(Topic ID: 208030)

Indy: F116 blowing when flippers are connected

By Rdoyle1978

6 years ago


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  • 53 posts
  • 10 Pinsiders participating
  • Latest reply 6 years ago by Rdoyle1978
  • Topic is favorited by 2 Pinsiders

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#1 6 years ago

Hi all

After searching the archives, I know this question has been asked a thousand times, but I am not grasping what to do next.

My IJ has suddenly started blowing F116 whenever you hit the flippers. I disconected J118, which stopped the fuse from blowing, but also disconnects the flippers. I ran a full battery of tests, and it appears to be ONLY the flippers which are not working.

So I'm not sure what to test next. I am getting a solid 12V from the TP on the board; I am confident BR5 which serves the 12V is working, because the other coils are firing. And the coils themselves are not causing the fuse to blow, it's the buttons themselves(?!)

So do I need to start looking at the Fliptronics board? I have never had to diagnose anything on that board. The fuses there look OK; I am about to pull them to test for sure.

#2 6 years ago

Hoping for a pointer bump.

#6 6 years ago
Quoted from CadillacMusic:

Actually, did someone do funky wiring on your machine? Unplugging J 118 should do diddly squat to your flippers. It should go to your display board, and playfield motors, and coin door. Totally different 12v, 12v digital, goes to the flipper board.

Yep makes sense - that’s exactly what shuts down when the fuse goes. AND the flipper coils themselves aren’t causing it, since they work find in test. I can’t figure out what J118 is disabling .. except the flippers, it is really strange. The J118 connector has a grey/yellow wire and a ground. Grey/yellow goes to the left flipper. So I’m looking for some other ideas of what to test next! Every soldenoid works fine even when I disconnect J118.

I have not determined if it’s left or right, or either/both; I have a couple more fuses... lol I guess I can do that

#8 6 years ago
Quoted from CadillacMusic:

My guess: Someone confused the digital 12 and the unregulated 12. Given that unregulated is usually about 14v, it will still run the board, just at a higher voltage than intended. Trace both the wires, and see what's up. Don't get confused if they're the same color wire - they still are different voltages. Remember the one from the left side of the power board should be going to the flipper board, not the one from j118

Wow i never would have thought of that. Thanks, I will check that out. The unregulated test point is giving me 12.2V or so, which is why nothing is freaking out

#10 6 years ago
Quoted from Coz:

How many additional mods do you have? Colordmd, topper, additional led?? It could be overloaded

Not much - I have a PinSound and a ColorDMD, but I unplugged both and it still blows, so I think it is something else. The fuse *only* blows when the flipper button is pushed, not when the COILS themselves go. When I go into test mode I can fire the solenoids all day long, as long as I don't hit the actual button. It seems like something is shorting, but I have no idea what this has to do with J118. When I get home I am going to take a look at the wiring and see if the 12V reg is plugged into the 12V Unreg

#11 6 years ago

Going home to test right now...

1 week later
#12 6 years ago

So I’m still having this issue with my IJ - it is definitely something in the flipper signal path. I reversed the flipper optos, and F116 still blows.

I have checked the manual and I am pretty sure everything is set up correctly.

Also unplugged the connector from the left flipper opto, and it does not blow. So something in that path is causing the problem, but I can not figure out what.
I replaced BR5 in case that was the problem. It tested ok, but I replaced it anyway. Still no luck.
The grey/yellow wire seems to be the culprit but I am not sure what else to look at.
One other thing I noticed was that the German plane’s LEDs are constantly lit, so could a transistor have blown on the PDB? How would this affect the flippers.
Test says the left flipper opto is out when I disconnect J118, so the flippers are going through that connector. That seems weird, but it does look like the manual confirms it, if I’m reading it right. Any ideas? The other threads here have focused on a short in the game but I am fairly certain I have a blown component somewhere

#16 6 years ago

Thanks for the diagrams! The game blows the fuse immediately when I turn it on, if the J118 connector is plugged in. Or if I connect J118 and disconnect the connection at the flipper opto. It doesn't blow when I push the button, it blows immediately. I would think this indicates a short, but I just don't see anything. as far as i can tell, That wire goes right from the flipper opto, into the grey cable tube, right to the power driver board.

Also, this just happened one day, i did not have the game lifted or open, which leads me to believe something shorted, but i am unsure what. Could the flipper opto board(s) cause a short like this? seems unlikely

edit: changed misleading thread title

#18 6 years ago
Quoted from Pin_Guy:

Having the fuse blow on power on should be a fairly easy problem to find, but lets stop blowing fuses
Please perform the following:
1) Turn off your machine
2) Hook up your multimeter positive lead to PDB TP1 (+12V), place your negative lead on PDB TP5 (ground)
3) Set your multimeter to the ohms scale
4) With all the cables connected normally record the meter reading...
5) Disconnect the right flipper opto and record the meter reading ...
6) Disconnect your left flipper opto and record the reading...
7) Reconnect your right flipper and record the reading ...
Report back with your meter readings.
NOTE: There should not be a significant resistance change between having all items connected and having all items disconnected...

61.2 (both connected)
65.8 (neither connected)
63 (only right connected)

These all seem in line, eh?

#21 6 years ago
Quoted from Pin_Guy:

I expected the resistance to be higher overall, but the main thing is that the resistance didn't vary much between having the flipper boards connected vs disconnected so it appears there is no ground short on the boards as it would be fairly obvious.
I'm just wondering if the flippers are a red herring and the problem is actually elsewhere. I'd be curious to know if the fuse blows with J116 removed and J118 connected; assuming these are actually on the wrong spots J116 will be powering all playfield boards ... motors ... etc.

