(Topic ID: 240130)

Wonka Club - Golden Tickets Inside

By f3honda4me

2 years ago


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  • 9,791 posts
  • 532 Pinsiders participating
  • Latest reply 8 hours ago by Freakyguy666
  • Topic is favorited by 221 Pinsiders

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Topic poll

“What edition are you ordering or planning to buy?”

  • Standard 130 votes
    27%
  • Limited Edition 240 votes
    50%
  • Collectors Edition 112 votes
    23%

(482 votes)

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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 9791 posts in this topic. You are on page 186 of 196.
#9251 71 days ago
Quoted from LTG:

Are you in Settings - Coils ? Looks like you are in Tests - Coils.
LTG : )

You are correct - as usual - LTG. I was in Test. Assuming by your question I should be able to find coil adjustments in the Settings -Coils?

#9252 71 days ago
Quoted from Goyomex:

Assuming by your question I should be able to find coil adjustments in the Settings -Coils?

Yes. #59 was highlighted on your picture, that is one of the two.

LTG : )

#9253 71 days ago

Found the Coil Settings screen and adjusted both up by 1. Working great now.

Once again, thanks LTG!

#9254 71 days ago

I switched my Beta update back to NO, then updated to 2.0 and everything went smoothly and surprisingly fast. SO cool to do a painless update. This great game is even better than before - by far!

#9255 71 days ago
Quoted from txstargazer3:

I switched my Beta update back to NO, then updated to 2.0 and everything went smoothly and surprisingly fast. SO cool to do a painless update. This great game is even better than before - by far!

Is there a material difference between Beta 6 and update 2.0? Didn’t realize I needed to turn off the Beta update flag and download Beta 6 v. 2.0.

#9256 71 days ago
Quoted from Goyomex:

Is there a material difference between Beta 6 and update 2.0? Didn’t realize I needed to turn off the Beta update flag and download Beta 6 v. 2.0.

No, they are the same. It's just a question of if you feel like hopping off the beta train or not.

#9257 71 days ago
Quoted from Goyomex:

Is there a material difference between Beta 6 and update 2.0? Didn’t realize I needed to turn off the Beta update flag and download Beta 6 v. 2.0.

No difference. I just did it to simplify things. I think it will be a while before there is another Beta update, if ever. If I see on Pinside that there is, I will just switch it back on.

#9258 71 days ago

Great update.. great game got even better. This game is so underrated... however seems many people are starting to figure out how amazing it truly is.

#9259 71 days ago

Just installed v2.0. Very nice! Got to see some things I haven't seen before and beat my GC score quite easily! (Actually not difficult - I'm pretty useless really.) Do you think it's now too easy to get Super X? I know that can be changed in settings, but I usually like to keep things default.

#9260 70 days ago

Tried again with a new USB stick … for some reason my game is not recognizing I have a stick and boots up on 1.38
Frustrating

#9261 70 days ago
Quoted from Beez:

Tried again with a new USB stick … for some reason my game is not recognizing I have a stick and boots up on 1.38
Frustrating

If the USB stick you're using is 32gb or larger, make sure it's formatted to fat-32 format.

Are you a Windows user or Mac?

#9262 70 days ago
Quoted from smalltownguy2:

If the USB stick you're using is 32gb or larger, make sure it's formatted to fat-32 format.
Are you a Windows user or Mac?

8gb Windows Fat-32

#9263 70 days ago

Anyone else notice how the screen now oscillates from positive to negative in Wonkatania mania on version 2.00?

Didn’t do this in beta (to my recollection).

Very cool!!!

Now if only they could enable the random chicken head clip
0D67582B-FC94-49E6-AF44-DE3FFD7176F0 (resized).jpeg295CC917-90E0-45E0-8CB0-3060B2D7AA28 (resized).jpeg6823BF75-093F-4C3B-BBDF-29EC5889E625 (resized).jpeg

#9264 70 days ago

Are the high scores gone after the update?

#9265 70 days ago
Quoted from pascal-pinball:

Are the high scores gone after the update?

No, updated to 2.0 from the beta. First download failed to verify the update. The second download verified and the update successful.

Best to make a backup before you upgrade, just incase something goes sideways. Your settings, scores and pictures are all saved in the backup.

#9266 70 days ago
Quoted from pascal-pinball:

Are the high scores gone after the update?

Yes when I went from Beta 6 to 2.0 the high scores were reset back to default

#9267 70 days ago
Quoted from Baba_Booey:

Yes when I went from Beta 6 to 2.0 the high scores were reset back to default

I went from beta 5 to 2.0 and my scores are intact.

#9268 70 days ago
Quoted from SBrothers:

Anyone else notice how the screen now oscillates from positive to negative in Wonkatania mania on version 2.00?

Yes, saw that tonight - very cool! Loved it.

I backed up my settings onto a USB stick before I installed the update. This was a full update (not delta) from 1.33. As I expected, high scores, pictures and settings were erased. I restored the settings, and everything's back - although I have already beat my previous GC score. Quite easily, and I would call myself an average player at best (and that's being kind to myself!)

