(Topic ID: 240130)

Wonka Club - Golden Tickets Inside

By f3honda4me

4 years ago


Topic Heartbeat

Topic Stats

  • 13,518 posts
  • 660 Pinsiders participating
  • Latest reply 8 hours ago by JohnTTwo
  • Topic is favorited by 259 Pinsiders

You

Topic poll

“What edition are you ordering or planning to buy?”

  • Standard 132 votes
    25%
  • Limited Edition 281 votes
    52%
  • Collectors Edition 123 votes
    23%

(536 votes)

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 13,518 posts in this topic. You are on page 266 of 271.
#13251 3 months ago

Found it. Disregard

#13252 3 months ago

No love to rehome a great game?? Really don't want to fold for storge to bring in another pin.

Machine - For Sale
HUO - Documented (Home Used Only) - “Unboxed new at pick up location #408

Freshly shopped out and playfield protector installed. Currently has 972 games played on it. Located in Soth...”

24 days ago
South Gate, CA
12,000 (OBO) Pending

3 weeks later
#13253 81 days ago

Just wondering if anyone else had a sudden change in wonkavator shot? It used to be easier but for some reason now it's almost like the Aguntus spinner is impeding the ball travel. I oiled the spinner and did a visual on the chute/channel and I'm seeing nothing glaring. Used to be a nice smooth shot up the channel if you hit it right but now? Very difficult.

#13254 81 days ago
Quoted from Spatacuulous:

Just wondering if anyone else had a sudden change in wonkavator shot? It used to be easier but for some reason now it's almost like the Aguntus spinner is impeding the ball travel. I oiled the spinner and did a visual on the chute/channel and I'm seeing nothing glaring. Used to be a nice smooth shot up the channel if you hit it right but now? Very difficult.

id look at basics. clean playfield? need wax? balls need replacing? flipper coil stop/sleeve need replacing?

#13255 81 days ago
Quoted from Spatacuulous:

Just wondering if anyone else had a sudden change in wonkavator shot? It used to be easier but for some reason now it's almost like the Aguntus spinner is impeding the ball travel. I oiled the spinner and did a visual on the chute/channel and I'm seeing nothing glaring. Used to be a nice smooth shot up the channel if you hit it right but now? Very difficult.

Check the ball guide in the loop closer to the scoop. If it's too far to the right, the ball can get caught up on it. I had to tweak/bend mine to fix this issue that you're talking about.

#13256 81 days ago

Machine - For Sale
HUO - Documented (Home Used Only) - “Last run of the Wonka's. Nov 2021 built. So no playfield issues. Second owner. Has Wonkavador mod, Factory mod, Smoke stack mod, LED flipper buttons, supper bands installed, and wi...”
2023-09-07
Doylestown, PA
9,950
Archived after: 14 days
Viewed: 474 times
Status: Sold (amount private)
Contributed to Pinside

Leaving the club again for the second time if anyone's interested.

#13257 80 days ago

Looking for a topper for My wonka. Have a few mods to trade. Stranger things communication wall topper unopened, Earthshaker sinking institute and golden gate bridge mod. Pm if you have a topper to trade.

#13258 79 days ago

Hi there! New Wonka LE Owner here and I just had a quick question about 2 things:

1. Whenever you hit a ball into the super lock (Wonkavator) are the balls supposed to stay in there after the game ends? I feel like that shouldn't be the case, but mine is currently doing that and I usually have to go into the Wonkavator test menu for them to release and then they do release like normal.

2. For some reason, at random times I'll have an issue where there seems to be a coil or something making an odd noise and having trouble shooting a ball back out. I've noticed this in a few specific scenarios (ball save, multiballs when it needs to vend out a ball, and there's even been a time or two when it happened while I was playing where the ball was in play, I happened to drain, but then it just vends me out another ball like it was lost). Weirdly enough, it never happens when say I move from ball 1 to ball 2 etc. and the ball comes out fine with no issue and also if I go in and test the trough coil, the balls vend out perfectly fine. It also will just start working like normal after I get a few games in and act like nothing happened.

