Game is Flintstones
It started odd behavior where it would register as if the Coin Door was open randomly through the game. It would go long periods without, then it would start doing it on and off frequently. At the time, I thought it was a dedicated switch like the coin door buttons, but with more time and bigger screen, I see it is in fact in the switch matrix as col2-row2 in Flintstones. The diode for the switch looks to be on the coindoor interface board.
At first, I jumper'd the switch's pins at the coindoor interface J9 hoping I could bypass the switch and keep the game going on route. But even when jumper'd, the game was doing the 'Coin Door Open' message intermitently.. on and off, almost independent of any game input. Shouldn't this be a Normally Open switch? If N.O., and jumper'd, I would expect this to negate any diode/short issues.. as the problem is the switch is registering open, instead of false closed.
So this leads me to possible wire breaks between the coindoor board and the MPU, MPU J212 issues or maybe row/driver chip issues. But as far as I can tell.. I'm not seeing any other switches flaking on that row and column. Since the coindoor has it's own connector on the MPU.. maybe this means it's a physical issue at J212.
The game is WPC-S so it has the stand-off battery holder.. and I don't see any obvious corrosion issues, but I've also not had the MPU out of the game.
Any other tips or guidance?
Also, this schematic from the manual has to be wrong right? Why would a switch column and row be direct connected as highlighted by the red line here? Col 2 to Row 4 on the coindoor board