(Topic ID: 309359)

WPC Powermonitor

By usul27

2 years ago



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  • 4 posts
  • 3 Pinsiders participating
  • Latest reply 2 years ago by usul27
  • Topic is favorited by 4 Pinsiders

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#1 2 years ago

Just wanted to show my current project. It's called the WPC Power Monitor.

What does it do? It monitors all events on the connection from the WPC MPU to the Power Driver board. Based on these, it gets a full state of the lamp matrix, solenoids, flashers and GI.

What can you do with it? Think about it as a "Pinduino on Stereoids".

- shaker control
- light effects
- RGB GI
- ... you name it

The first "real" applications for this will be some mods on Attack from Mars:

- Shaker control
- Improved Ufo lights

Both hardware and software are open source. You can find it here:
https://github.com/pinballpower/board_wpcpowermon
https://github.com/pinballpower/code_wpcpowermon

I hope that others might also find it useful. Looking also forward to code contributions. I will start to add some effect implementations (addressable LEDs, shift-register control, shaker control) soon - based on the current AFM projects. I will also do some modding on BoP and MM.

While implementing your own mod will require some programming, the use of Python makes it quite easy even if you're not a great programmer. With the upcoming effects, it will become a matter of a few lines of code to implement some effects.

On the picture you can see the first prototype. There is already a new PCB release with 8 output channels (+serial) on Github.

IMG_7239 (resized).jpgIMG_7239 (resized).jpg
#2 2 years ago

Very cool! I look forward to seeing some implementations of this and what you have in mind for BOP

#4 2 years ago
Quoted from snakesnsparklers:

Very cool! I look forward to seeing some implementations of this and what you have in mind for BOP

The BoP will get multi-color insert lights. Problem with this: It's not easy to reproduce as you need a playfield with clear inserts. But maybe I find also some other stuff for the BoP. I think, there are already some Pinduino implementations for BoP that should be easy to adapt for this.

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