I have a video of it here if you want to see it:


My two working theories for this is maybe it's a ball magnetization issue (I haven't gotten new balls for them yet, still using the ones from previous owner), or the far fetched one of my room being too dark because I swear it starts to work the minute I turn all my lights on haha.

Any guidance you may have for a helpless new LE owner (and newer pinball owner in general) would be greatly appreciated!

#13259 79 days ago
Quoted from Viravax:

1. Whenever you hit a ball into the super lock (Wonkavator) are the balls supposed to stay in there after the game ends? I feel like that shouldn't be the case, but mine is currently doing that and I usually have to go into the Wonkavator test menu for them to release and then they do release like normal.

This might be what you are looking for.
In Game Settings see what your Stored Locks setting is.

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#13260 79 days ago
Quoted from Viravax:

For some reason, at random times I'll have an issue where there seems to be a coil or something making an odd noise and having trouble shooting a ball back out.

Is your Most Secret Machine functioning correctly?

Or maybe one of your VUK switches/optos is stuck closed?

#13261 79 days ago
Quoted from fnosm:

Is your Most Secret Machine functioning correctly?
Or maybe one of your VUK switches/optos is stuck closed?

It seems to be functioning correctly. Anything I shoot in there recognizes as a ball lock or moves the game forward and kicks the balls back out relatively okay. Most of the time I've seen the noises I've heard in that video are when the balls are coming out of the trough vs where I think the secret machine balls shoot out of but maybe I'm getting mixed up and those come out the trough too.

I'll check it though later tonight and see if I see anything off or odd.

It's just weird that's it is usually near the beginning of my play sessions and then after a few games everything starts working like nothing is wrong at least. I stop hearing that noise and the balls all come out like nothing is wrong.
My process each time has been:
Go to the vuk testers
Check all the trough and auto kick vuks
Vend out each ball through the trough etc.

And each time they all shoot out like nothing is wrong.

#13262 79 days ago
Quoted from fnosm:

This might be what you are looking for.
In Game Settings see what your Stored Locks setting is.[quoted image]

It is set to Stored Locks on Lock Behavior and Stored Locks is set to No, but it is also greyed out for some reason..

#13263 79 days ago
Quoted from Viravax:

It's just weird that's it is usually near the beginning of my play sessions and then after a few games everything starts working like nothing is wrong at least. I stop hearing that noise and the balls all come out like nothing is wrong.

I'm sure there was a setting somewhere in one of the updates that related to the subway coil firing stronger by a notch each time it detects the ball wasn't being released, which could explain why it fixes itself once you get going. Look for that in the settings.

With regards to locks and where the ball will come from (trough or secret machine subway) I think it follows these rules, at least with the default settings:

- When starting a new ball it will always come from the trough
- If you lock a ball in the gobstopper, the ball will be immediately returned to you from the subway exit, skillshot will be active and no autoplunge will fire (except when starting multiball, see below)
- If the ball drains and the ball save is lit, the ball will come from the trough and the autoplunge will fire

There are some other patterns to look for:

When you start Slugworth multiball, the first ball will be release from the trough and autoplunge BEFORE the ball is released from the TV/saucer.

When starting Gobstopper multiball, the first ball will come from the trough, the second ball will come from the subway exit, and the third from the trough again. All three will autoplunge.

Oompa Loompa Odyssey will sometimes (always?) divert the starting shot through the Wonkavator, but it should release it straight away. The second ball will come from the trough and autoplunge.

Anytime a wonkavator ball is released in order to make up the numbers for a multiball (eg. sometimes for kid multiball), when the multiball is over the wonkavator locks will automatically relight for the balls that were used and you can lock them up again for free; pretty sure the new ball you get for a free lock will autoplunge.

#13264 79 days ago
Quoted from slippifishi:

I'm sure there was a setting somewhere in one of the updates that related to the subway coil firing stronger by a notch each time it detects the ball wasn't being released, which could explain why it fixes itself once you get going. Look for that in the settings.

