Quoted from neophob:well thats the pure download, which is not the problem. its more the caching that needs to be done UNTIL you download the frames. one frame need approx 1600 bytes. if i assume 10 fps on average thats 16k per second or more or less 1MB per minute.
one option is to restrict the maximal record time to 1 minute, would that make sense? or how do you rip those dmd frames?
I just want to understand how you work before I implement something useless...
Does not make sense to me. The goal is to have every possible animation recorded. Currently this is done on a real pinball machine with the glass off and rolling the ball by hand to trigger all events with dmd scenes. The same method is used with vpin except that you guide the ball with the mouse pointer.