(Topic ID: 68089)

WOZ v1.22: Glitches and Suggestions thread

By StevenP

10 years ago


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  • Latest reply 10 years ago by StevenP
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#15 10 years ago

If it's only going to do it sometime, then maybe it should be even less frequent than it is now - because it SEEMS frequent enough that the times it doesn't happen feel like an error.

Also, I do think the whole TNPLH needs further choreography work - like some speech for the beginning, and definitely more fanfare for the end. After doing something so momentous, it ends with something of a whimper - more a result of lack of audio or lightshow... although I understand you may be planning further work on that mode, which could be why it's been left where it is for now.

#17 10 years ago

Yeah, I know about the colorization video sequence, but while it plays there's otherwise only the standard background music from the final stage, no dialogue, and no light show. Feels incomplete. Kind of like the monkey grabbing the ball for Rescue Multiball - there's a cool video that plays, but nothing else to go with it. Just needs some TLC - even Rescue Toto finally got some dialogue in this update!

#19 10 years ago

Better than seeing the lips move and nothing coming out!

Although I really don't see why they can't use the original dialogue for this particular clip.

#43 10 years ago

When the crystal ball is idle, it should have a swirling, murky fog played on loop. However, I suspect there are limitations on what can be done with the CB's playback circuitry though, ie. I'm not sure the game can cancel a video that's currently being played, which might be why there's a lot of undefined "idle" time.

#51 10 years ago
Quoted from mechslave:

Yeah, here's one I got a chance to capture.

Yes, this tends to happen once in a blue moon upon powering on the game, requiring the game to be powered off/on again to correct the Crystal Ball. Not sure why - perhaps Keith can elaborate.

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