Quoted from Vermont:I am considering obtaining a NIB WW LE. My only experience with having my own pin is a Stern TMNT Premium. It seems there is much less interest in WW than there should be based on it being a top twenty ranked pin. I'm curious why this might be. Is it a JJP vs Stern thing? Something else?
It's a big chunk of money (they all are these days) so I'm curious to better understand the dynamics on this game before I jump in. I figure this is the right crowd to ask. (And I might be joining y'all soon!)
Here is what I think about this. First off, the theme doesn't grab a certain proportion of pinheads. It's seen as childlike or whimsical. And, well, it is, of course, compared to the more common fare of rock band pins, edgy, scary, spooky, intense themes etc. But this is exactly what I like about the theme and it makes a good contrast to my other games. I have grown to love the vibe. It's a welcoming fun kind of place I want to come back and visit. Next, I did play it a few times at a show, and it seemed okay, but it didn't really grab me right away. I bought WW mainly because my kid and wife played it on location and really liked it. So I said, "well if they are on board, this is a worthy purchase, and I get a new pin to fart around with". Now, when I started playing it myself, and got to know it better, I began to realize what a great game it is. Fun and approachable on the surface, but vastly deep. There is so much to learn on this machine, it is great for home use. It has a great balance between single ball and multi-ball modes. When you stack modes and multi-balls, it gets really exciting, but then calms down again. Some other recent pins are like all multi ball all the time and that is no fun. Overall, I can compare it most easily to Simpsons Pinball Party in terms of fun factor but also depth of gameplay. I also really love that it is a Pat Lawlor design and has a lot of his hallmarks, but it's also very unlike his 90s games with the stop-n-go and the horizontal jackpot shots and all that (not that those are bad, just that I have played those so much already). It flows great and is very modern in the game design, modes, and code. Each multiball mode is like a game in itself and each one plays very different (they're not all just hit the jackpots). The machine is high quality, the code is deep very polished. The music, sound effects, and especially use of assets from the film are all very well integrated with the gameplay and the theme. It's fun and approachable, but also can be brutal and challenging once you reach a certain knowledge of the rules and skill level, but that just keeps me coming back for more. You do hit plateaus with this game where it feels like it's hard to get a satisfying game in, but then you break through and reach new realms. In summary, WW feels right up there with the all-time-great pins to me, and I happen to own many of them! I believe you are correct in recognizing there is an under-rated factor to this pin. I contribute this to the theme as a barrier for some folks and that you have to get some play time to start uncovering the depth and greatness of it. In a few years time I think its esteem will rise as people have more of a chance to experience it.
I will add that I did have a few small quality issues. Some I took care of myself (few loose screws kind of thing). There was a couple of issues that I brought to JJP support and they resolved them both promptly by sending me new parts and which arrived in 2-3 days. I was impressed with their support and that I could get it directly from JJP and not through a distributor. I take these issues in stride because I was really taken with the overall build and design quality. It's like Bob Dylan once said, "it's more important to be great than it is to be perfect" and I will forgive these issues for a great package.