help would be huge.

Try this method for macs instead (from jjp beta group)

Step 1
-- Download the full install .iso file

Step 2
-- Start Disk Utility in Applications/Utilities,
or type "disk utility" into the spotlight search bar (magnifying glass in upper right of screen)
-- If needed, click on "View - Show All Devices" to see all of the devices and their volumes on the left side.

Step 3
-- Insert USB stick, and once it appears in the sidebar of Disk Utility, highlight the device name, not the volume name.
-- Click "Erase" button and set the format to "MS-DOS(FAT)" using scheme "Master Boot Record" with name "JJPUSB"
-- Click "Erase" to start the formatting process.

Step 4
-- Double-click the previously downloaded .iso image file from Step 1
-- This should mount the iso file and open a Finder window showing its contents

Step 5
-- Open another Finder window and on the left side click on the name of the USB stick you formatted in Step 3,
which should show a blank window because there are no files on it yet.

Step 6
-- Select all of the files in the iso file Finder window from Step 4, and drag them into the empty Finder window
from Step 5. This will take some time (20-30 minutes) to complete.

Step 7
-- Once the copy is complete, click on the little "eject" triangles next to the iso image name and the USB stick name
on the left of a Finder window.
-- Once the names disappear from the Finder window, remove the USB stick from the computer.

Step 8
-- Use the USB stick to install the new version in your game, etc.

#3638 5 months ago

Are there really special / bespoke callouts and sounds only in the CE edition?

If so what sort of things are we talking about?

#3639 5 months ago

I just tried your advice, and it worked perfect. THANK YOU! Wish i wouldn't have spent 6 hours trying to figure this out on my own and just come here. Thank you again for saving me so much headache!

- Devin

Quoted from KingPinGames:

Try this method for macs instead (from jjp beta group)
Step 1
-- Download the full install .iso file
Step 2
-- Start Disk Utility in Applications/Utilities,
or type "disk utility" into the spotlight search bar (magnifying glass in upper right of screen)
-- If needed, click on "View - Show All Devices" to see all of the devices and their volumes on the left side.
Step 3
-- Insert USB stick, and once it appears in the sidebar of Disk Utility, highlight the device name, not the volume name.
-- Click "Erase" button and set the format to "MS-DOS(FAT)" using scheme "Master Boot Record" with name "JJPUSB"
-- Click "Erase" to start the formatting process.
Step 4
-- Double-click the previously downloaded .iso image file from Step 1
-- This should mount the iso file and open a Finder window showing its contents
Step 5
-- Open another Finder window and on the left side click on the name of the USB stick you formatted in Step 3,
which should show a blank window because there are no files on it yet.
Step 6
-- Select all of the files in the iso file Finder window from Step 4, and drag them into the empty Finder window
from Step 5. This will take some time (20-30 minutes) to complete.
Step 7
-- Once the copy is complete, click on the little "eject" triangles next to the iso image name and the USB stick name
on the left of a Finder window.
-- Once the names disappear from the Finder window, remove the USB stick from the computer.
Step 8
-- Use the USB stick to install the new version in your game, etc.

#3640 5 months ago
Quoted from vireland:

Sharing anything? External Sub? Amplifier?

Polk External sub. I disconnected wonka from it and the lights went off. Why would that happen? Never seen it before with other games.

Could it be I have wires on the speaker terminals reversed? Wonka is obvious as positive is marked red on the cabinet sub. But Elvira isn’t marked. I have negative hooked to the yellow wire with a black stripe.

#3641 5 months ago
Quoted from Lermods:

Polk External sub. I disconnected wonka from it and the lights went off. Why would that happen? Never seen it before with other games.
Could it be I have wires on the speaker terminals reversed? Wonka is obvious as positive is marked red on the cabinet sub. But Elvira isn’t marked. I have negative hooked to the yellow wire with a black stripe.

It was the first possibility I thought of when you said shutting off the adjacent machine affected it. Definitely some kind of wiring issue, then.

