My flippers were feeling a slight bit weaker (we now have over 4000 plays) so I changed out the coil sleeves. WOW what an improvement!
What is the normally recommended service interval to change these things out?
My flippers were feeling a slight bit weaker (we now have over 4000 plays) so I changed out the coil sleeves. WOW what an improvement!
What is the normally recommended service interval to change these things out?
Quoted from Lermods:Just updated the code to 1.25 and played a few games. I believe I noticed a few new scenes with speech, including at the factory gates and entering the factory. I do hate the ball going sdtm from the pops, very cheap drain. I’ll have to see if I can fix that, maybe a thicker rubber on the post above the gob stopper to deflect it.
I’ve been pondering about this too. Too cheap.. I’ve had multiballs end before I could even get a flipper to them because of this
Thicker rubber, on that post , or even thinking of mounting an extra post upside down onto the black metal secret machine bracket . I’ll slowmo film some exits to see exactly where the issue lies. Happy to tighten up that orbit a little to fix it
Quoted from zaphX:My flippers were feeling a slight bit weaker (we now have over 4000 plays) so I changed out the coil sleeves. WOW what an improvement!
What is the normally recommended service interval to change these things out?
What size sleeves are they? Might have to do this as well as I have noticed my flippers getting weak ~2000 plays.
Quoted from SDpinballer:I noticed this on mine too when first got it a couple weeks ago. Took the sling rubbers of and put them back on. Fixed the shotgunning issue without having to adjust the leaf gaps.
Tweaking my sling rubbers seems to have cured my issue...for now at least. Thanks. I'll still invest in the leaf switch adjustment tool for future tweaks (this is my first pin, so I'm still building my arsenal of tools).
Quoted from RhinoPins:What size sleeves are they? Might have to do this as well as I have noticed my flippers getting weak ~2000 plays.
In a pinch you can remove them, clean them with alcohol and reinstall. But they are really best replaced outright.
Flipper sleeves: https://www.marcospecialties.com/pinball-parts/03-7066-5
There are different sizes for other coils and VUKs too.
I looked up the sizes in the POTC manual and bought 25 of each so I have plenty on hand.
Quoted from crobby:Tweaking my sling rubbers seems to have cured my issue...for now at least. Thanks. I'll still invest in the leaf switch adjustment tool for future tweaks (this is my first pin, so I'm still building my arsenal of tools).
I highly recommend Butch Peel's "Tools of the Trade" video:
I also keep several parts on hand: full sets of rubbers, shooter tips, flipper return springs and (now) coil sleeves.
The update took all of 20 seconds to install so wondering if I did something wrong. How do I find out which version is installed?
Quoted from adamross:The update took all of 20 seconds to install so wondering if I did something wrong. How do I find out which version is installed?
I believe you can see it in the service menus. It's also listed on bootup.
Alrighty then.. the cheap pop exit drains
Took the gobstopper assembly out , and am using the black base plate ( its painted stainless steel) as a holder for an upside down mounted mini post
Required drilling a hole, in my case a slotted one to test different post positions . Closest to the secret machine didnt change much, the current position is a real game changer , for me at least... post has some spacing/mount rubbers to soften direct blows .
Seems that the most right pop directly behind the gobstopper hole , can fire the ball at the orbit entry plate on the left, causing it to bounce stdm all so often. Mounting the post has stopped this, surprisingly having tightened the shot, I am not finding the left orbit harder to shoot through. Its behind the gobstopper target plate also, so no benefits there either.
Its maybe not as intended but its a fair trade off in my opinion to the cheap drains.
Easy fix for anyone willing to do some work
15C686A2-F3F6-43C8-A045-704B6E55F419 (resized).jpeg7E92476D-5EFA-4EB7-8C43-E748A85BF509 (resized).jpegQuoted from steigerpijp:Alrighty then.. the cheap pop exit drains
Took the gobstopper assembly out , and am using the black base plate ( its painted stainless steel) as a holder for an upside down mounted mini post
Required drilling a hole, in my case a slotted one to test different post positions . Closest to the secret machine didnt change much, the current position is a real game changer , for me at least... post has some spacing/mount rubbers to soften direct blows .