Found it:
Version 01.33
* Gobstopper VUK kickout will now fire softer. It will now increase kick strength on retries. This is now
persistent after failures are detected.

It's not a setting, but it does suggest that maybe you could try increase in strength of that coil temporarily and see if the problem is gone at game start.

#13265 79 days ago
Quoted from slippifishi:

Found it:
Version 01.33
* Gobstopper VUK kickout will now fire softer. It will now increase kick strength on retries. This is now
persistent after failures are detected.
It's not a setting, but it does suggest that maybe you could try increase in strength of that coil temporarily and see if the problem is gone at game start.

Got it! I'll give that a shot! See if that fixes it up.

Fingers crossed!

#13266 79 days ago

Okay so small update:
I noticed after taking a break to type in here and talk, I had the issue happen again and it definitely seems to only be when I have to have a ball come out the trough. The secret machine exit when I lock a ball works fine. It happened for one game and then was working fine after that. But don't think the exit VUK kickout for gobstopper is it since I think that kickout is not the trough. :/

Also, wonkavator balls are still hanging out after the game ends. I have it on Shared Locks and the Stored Locks is set to No (although weirdly enough it's grayed out like it's disabled and I can't seem to re-enable it). I tried changing shared to standard and Recover Lost Locks to No but still no dice. Anyone know why Stored Locks would be disabled? I can't seem to deduce why.

#13267 79 days ago
Quoted from Viravax:

Okay so small update:
I noticed after taking a break to type in here and talk, I had the issue happen again and it definitely seems to only be when I have to have a ball come out the trough. The secret machine exit when I lock a ball works fine. It happened for one game and then was working fine after that. But don't think the exit VUK kickout for gobstopper is it since I think that kickout is not the trough. :/
Also, wonkavator balls are still hanging out after the game ends. I have it on Shared Locks and the Stored Locks is set to No (although weirdly enough it's grayed out like it's disabled and I can't seem to re-enable it). I tried changing shared to standard and Recover Lost Locks to No but still no dice. Anyone know why Stored Locks would be disabled? I can't seem to deduce why.

I should have checked first.
My game does exactly the same as yours and the settings are the same down to the greyed out Stored Locks.
Looks like your Wonkavator is working as it is designed to.

#13268 78 days ago
Quoted from fnosm:

I should have checked first.
My game does exactly the same as yours and the settings are the same down to the greyed out Stored Locks.
Looks like your Wonkavator is working as it is designed to.

huh odd indeed. Not a huge fan of them staying in after a game ends, but if it's intended I'll just get used to it haha

#13269 78 days ago
Quoted from Viravax:huh odd indeed. Not a huge fan of them staying in after a game ends, but if it's intended I'll just get used to it haha

What’s strange is that I used to be able to change the stored locks setting, but it’s also disabled for me now. I don’t remember if it was a software update or what, but something changed along the way.

#13270 77 days ago
Quoted from Viravax:

huh odd indeed. Not a huge fan of them staying in after a game ends, but if it's intended I'll just get used to it haha

They made a big deal about it at launch, it's definitely intentional.

#13271 77 days ago
Quoted from Viravax:

huh odd indeed. Not a huge fan of them staying in after a game ends, but if it's intended I'll just get used to it haha

It is intended.

Quoted from Viravax:

Okay so small update:
I noticed after taking a break to type in here and talk, I had the issue happen again and it definitely seems to only be when I have to have a ball come out the trough. The secret machine exit when I lock a ball works fine. It happened for one game and then was working fine after that. But don't think the exit VUK kickout for gobstopper is it since I think that kickout is not the trough. :/
Also, wonkavator balls are still hanging out after the game ends. I have it on Shared Locks and the Stored Locks is set to No (although weirdly enough it's grayed out like it's disabled and I can't seem to re-enable it). I tried changing shared to standard and Recover Lost Locks to No but still no dice. Anyone know why Stored Locks would be disabled? I can't seem to deduce why.

What exactly is "recover lost locks"?

#13272 77 days ago
Quoted from zaphX:

They made a big deal about it at launch, it's definitely intentional.

