Man I’d love to test this but I have no space to set up my game right now. I may have to break a game down and make it happen.
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Man I’d love to test this but I have no space to set up my game right now. I may have to break a game down and make it happen.
I’m going to set up my Meteor and join the fun. I can burn my own chips. Mine is currently 6 digits so I can test that, then do the 7 digit conversion and test again.
I've been running the 6-digit beta code for a couple weeks now and it's been working great. The only thing I've noticed is that when the ball drains the delay is pretty long before it counts bonus.
Today I made the 7-digit conversion and have started testing. So far so good.
I figured that’s why it was there (spinner, didn’t think about the rockets collect). Good for people to know that’s normal.
Quoted from barakandl:I love meteor but damn the background sound is brutal when it hits the 2nd time through the scale and there is a constant high pitch dog whistle like noise constantly. If its not easy to turn off/on maybe tone down the super high pitched part when it rolls through the levels a 2nd time.
If you're rolling through the levels a 2nd time you need to make your game harder.
Quoted from Coyote:I shoulda taken my own bet. I can't recreate it tonight.
But I KNOW what I saw over the weekend, was able to get it to happen multiple times. I even purposefully tried to recreat it to verify I saw what I was seeing.
I mean, I know I'm going crazy - but not because of this.
I know what you mean. When I first set up 64b, I reset the high score and played a quick game. I set a low high score -- a couple hundred thousand and got 3 replays as expected.
Then I played a 4 player game. One player beat the high score, another player rolled it over and beat the high score the 2nd time around, the other two players were low scoring. At the end of the game, one player matched and I swear I heard 10 knocks. I thought maybe there was a bug with the rollover or something. I tried to recreate it, but never could.
Quoted from slochar:MPU200 sterns don't issue replays again when you roll them they have a flag for each player that tracks when you get the initial score.
I know, but when you trust your eyes and ears you start to question these things.
I didn’t really think there was a bug, but I had to test it to make sure.
Quoted from woz:I didn't notice the bonus multilpier lamps, I was so focused on the Wows . Good point though about the multiplier lamps heating b the inserts up, especially as I will be installing a CPR playfield soon.
What am I missing? My bonus multiplier lamps cycle with the others in attract mode.
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