Seems that the most right pop directly behind the gobstopper hole , can fire the ball at the orbit entry plate on the left, causing it to bounce stdm all so often. Mounting the post has stopped this, surprisingly having tightened the shot, I am not finding the left orbit harder to shoot through. Its behind the gobstopper target plate also, so no benefits there either.
Its maybe not as intended but its a fair trade off in my opinion to the cheap drains.
Easy fix for anyone willing to do some work[quoted image][quoted image]
Awesome!
Rules/code question: The super skill shot (which I don't make all that often) claims to award +3 factory. Does +3 factory mean "3 wonka letters" or does it mean something else? If it's supposed to give me 3 letters, I haven't seen that happen yet. I seem to only get 1 letter. I do see the 10k points though, so I know that the super skill shot is registering.
Thanks again
Quoted from steigerpijp:Easy fix for anyone willing to do some work
One of the coolest random surprises in the game is the sneak-in shot to a closing gobstopper...especially if it gets you a double super jackpot during Gobstopper Multiball.
This mod is going to prevent a lot of those...
Quoted from crobby:Rules/code question: The super skill shot (which I don't make all that often) claims to award +3 factory. Does +3 factory mean "3 wonka letters" or does it mean something else? If it's supposed to give me 3 letters, I haven't seen that happen yet. I seem to only get 1 letter. I do see the 10k points though, so I know that the super skill shot is registering.
Thanks again
It gives you progress towards starting one of each mode. So, one Wonka letter, one loop credit, one captive ball credit. I don't know what you get if you already have one of the modes lit.
Quoted from steigerpijp:Its maybe not as intended but its a fair trade off in my opinion to the cheap drains.
Easy fix for anyone willing to do some work[quoted image][quoted image]
I couldn't possibly get the wife to agree to that one, but I applaud your fearless ingenuity
Quoted from zaphX:I couldn't possibly get the wife to agree to that one, but I applaud your fearless ingenuity
It still manages to give stdm and a whopping 16k score after 3 balls.. But its much better this way, for me
Quoted from frobozz:One of the coolest random surprises in the game is the sneak-in shot to a closing gobstopper...especially if it gets you a double super jackpot during Gobstopper Multiball.
This mod is going to prevent a lot of those...
I thought so too, but its happened a few times this afternoon. I also love that feature
Quoted from zaphX:I highly recommend Butch Peel's "Tools of the Trade" video:
Thanks for that link. I knew most of the things, but still found some useful nuggets, and a review always helps.
Quoted from adamross:How do I find out which version is installed?
Game turned on - open coin door - hit enter button once - look at lower right corner of the screen.
LTG : )
Is there a rubber kit available for this game? A lot of my rubber is abraiding and flaking and i can't find a kit for it. Does anyone know if one is available for Wonka or if i can buy a rubber kit for different game?
Quoted from Jdlana:Is there a rubber kit available for this game? A lot of my rubber is abraiding and flaking and i can't find a kit for it. Does anyone know if one is available for Wonka or if i can buy a rubber kit for different game?
Yes please, this. And a manual. It's time!!
-wonka owner #08742206, play field #105, clear coat case #5107
Quoted from Jdlana:Is there a rubber kit available for this game?
This shouldn't be hard for JJP to release, just a list. They're assembling these machines there's gotta be a list!
Is it just me or is there a lot more yellow (gold) in the light show since the latest code update? Looks pretty great.
Quoted from Jdlana:Is there a rubber kit available for this game? A lot of my rubber is abraiding and flaking and i can't find a kit for it. Does anyone know if one is available for Wonka or if i can buy a rubber kit for different game?
My rubber is starting to disintegrate too. I'm wondering if a rubber dressing like this would work well with the rubber? It act like a conditioner for the rubber and absorbs into it, keeping it from being too dry and brittle. I use this stuff on my car around all the rubber trim and it lasts for a very long time. Not sure if it would affect ball movement though.
20161129-115247-gummi-pflege-stift-rubber-care-thumb (resized).png
I think 1.25 has a bug with the magnet.
When I shoot the Kid shot empty, it doesn't grab with the magnet, instead dropping it immediately back (and even launching it at times with the tap-tap animation!)
When the diverter puts the ball on the magnet, it sticks just fine.
This appears to be new to 1.25, anyone else?