A very interesting choice but I'm getting more used to it as I play heh.

Quoted from Rager170:

What exactly is "recover lost locks"?

Not sure personally. It was an option that I could change so I tried changing it around.
Manual doesn't help either as it just says "specify whether to restore lost locks or not."

#13273 77 days ago
Quoted from Viravax:

A very interesting choice but I'm getting more used to it as I play heh.
Not sure personally. It was an option that I could change so I tried changing it around.
Manual doesn't help either as it just says "specify whether to restore lost locks or not."

So let's say you are playing a game lock two balls in the Wonkavator then the next player locks one ball and gets the multi-ball.
My guess is that the other player took your locks, hence you have two lost locks. In this scenario, restoring them would be to virtually give them back to you so you only have to lock one other ball to start Wonkavator multi-ball. This is all I could come up with just guessing at it.

#13274 77 days ago
Quoted from Viravax:

A very interesting choice but I'm getting more used to it as I play heh.

They talked about people seeing the locks already held as an enticement to the player.

#13275 77 days ago
Quoted from zaphX:

They talked about people seeing the locks already held as an enticement to the player.

Exactly like Simpsons pinball - back in the day it did actually entice me to play it when it had 2 and I used to never get that mode - and yes it was a huge feature add to see it during the release - actually the reason I did not get one because the price difference for this cool feature was silly when initially releases. Premium taste but not willing to pay for it.

#13276 75 days ago
Quoted from Rager170:

It is intended.

What exactly is "recover lost locks"?

I believe it will relight super locks if it has to give up wonkavator locked balls because there’s not enough balls in the trough for a multiball. For example, I had gobstopper multiball going and also hit kid multiball and it needed five balls in play but only had 4 in the trough and 2 in the wonkavator. It would drop one out of the wonkavator and after the multiballs are over it will light superlock to lock a ball it had to drop earlier.

1 week later
#13277 68 days ago

Is there a way to delete all the pics the machine takes of you other than a full reset?

#13278 67 days ago

Question, my Wonka (most recent code) is booting slower and slower... I can watch it and see that the last screen where it's loading files is loading them much slower than it used to. Is this a sign of a bad SSD? I can boot all my other 11 games twice over (including notoriously slow boot games like my other JJPs or Halloween) when that didn't used to be the case. Just wondering out loud what could be causing this degradation over time and then only thing I could think of was the game code drive... Thoughts?

#13279 64 days ago

Want your Jersey Jack Pinball Slingshot to have more power? This mod will do exactly that!!! Here is a video showing it working on default slingshot power in the menu so you can go higher but I did adjust it to be set at default setting. Very easy install just desolder slingshot wires and put module in the circuit. Input is the wires from the game output to the coil. Kit comes with two black boxes to do two slingshot.

https://pinside.com/pinball/market/shops/1372-led-pinball-/09478-jersey-jack-pinball-slingshot-mod

#13280 63 days ago

There are zero issues with any JJP slings. That is how they were designed. If you want rocket slings go play a Stern because that is how they are designed.

#13281 63 days ago
Quoted from Animal:

Is there a way to delete all the pics the machine takes of you other than a full reset?

Try reset scores.

LTG : )

#13282 62 days ago

Precision Flipper violet Halos on Wonka. I think Wonka has a greater variety of upper flipper shots than any other table. Fantastic game.

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#13283 62 days ago

I’ve just about got my wife talked into buying Willy Wonka. It’s a dream pin

#13284 62 days ago
Quoted from sushko:

Want your Jersey Jack Pinball Slingshot to have more power?

No.

#13285 62 days ago
Quoted from big-c66:

I’ve just about got my wife talked into buying Willy Wonka. It’s a dream pin

Nice. Wished I had the chance to get a CE when I bought my NIB LE. None available at the time. People selling CE’s little more than the LE’s.

Nonetheless, this game is great if you love the theme. Deep as hell, but good amount of variety shots to play with…

This game plays “faster” than other JJP’s. I tried Godfather at an Expo and I now understand when they say JJP’s are “floaty”.

