does anyone have a production vs proto comparison that we could see ... not sure if we have any artwork for it, but can check and will help if we can spot the differences if we do ...
thx
rick
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does anyone have a production vs proto comparison that we could see ... not sure if we have any artwork for it, but can check and will help if we can spot the differences if we do ...
thx
rick
So, turns out we have at least (so far have found) the 'proto' cmyk films for Grand Lizard ... but these have the score displays in a different configuration (in each quadrant) ... only minor issue is re-creating the artwork under the score cutouts and moving them around ...
We are happy to do a backglass for this if the interest is there and the artwork is there ... what was just posted was what we found immediately for films - not sure why there are 2-3 different locations for scoring windows though ... I've not run into that ...
Quoted from Aurich:Totally doable. This is just a quick job with the low rez art posted, and I didn't bother with getting all the text in or the fonts right etc, that would be done with vectors off the high rez file.
Auich ... we have the art in high res, I'll talk to the guys and we are looking for alternate films which have the artwork (have many films to dig thru) ... so hopefully we don't have to do the photoshopping ...
Give me a couple of days and then we have it high enough resolution to silkscreen if we can get the artwork done, and if there are enough interested in a new silkscreened version on glass.
rick
Can anyone explain why the radical differences in placement of the score windows? (as well as the radical difference in the artwork). I've not seen something so different.
Also, can the score displays be repositioned in a game (easily?) to 'fit' where they are in this proto layout or is that a non-starter?
rick
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