patiently awaiting the final product ..... well somewhat patiently
What are some of the issues being adressed with the testing group currently, any idea when we will start to see kits available?
Thanks for the great updates, can't tell you how badly I am looking forward to this Now to go back up and read all of this again so I can savor the coming treat!
Glad to hear about the success of the new boards! Here's hoping you have time and patience to work on the other challenges that you mentioned above.
I like having the colors alternate between the stacked modes, but the great thing is that it will be open source so even if you can't program it yourself someone out there can! Really can't wait.
Was that the figure from Eli or was that someones elses estimate? I think I remember seeing that now as well, I'll have to go back and check.
Lol and I'm not suggesting it isn't 'worth' that much, just hoping it's priced within the range of my marital embelzement fund
One of the best parts of this thread was when we learned from the testers that the code update didn't require any big changes to the code. Not that I'm expecting many more code updates to my favorite table but it's nice to know the mod can survive one!
It's hard for me to catch from the videos in the same way as when I'm actually playing, for those who have tried it out do you find the ramp colors help you know how your progression for a mode(s) is going or do the colored lights come on more as an overall effect and not directly related to mode progression?
For example, if no lights worked on Tron you could still tell for the most part when you start, progress, and complete a mode based on the audio. Do the colored ramps duplicate that?
Quoted from luvthatapex2:
Now that several more people have the kit installed, give some thoughts to the following additions:
2) An effect for DOUBLE SCORING (also absent in the LE). We originally had this as a PURPLE RAMP mode that trumped all running modes, but we weren't sure we liked it. I think DOUBLE SCORING is an important event, unlike the bumper mode, so we should accentuate it somehow.
How about adding a double flash effect during double scoring periods. Hold the ramps steady and then flash flash every few seconds.
If that price is a true reflection of the final pricing then I'm really happy!
My wife keeps asking me when we're going to put lights on the ramps
just indicate in this thread that you want on the list from what we've seen they will then let you know in the order that you got on the list when they have inventory available (ask me how I know )
The wait is almost as painful as the anticipation has been sweet.. so excited !
I just know that they've been sending out notices to those on the list when they have a few available. That's just from reading the last few pages recently.
I think I asked to be put on the list on page five, maybe six. Frax, are you hoping for a kit still, I thought you had sold your Tron and werent' interested in getting another as it is too easy to get to Portal?
At this point I believe the project is in the hands of Pinbits who are making them and selling them directly to those on the list. I got my notice and have received my kit, got it installed and have been playing Tron nonstop now.
The instructions are very minimal, they're online when you order them and not printed. There is a photo album with a lot of pictures available and that helps a ton. But some of the pictures would benefit from having some arrows overlayed on them so you know what you're looking at, the power plug that you have to hook up for example isn't obvious but after a while you finally 'see the difference' between the before and after picture. The light blocks aren't labeled right/left and the cabling isn't labeled either. So be sure you plug them in and power the game up to see which ramp is which before screwing them in to the playfield in case you need to swap them (or you could reroute the wiring to send the right/left signals to the correct block).
Otherwise everything installed very easily, and looked so factory it's amazing. No large bars or blocks or anything at all. The lights are bright and the colors are matched great with the modes.
I've been waiting for this mod to come out for so long, and now that it's finally here it was absolutely worth the wait. I think those selling this kit would be wise to keep communication open in this thread as to when folks might expect their purchase links to come out. If you're still waiting, I can only say hang in there. It is absolutely worth the wait!
Quoted from 30FathomDave:
Just curious for those who have completed the installation: about how long did it take?
The two real time consuming parts were deciphering the instructions/pictures and drilling the ramps (depending no your level of OCD making clean holes could take a real long time as I found out).
Mine took me a few hours, if I was to do it again for a neighbor it would take about an hour.
I'm curious if anyone has sourced clear plastic zip ties?
Quoted from The_Dude_Abides:
Remember this is not a race...
totally agree. I guess what I was trying to say was that it is an involved install and it does take a long time (3 hours starting at midnight, but that was as soon as I could get to the machine after flying back home lol). But as it's still early, my point was more that it takes a while because of the measure twice cut once factor. Once the instructions are polished it might not take three hours.
I want to say this is the best mod ever, but I am afraid it's a tie between this and the ColorDMD in our MM
Quoted from btw75:
Instead of zip tie why not some sort of fishing line & knots? Flourocarbon is very clear.
I kept thinking about using fishing line as I was going along, two holes at each position and they could be super tiny. It'd be all but invisible... but I wasn't sure if it would jiggle or shake? If anyone has tried it and can report how tightly the ropes are held on by fishing line I'd be real interested.
The light blocks were pretty straight forward like in their picture linked above http://mrtn.smugmug.com/photos/i-xccJrq8/0/X3/i-xccJrq8-X3.jpg
The photo of the power plug that need to be pressed in also could use some big arrows pointing at where you connect them. Looking at the before and after picture reminded me of a bad game of Pick What's Different
I actually installed the black wire on the wrong open slot at first, as it turns out that slot is unused on the board. But it gave me a good scare when I thought it wasn't turning on because I had broken it.
I think I spent 20 minutes looking at it and searching the forums and web for hints. Here's my quick edit.
Post edited by Don1 : added pics
Quoted from c2scanada:
Do the ramps need to be taken out if your already installed an EL wire kit ?
Since the ramps are already pre-drilled
The wire is of course different, but it I think it would just be easier to zip tie everything back in after you take out the EL wire when they are out of the game. You could be the first to try an inplace swap and report back though
Is the idea to someday code something interesting for the light cycle mod, I may have missed a post if it was discussed earlier. That would be great to have them off until the ramps are hit or the mode is activated. Perhaps strobe when hit during lightcycle mode.
Quoted from Buckman:
It's better to drill from the topside, what you'll find is that you'll most likely have a bit of a rough feeling once you drill the hole through (this would be on the bottom side of the ramp if you are drilling from the top). When the drill bit goes though it'll leave a bit of plastic on the hole that you just drilled through and what I would do is simply cut it off with a pair of small wire cutters.
This is what made my install so long, I cleaned up every hole with a razor blade to make them smooth on both sides.
For pilot holes just use a soldering iron to make a small divot.
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