#9269 70 days ago

Not sure I can keep the 2 gimme gobstoppers. Feels like cheating when you see them on the colored plates that actually stand for something.

#9270 70 days ago
Quoted from SBrothers:

Anyone else notice how the screen now oscillates from positive to negative in Wonkatania mania on version 2.00?
Didn’t do this in beta (to my recollection).
Very cool!!!
Now if only they could enable the random chicken head clip
[quoted image][quoted image][quoted image]

I just came across this in a game today and am running Beta 6, but I believe Beta 6 and 2.0 are one in the same. It's pretty damn cool though.

#9271 70 days ago
Quoted from djsolzs:

Not sure I can keep the 2 gimme gobstoppers.

Damn, that's a good point. Is this game too easy now?

Edit/addition - I used to work hard for those playfield multipliers, and now they're available after a bit of flailing around... hmm.

#9272 70 days ago

Alright! I just broke 100,000,000 on Wonka at the scoring starts over at 0 and the scoreboard has a broken glass effect. When you launch the ball the player 1 above the score is replaced by a 100M graphic I didn’t capture a pic of.

Sadly this score may not be legit. I feel like random balls might have been launching when I didn’t earn a multi ball. I went in to switch test and banged around and nothing lit up. Is there a better way to check ?

A0332596-04A9-480F-A81F-2340023474AC (resized).jpegFC4E6F6B-1C2F-4EB6-9D4A-622BC417FEE5 (resized).jpeg

#9273 70 days ago

zaphX

I think it’s time for an updated tutorial stream on 2.0. I always enjoy your approach on explaining what’s new

#9274 70 days ago
Quoted from delt31:

zaphX
I think it’s time for an updated tutorial stream on 2.0. I always enjoy your approach on explaining what’s new

Honestly the strategies remain mostly the same. Some of the penalties (like losing your collected kids if you drain, kid super blocking other kid jackpots etc) have been adjusted out.

Even so, I've been thinking about redoing the tutorial for 2.0...also correct the audio glitches, try and watch my cursing so it's kid-friendly, etc.

#9275 70 days ago
Quoted from zaphX:

Even so, I've been thinking about redoing the tutorial for 2.0...also correct the audio glitches, try and watch my cursing so it's kid-friendly, etc.

Yes, please!!!!

#9276 70 days ago

.

Quoted from Mrsiyufy:

Alright! I just broke 100,000,000 on Wonka at the scoring starts over at 0 and the scoreboard has a broken glass effect. When you launch the ball the player 1 above the score is replaced by a 100M graphic I didn’t capture a pic of.
Sadly this score may not be legit. I feel like random balls might have been launching when I didn’t earn a multi ball. I went in to switch test and banged around and nothing lit up. Is there a better way to check ?
[quoted image][quoted image]

You rolled Wonka?? Thats possible?

#9277 70 days ago
Quoted from zaphX:

Honestly the strategies remain mostly the same. Some of the penalties (like losing your collected kids if you drain, kid super blocking other kid jackpots etc) have been adjusted out.
Even so, I've been thinking about redoing the tutorial for 2.0...also correct the audio glitches, try and watch my cursing so it's kid-friendly, etc.

That'd be awesome! Really enjoyed the first one and still refer to it for insight.

#9278 70 days ago
Quoted from paulbaptise:

.

You rolled Wonka?? Thats possible?

I was able to sink 30 balls in most secret machine and my gob stopper switch functioned perfectly with the 3D print you sent me! Collected 4 golden tickets and didn’t even make it to pure imagination this time. So quite a bit more is attainable.

But I feel like extra balls launched when I didn’t earn a multi-ball so I’m trying to figure out why. If that’s the case my score was defiantly aided by the multi balls.

#9279 70 days ago
Quoted from Mrsiyufy:

I was able to sink 30 balls in most secret machine and my gob stopper switch functioned perfectly with the 3D print you sent me! Collected 4 golden tickets and didn’t even make it to pure imagination this time. So quite a bit more is attainable.
But I feel like extra balls launched when I didn’t earn a multi-ball so I’m trying to figure out why. If that’s the case my score was defiantly aided by the multi balls.

You rolled Wonka!! Thats a pretty cool Easter Egg in a modern machine! Glad the print worked out. Im itching to get back to Pure Imagination and see past the first round. How deep does it go?

30 balls in the most secret mode sounds like a great score to me. My highest is 17 and find that mode more difficult now than it used to be. Sounds like I need to play more. Congrats!

#9280 70 days ago

Are there extra add-a-balls now? Had several multiballs where extra balls were kicked into play. I couldn't see the screen because I was concentrating on the flail-fest happening at the flippers.

#9281 70 days ago

First game today after the update yesterday - 32 Mio.
MY GC before was 20 Mio. with blood, sweat and tears...
That's a nice SW update.

