(Topic ID: 86044)

WPC 2.0(tm) - Extensions to WPC 2.0 games (from TPF PPS seminar) ...

By PPS

10 years ago


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#142 10 years ago
Quoted from PPS:

We will have a way for people doing re-writes/extensions to get on board and have a vehicle to leverage the WMS IP (sound, dmd frames, artwork, as well if there are cases of parts that need to be customized we can help). In addition there will be some specific projects like working with John on CV/TOTAN which will be a little more of a collaborative effect.
We are still restricted on 3rd party stuff titles, but that is just a fact of life ...
[email protected]

Sorta like a SDK?

#171 10 years ago
Quoted from fastpinball:

Running original and running new are certainly easier. What we are working on is a streamlined way to capture the event triggers and do new things with them. For example, capturing a request to play a sound and play an alternate sound or capturing a lamp light and do something else are simpler examples of what can be done. We want to really dial this stuff in so that the user can take advantage of the events and not struggle with figuring out how to capture them.
Aaron

It sounds like it has potential, but also sounds like it might only be some high level modifications. So far i'm picturing a generic GUI where users can set values for scores, light flashing sequences, and audio swapping a bit.

I'm not seeing the whole picture yet, but it's going to be cool to see exactly how it opens up the code.

#359 10 years ago
Quoted from Aurich:

Pinball Game Genie.

game_genie-jpg.jpg 42 KB

Nintendo sued gamegenie and lost.

#370 10 years ago
Quoted from pzy:

That falls under my "lack of common sense" statement. The code is 20 years old, and the company that wrote it hasn't built a pinball machine for 15 years. It should be free.

I wish someone would have just leaked all the source code and let it be community driven.

#375 10 years ago
Quoted from metallik:

It's interesting that hacks and upgrades of console games have been going on for many years, and are freely available on the web. Nintendo and others don't seem too concerned, and they even sell many of these games in their virtual arcade. Example:
http://www.romhacking.net/?page=hacks&game=729
These are more egregious than FreeWPC using existing sound assets on the board, as the hacks themselves often redistrubute bits of original game.

The community still fights about this a lot. The people who modify their games give away the patch that only has their additions to the source code. its up to the final end user to patch it themselves. So far nintendo has never said anything or done anything.

Its such a big change for me coming to pinball and the license is king, where as in the gaming world everyone pretty much says fuck the license, lets do this.

#385 10 years ago
Quoted from Purpledrilmonkey:

It's illegal to distribute roms. Hacks alone aren't the issue as its no different than a overkill game genie.
As far as rom distribution goes, just because Nintendo doesn't sue every human being under the sun doesnt make it ok. In fact, Nintendo is one of the boldest on copyright infringement and have a history of filing suit against hacking and piracy groups. The problem in this modern age of the internet is the criminal is becoming more faceless every day. If I steal a candy bar from a store and don't get arrested, it's ok for everyone to do it? Two wrongs don't make a right.

You're just about wrong with everything you say here.

1 month later
#441 9 years ago
Quoted from ecurtz:

Newark claims to have 100 Beaglebone Blacks in stock (manufactured by them, but identical.) Other places have a handful in stock, but for bulk buys there are still 3500 backorders at Mouser and 0 stock plus unknown backorders at Digi-Key. Maybe since PPS is ordering 1000+ they can just have them built, or maybe they planned well ahead and stockpiled them.

Gotta be careful with those "identical" ones

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