So you're using the Stern cabinet woofer leads to go to the sub? That's not ideal. You can make a sub-out lead that is specifically for subwoofers if you have the right revision of CPU board (not all the Spike boards have it). What's the model of CPU board in Elvira?

#3642 5 months ago
Quoted from Gumby510:

It was mentioned above the slings are 2 1/2 in and I assume the flipper rubber is the same standard size. I ordered some slings, flipper rubber and extra balls from Titan.

Are they 2" or 2.5" for the slings? The titan database says 2" but this post says 2.5?

Thanks,
Jeff

#3643 5 months ago
Quoted from jeffro01:

Are they 2" or 2.5" for the slings? The titan database says 2" but this post says 2.5?
Thanks,
Jeff

Ya I ordered both sizes and the slings look 2.5 I have not taken them off yet to compare. Wish we could get a list going of what sizes go where as the owners manual is not available yet.

#3644 5 months ago
Quoted from vireland:

It was the first possibility I thought of when you said shutting off the adjacent machine affected it. Definitely some kind of wiring issue, then.
So you're using the Stern cabinet woofer leads to go to the sub? That's not ideal. You can make a sub-out lead that is specifically for subwoofers if you have the right revision of CPU board (not all the Spike boards have it). What's the model of CPU board in Elvira?

Not sure of the cpu model, but it’s the first time I’ve ever seen this. Yes, using alligator clips, I clip to the cabinet speaker terminals and run them to the external sub, same as I do for every game I’ve ever owned. I reversed the leads on the cabinet sub and it still happened. I have external subs for all my games, 2 to each sub, and never had an issue like this. I went ahead and ordered the pinnovators sub hook up for spike games, which I believe will address the issue. The sound improves when I have Elvira on the sub so I’m pretty sure my hookup is correct, just not clear why voltage would leak through. Pretty odd.

#3645 5 months ago
Quoted from Gumby510:

Ya I ordered both sizes and the slings look 2.5 I have not taken them off yet to compare. Wish we could get a list going of what sizes go where as the owners manual is not available yet.

That's what I ended up doing as well... Thanks!

Jeff

#3646 5 months ago
Quoted from Lermods:

Not sure of the cpu model, but it’s the first time I’ve ever seen this. Yes, using alligator clips, I clip to the cabinet speaker terminals and run them to the external sub, same as I do for every game I’ve ever owned. I reversed the leads on the cabinet sub and it still happened. I have external subs for all my games, 2 to each sub, and never had an issue like this. I went ahead and ordered the pinnovators sub hook up for spike games, which I believe will address the issue. The sound improves when I have Elvira on the sub so I’m pretty sure my hookup is correct, just not clear why voltage would leak through. Pretty odd.

Using sub out (you can make your own cable if you have a CPU that supports it - the number is screened at the bottom of the board) will give you cleaner sub sound since it just sends the sub bass and not the normal bass that goes to a cabinet speaker.

#3647 5 months ago

I keep getting an elevator diverter malfunction and when I test the coils it seems to be working fine. I haven’t reached the point in the game to use it but it does keep warning me of the malfunction every time I turn the game on. Anyone see this and have a way to trouble shoot it?

#3648 5 months ago
Quoted from DJNOEL30:

I keep getting an elevator diverter malfunction and when I test the coils it seems to be working fine. I haven’t reached the point in the game to use it but it does keep warning me of the malfunction every time I turn the game on. Anyone see this and have a way to trouble shoot it?

You answered your own question. If you don't achieve the feature in x number of balls, the software thinks there may be a problem preventing it from working and wants you to check it. Ignore it.

#3649 5 months ago
Quoted from vireland:

You answered your own question. If you don't achieve the feature in x number of balls, the software thinks there may be a problem preventing it from working and wants you to check it. Ignore it.

Ok thanks

#3650 5 months ago
Quoted from DJNOEL30:

but it does keep warning me of the malfunction every time I turn the game on.

You can turn that off.

Then only see errors when you open the coin door and hit the enter button.

LTG : )

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