I’m about to go downstairs to check, but I believe J118 and J116 are actually reversed. J118 is supposed to power the mini playfield, and it still works in test mode, even when that connector is off the board. I wonder if I should try replacing my flippertronics board with that from my TZ and see if i can isolate things that way.

So if the LEDs on the plane are constantly lit, doesn’t that indicate a blown transistor?

#24 6 years ago
Quoted from CadillacMusic:

Wait. What happens if you take the plug from 117, remove it, and then plug the plug from 118 into it?

I believe it still blows the fuse. I also swapped 116 and 118, and the connector with the Grey/yellow wire is what caused the fuse to heat up and blow

#28 6 years ago

All right! Thanks so much for all the ideas and encouragement - sorry I wasn’t able to be super clear earlier, I was still at work so doing Things from memory.

I just blew a bunch of fuses trying different things, replaced both flipper opto boards just in case - and I have narrowed it down to this: when I close the coil door, the game blows. Immediately.

But with all connectors plugged in, coin door open AND the white high voltage switch pushed in (so coils are firing and the game is otherwise fully operational), I can play a whole game with no problem. WtF. so the coin door is somehow snorting something? This is getting nuts. I would say this means my boards are ok, game seems totally ok otherwise. What should I do now? Look for loose wires? I am not experienced with coin door wiring unfortunately. There are 2 coin mechs which I am going to disconnect.

#30 6 years ago
Quoted from pintechev:

Does the playfield being raised or lowered matter for the fuses blowing when the door closing?

Just tested that - it still blew when I closed the door with the PF raised. I disconnected the coin mech board (what’s the proper name of this?) and no change. We’re getting close here! Although I’m sure keeping the coin door open doesn’t pass the wife test.. lol

I saw A previous post about some wire getting pinched; I will have to review that

#33 6 years ago
Quoted from Pin_Guy:

What happens with the coin door open and the interlock switches pushed in?
Additional information: Only J3 from the coin door interface board actually goes to the coin door. +12VU does NOT go to the coin door

I wonder if this game
Is wired incorrectly? I don’t see any 12v wires to the door, except to the door interface board. I pulled that connection.

Game plays 100% with door open and the interlock switch pushed in (there’s only one, not sure if that’s relevant).

There must be a short somewhere. Arrgh this is frustrating, but I will find it!!

#37 6 years ago
Quoted from Pin_Guy:

I admire your attitude!
There should be nothing that could cause the issue you are seeing, the only thing on the coin door are your three MPU switches which use +12VR and two GI lamps

Agreed; I think it must be a shorted wire somewhere that is touching when the door is closed. I think I’ll lift the PF fully and slowly close the door until the fuse pops. This is getting expensive! I only have a few left...

Oh, also I do not have an original manual, just one from IPDB

#40 6 years ago
Quoted from PinballManiac40:

I'm still waiting to hear the result of this so I can ease my mind.

Sorry about that! Tried this, no change; it did not blow the fuse, until I hooked up the connector I noted above.

So I noticed that the German plane LEDs are tied in to the “super ball” button. I think that is where the issue is somehow.

Currently I have the coin door lights disconnected (not sure If they are the culprit but I don’t want to use another fuse to test), and checked for loose wires. This is so weird. Game has been playing great for half an hour! There is still one issue; I think the opto in the middle lock hole is bad - I lock a ball and it has to do 2 ball searches to launch the ball into the idol lock. So I’ll deal with that tomorrow...

Also, I replace the LM323 on all my boards when I have to work on them, with a P5US, which is like magic. I have super stable 5v every time with those things.
Currently this game is rocking a ColorDMD, PinSound, and an LEDOCD!

I’m not totally done here (still don’t understand root cause) but this is enough that I can sleep well tonight! Haha

#43 6 years ago
Quoted from Ericpinballfan:

I keep reading in frustrating...oh brither how many 3 amp slow blow fuses you gone through? 3anp right?
Im close, ill have an epiphany soon.

Omg at least 12

#45 6 years ago
Quoted from PinballManiac40:

That does sound way too low. My IJ is on loan at this time. It seems there is just simply too much on this 12Vunreg rail.
So it sounds like the LEDOCD is still connected? Does this run off of 12Vunreg?

I must have had my DMM on the wrong setting - I have to fix the lock optos tonight so I will re-measure.

Yes LEDOCD is still connected, I am not sure if it runs off the 12v, I was just saying it’s running stable so the PDB is not in question (which I was concerned about)

#47 6 years ago
Quoted from PinballManiac40:

Do you by chance have lighted LED flipper buttons?

Nope, not on this game -

I did notice that the backbox key ring was getting pushed between the coin door and the frame - i moved it. Not sure if it’s related but the game started working after that..

#52 6 years ago
Quoted from Pin_Guy:

The main reason I asked this is because in a previous test it (resistance measurement between 12VU and ground) showed a low resistance but not a short, this resistance is going to dissipate energy as heat, so installing a lamp with too high of wattage is going to allow the failed component to burn similar to installing a big enough fuse not to blow.

I think it’s more likely I measured something wrong. Well. I hope.

Today’s issue is that i think the 10-opto board may be messed up. I am going to swap it with the one from MB and see if it locks the balls properly. As of now it is losing track of the balls when they go in the lock. I am reasonably sure it is not the subway opto.

#53 6 years ago

Update! 10-opto board from MB did the same thing. Good! So it's not the board. Tested the optos involved in the ball lock - as I'm getting to the last one (that detects a ball on the VUK which sends it to the Idol), I see a white wire just hanging off. Bingo! Fixed that, re-installed the opto. Played 2 nice games! Victory! Too bad my games sucked!

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