But, cannot find again the adjustment in the settings, where i can switch the color of the score-display from red to yellow.
Any idea?

#9282 70 days ago
Quoted from zaphX:

Honestly the strategies remain mostly the same. Some of the penalties (like losing your collected kids if you drain, kid super blocking other kid jackpots etc) have been adjusted out.
Even so, I've been thinking about redoing the tutorial for 2.0...also correct the audio glitches, try and watch my cursing so it's kid-friendly, etc.

I’ll second the previous “yes please”!

#9283 70 days ago
Quoted from paulbaptise:

You rolled Wonka?? Thats possible?

Display-rolled. Despite our generally lower scoring, we keep track of scores with 64-bit numbers which means technically the score rolls around 18,000,000,000,000,000,000.

#9284 70 days ago
Quoted from pinball_keefer:

Display-rolled. Despite our generally lower scoring, we keep track of scores with 64-bit numbers which means technically the score rolls around 18,000,000,000,000,000,000.

So you're telling me there's a chance

#9285 70 days ago
Quoted from zaphX:

Honestly the strategies remain mostly the same. Some of the penalties (like losing your collected kids if you drain, kid super blocking other kid jackpots etc) have been adjusted out.
Even so, I've been thinking about redoing the tutorial for 2.0...also correct the audio glitches, try and watch my cursing so it's kid-friendly, etc.

Always enjoyed your videos, I still look back to learn different rules! looking forward for an updated 2.0

#9286 70 days ago

Would love to see more music/scores from the original movie, something like jukebox play same as on Woz and GnR. Where we can hear music from the original film playing on attract mode. That would be awesome

#9287 70 days ago

Has anyone over at JJP commented on the possibilities of this before? They seem to add new call outs to updates - not sure the limitations on the assets.

Quoted from TonyScoots:

Would love to see more music/scores from the original movie, something like jukebox play same as on Woz and GnR. Where we can hear music from the original film playing on attract mode. That would be awesome

#9288 68 days ago
Quoted from djsolzs:

Has anyone over at JJP commented on the possibilities of this before? They seem to add new call outs to updates - not sure the limitations on the assets.

Quoted from TonyScoots:

Would love to see more music/scores from the original movie, something like jukebox play same as on Woz and GnR. Where we can hear music from the original film playing on attract mode. That would be awesome

I second that. Would love to see a jukebox mode.

#9289 68 days ago

Still searching for the adjustment in the settings after the update, where i can switch the color of the score-display from red to yellow.

Someone?

#9290 68 days ago
Quoted from waynetrane:

Still searching for the adjustment in the settings after the update, where i can switch the color of the score-display from red to yellow.
Someone?

It’s in the system settings I believe

#9291 68 days ago
Quoted from waynetrane:

Still searching for the adjustment in the settings after the update, where i can switch the color of the score-display from red to yellow.

Settings - Game Settings - in the first group - General.

LTG : )

#9292 68 days ago

Here is the cracked display graphic when you go over 100,000,000

AF88DC01-B174-4ED1-9C35-C3995CFCCA1B (resized).jpeg
#9293 68 days ago

I started to have the same issue with the gobstopper disk getting stuck and the servo motor stopping with it out of place. It seems once the game is playing and it gets past the initial start up it works just fine, maybe more oomph during game play. Is there a way to stop it balancing itself on start up. I have taken the mech out and looked it over, I don't see any issues, no gear teeth missing, no alignment issues. Tried adjusting the nut on the end, actually took it out and it didn't change anything. WTF is up? I think the code needs to stop moving it before a game starts. Anybody else have the issue?

Kidchrisso

#9294 68 days ago

Opted out of Beta and downloaded 2.0. Wouldn’t let me update from beta 6 otherwise. Hi-scores intact. Not managed to beat my scores yet. Amazing game. All JJP’s are different and amazing in their own way!.
That’s why JJP make the best pinball machines on earth!

#9295 68 days ago

I did the delta update (eu mirror)
Aftel succesfull instal I get this over and over…

Who can help me…

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#9296 67 days ago
Quoted from pascal-pinball:

I did the delta update

Quoted from pascal-pinball:

Who can help me…

Start over. Full Install. Follow instructions carefully.

LTG : )

#9297 67 days ago

Just curious what’s the best strength setting for the flipper coils ? Leave it stock or bump them up ?

#9298 67 days ago
Quoted from TonyScoots:

Just curious what’s the best strength setting for the flipper coils ? Leave it stock or bump them up ?

Your electrical power could be different than other areas.

Set them the way you like.

LTG : )

#9299 67 days ago

I did a full install. It was succesfull.
But I still get some weird screens during the start up.

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#9300 67 days ago
Quoted from pascal-pinball:

I did a full install. It was succesfull.
But I still get some weird screens during the start up.
[quoted image][quoted image][quoted image]

That's normal on the new versions.

There are 9791 posts in this topic. You are on page 186 of 196.

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