#13286 62 days ago
Quoted from DiabloRush:

Precision Flipper violet Halos on Wonka. I think Wonka has a greater variety of upper flipper shots than any other table. Fantastic game. [quoted image][quoted image][quoted image]

Can I ask what is different about those flippers vs. a standard one? Just curious as I dont know anything about them.

#13287 62 days ago

Hi All,

Doing some cleaning today and noticed that mylar is lifting up by the captive ball. Its small for now but it annoys me (Yes, I have OCD lol)

Anything I can do aside from taking it all out? Its a big section that runs from the captive ball, all the way over to the gobstopper hole so replacing it seems like a pain.

I assume it will only get worse so just curious of what you all think?

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#13288 62 days ago
Quoted from big-c66:

I’ve just about got my wife talked into buying Willy Wonka. It’s a dream pin

It's my wife's favorite. First pin she every said is bolted to the floor

#13289 62 days ago

If your super locks are getting intermittently ignored, look at replacing the rollover switch in the right orbit.

I just did this and it fixed it right up. It had become intermittent.

The same thing happened to the kickback rollover switch a few months ago.

13,000+ plays will do that…

#13290 62 days ago

My machine had low plays when I bought it and that switch was faulty. Replaced it and it’s been fine ever since. It’s the only issue I’ve had!

#13291 62 days ago
Quoted from zaphX:

13,000+ plays will do that…

13K+ in a home setting....absolutely AWESOME!

#13292 62 days ago
Quoted from SuperMas77:

13K+ in a home setting....absolutely AWESOME!

It has held up really well too. I had the spinner break once, and I had to rebuild the flippers around 8000 plays. And of course the kid magnet gets hammered down to a shelf…I’ve replaced it once and it’s due again now.

#13293 59 days ago

Does anyone know if the stern spotlight available from pinballlife is comparable to the ones used on JJP games? Can find specs for either of them, connectors are different but could swap those easily enough, thanks

IMG_1032 (resized).pngIMG_1032 (resized).pngIMG_1034 (resized).pngIMG_1034 (resized).png
#13294 59 days ago
Quoted from Iamthelaw:

Can find specs for either of them,

jjp are 12 volts.

Download a manual to check Stern's.

LTG : )

#13295 53 days ago

Wonka game doesn’t turn on ! Tried paper clip trick, still does not work

#13296 53 days ago
Quoted from gmanrulz46:

Wonka game doesn’t turn on ! Tried paper clip trick, still does not work

Plug something into the service outlet, see if you have power that far. If not be sure plug is in back of cabinet tight.

If you have power that far, start suspecting ATX power supply.

LTG : )

#13297 47 days ago

Would someone be able to post a clear picture of the CE side art? Someone had requested a WW banner and like to use some of this whimsical background in the banner. Cheers, appreciate the help!

#13298 46 days ago

Anyone have a Spinner like this? I traded my HUO hobbit for this HUO last year. The spinner had a piece of metal on it. I thought maybe it was to protect the spinner or make it faster, but it actually slows it down. Well it came apart last weekend and appears to be glued on. I need to get a replacement somewhere.

IMG-1391 (resized).jpgIMG-1391 (resized).jpgIMG-1392 (resized).jpgIMG-1392 (resized).jpg
#13299 46 days ago
Quoted from 3pinballs:

I need to get a replacement somewhere.

Glue it back on.

Probably helps hold the spinner upright.

LTG : )

#13300 46 days ago
Quoted from 3pinballs:

Anyone have a Spinner like this? I traded my HUO hobbit for this HUO last year. The spinner had a piece of metal on it. I thought maybe it was to protect the spinner or make it faster, but it actually slows it down. Well it came apart last weekend and appears to be glued on. I need to get a replacement somewhere.[quoted image][quoted image]

That’s not normal. I would guess someone was trying to fix some issue with the spinner and did it that way rather than address the root cause. I think the game comes with spare decals, do you have them? If so you should be able to find a general spinner part to go with them.

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