Quoted from zaphX:I think 1.25 has a bug with the magnet.
When I shoot the Kid shot empty, it doesn't grab with the magnet, instead dropping it immediately back (and even launching it at times with the tap-tap animation!)
When the diverter puts the ball on the magnet, it sticks just fine.
This appears to be new to 1.25, anyone else?
It's fixed, DL 1.26
Quoted from janus:It's fixed, DL 1.26
1.26 only fixed the super lock issue at start of game?
This is madness in my opinion. Did you try playing around with the level of the machine first? I probably get 1 out 50 genuine SDTMs from the pops, and that’s without nudging. Yes, the ball is put in danger, but that’s what pops are designed to do! I’ve played 2 other machines and also didn’t get chronic SDTMs.
Quoted from steigerpijp:Alrighty then.. the cheap pop exit drains
Took the gobstopper assembly out , and am using the black base plate ( its painted stainless steel) as a holder for an upside down mounted mini post
Required drilling a hole, in my case a slotted one to test different post positions . Closest to the secret machine didnt change much, the current position is a real game changer , for me at least... post has some spacing/mount rubbers to soften direct blows .
Seems that the most right pop directly behind the gobstopper hole , can fire the ball at the orbit entry plate on the left, causing it to bounce stdm all so often. Mounting the post has stopped this, surprisingly having tightened the shot, I am not finding the left orbit harder to shoot through. Its behind the gobstopper target plate also, so no benefits there either.
Its maybe not as intended but its a fair trade off in my opinion to the cheap drains.
Easy fix for anyone willing to do some work[quoted image][quoted image]
Quoted from dluth:This is madness in my opinion. Did you try playing around with the level of the machine first? I probably get 1 out 50 genuine SDTMs from the pops, and that’s without nudging. Yes, the ball is put in danger, but that’s what pops are designed to do! I’ve played 2 other machines and also didn’t get chronic SDTMs.
It is. I tested mine a few weeks ago , to see if I should just accept it or stop getting aggravated by it. I think 1 out of three is my ratio. I had a game a few days back where I scored only the pop points, 3 plunges to the pops , 3 auto launch , didn’t bat a ball once.
This is a fix for my particular game, my choice .. I am fully aware , that all games are different. Been through pop-issues with twd, and that ended in selling and re-buying another
Which played great .
I like randomness, don’t get me wrong just not cheap and as often it was
Quoted from dluth:This is madness in my opinion. Did you try playing around with the level of the machine first? I probably get 1 out 50 genuine SDTMs from the pops, and that’s without nudging. Yes, the ball is put in danger, but that’s what pops are designed to do! I’ve played 2 other machines and also didn’t get chronic SDTMs.
Me as well. About 1 in 50. I wonder what the game designer(s) intended?!?? I own a Twilight Zone, and the pop bumper situation on that game is FAR worse. I don't see people blocking the power playfield exit into the pops and creating a new exit on the side....
Quoted from zaphX:I think 1.25 has a bug with the magnet.
When I shoot the Kid shot empty, it doesn't grab with the magnet, instead dropping it immediately back (and even launching it at times with the tap-tap animation!)
When the diverter puts the ball on the magnet, it sticks just fine.
This appears to be new to 1.25, anyone else?
Same issue.
Quoted from Seatmandan:Me as well. About 1 in 50. I wonder what the game designer(s) intended?!?? I own a Twilight Zone, and the pop bumper situation on that game is FAR worse. I don't see people blocking the power playfield exit into the pops and creating a new exit on the side....
If it was 1 in 50 like yours I would say the same, and leave all alone. I’m only putting my fix on here in case anyone else has an excessive stdm game too.
Its not blocking the shot either, it’s actually made it harder to hit the left orbit . All It does is stop cheap bounce out into the middle but it still can and does lets say 1 in 50 See It more as an adjustable outlane (pop)post But I get what you’re saying
Its become instantly more enjoyable, and no more timing out orbit involved modes or completely avoiding spinner rips.
And will ask again. Is it designed so that every right side loop shot ends in the pops. Or does it fly by on a clean hit? Never had that happen yet . Might change things if that’s the case
Quoted from djreddog:Same issue.
