Quoted from monkeyboypaul:Do we know anything more of the timeline for WPC 2.0? Are we talking weeks, months or years before it's released?
Hi. I'm somewhat involved in the WPC 2.0 thing as we're making sure the Mission Pinball Framework (MPF) will support these games (and my guess is that 2.0 games referenced here will be running MPF).
I would say months-to-years for a timeframe. Really what we're trying to do is to get everything in place—logistics, hardware, licensing, software—so that these 2.0 games are easy to do. (Well, "easy" being a relative term.) From the software side of things, I'm hoping MPF is ready to go to support this in the first part of next year. March / April is the goal, and based on the progress so far I feel like that's accurate.
The FAST hardware is coming along nicely. I have their boards at my house to develop MPF against (along with the P-ROC), and I know they're in the hands of a few other builders too.
I also know that some folks have started mapping out some plans for some 2.0 games in terms of ideas, rules, upgrades, etc.
All that said, there's no way any 2.0 game (at least "2.0" in the context of what this thread is about, I'm not talking about DP's BOP 2.0 or MMR as those are separate projects) before the second half of 2015. Honestly my estimate would be that everything is up and rolling by mid year, and then people can start creating new games. (And the people who create new games don't have to be original designers. Sure, it could be if they're interested, or really it could be anyone form the community.)
The entire ecosystem we're building will certainly support new machines too. Some people might choose to release all of their game assets (code, dots, audio, etc.) as open source, while other licensing requirements might mean that original dots and audio would have to be "locked" to a particular hardware controller while new dots and audio could be added, and rules and code could be changed. (As you can imagine some of the licensors want to ensure that their licensed elements are not open source, but the code that runs the game logic could be, for example.)
I'll get a blog post together explaining this more, but I want to let you know that (1) we're working like mad on this.. multiple people doing 40 hours a week on top of their actual day jobs, and (2), it's still going to be awhile.