Same, started on 1.25 and continues on into 1.26 n
Quoted from steigerpijp:And will ask again. Is it designed so that every right side loop shot ends in the pops. Or does it fly by on a clean hit? Never had that happen yet . Might change things if that’s the case
Yes, it’s designed like that. Like Aerosmith and Kiss.
Quoted from dluth:Yes, it’s designed like that. Like Aerosmith and Kiss.
Had both of those..not happening in Willy, maybe I need to check in the back under the ramps to see what’s happening
Quoted from HarryReimer:Im hearing more call outs in 1.25 am I imagining that?
Nope definitely some new ones!
MikeTV "Lights camera action!"
Wonka @ endgame "Entire day wasted!" lol
Quoted from Seatmandan:I wonder what the game designer(s) intended?!?? I own a Twilight Zone, and the pop bumper situation on that game is FAR worse. I don't see people blocking the power playfield exit into the pops and creating a new exit on the side....
Twilight Zone and Willy Wonka - same designer.
LTG : )
Quoted from LordHelmet:I have also noticed a few new callouts as well as the magnet issue. Loving this game!
I reported the magnet issue to JJPSoftware on Twitter - which AFAIK is the official pipeline for reporting these things. They can't reproduce it.
It's not just me though, based on this thread.
Two months in, I have to say this machine is brilliant. When you hit your shots it feels so good, because when you miss your shots, you're severely punished. It makes my STTNG blush (that's a huge compliment). As of now, I'm only half way thru figuring out the rule set, that also makes my STTNG blush (another big compliment).
As far as the pop bumper drains, yeah it does, quite often. That's pinball guys. My advice is staying away from the pops. It's a very fun challenge.
Just a little rule question to you lucky owners in the know. To get the golden ticket for kid multiball you need 5 jackpots, then the double and the super. Can the 5 be any combination of kids or does it need to be one of each ? If one of each, does that mean you have have to play several kid multiballs in which among them you have qualified all 5 kids?
Quoted from branlon8:Just a little rule question to you lucky owners in the know. To get the golden ticket for kid multiball you need 5 jackpots, then the double and the super. Can the 5 be any combination of kids or does it need to be one of each ? If one of each, does that mean you have have to play several kid multiballs in which among them you have qualified all 5 kids?
You need one of each. You can see which ones you’ve completed in the instant info page. You can do it in a single multiball if you bring all five kinds in, but it’s hard to hit anything with that many balls in play. I find it a bit easier to do it in two multiballs with three kids and two kids.
Have i mentioned how good this pin really is lately? Lol. I have played more pinball since getting wonka than i have the past year combined. I just love playing it as its just plain fun and puts a smile on my face no matter what kind of day I'm having.....that's what a great pinball is supposed to do imo. I don't get how anyone cld not like this pin....
Quoted from bigd1979:Have i mentioned how good this pin really is lately? Lol. I have played more pinball since getting wonka than i have the past year combined. I just love playing it as its just plain fun and puts a smile on my face no matter what kind of day I'm having.....that's what a great pinball is supposed to do imo. I don't get how anyone cld not like this pin....
I don't think it's that people don't like it. The issues are with the fact they are charging a premium price and are getting an inferior product. Simply throwing a bunch of money at something then turning a blind eye to it's shortcomings is really an awful way to go about things.
Can someone please tell me what the number on the pink pipe means on the LCD?
The number changes during gameplay but I haven’t figured out what triggers it.
Is anyone having issues with this latest update? I just did The update and I’m not getting registered when the ball goes in the saucer about 1 of 10 times it will go into ball search and for some reason it would registered afterwards. I’m assuming it’s a bug.
Quoted from dirtbag66:The issues are with the fact they are charging a premium price and are getting an inferior product.
I’ve never played a pin with a more immersive experience (light, sound, video). There are a bazillion shots and they all matter and are all delightful. Yes, the pin is expensive. Inferior, though? I don’t get it.
Quoted from Blackzarak:Is anyone having issues with this latest update? I just did The update and I’m not getting registered when the ball goes in the saucer about 1 of 10 times it will go into ball search and for some reason it would registered afterwards. I’m assuming it’s a bug.
Does it bleep bloop the whole time it’s in the saucer? If so try cleaning that opto - I just rubbed it with my finger and the problem stopped.
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