(Topic ID: 52786)

WOZ unboxing. Spoiler Alert for future WOZer's


By coasterguy

6 years ago



Topic Stats

  • 106 posts
  • 58 Pinsiders participating
  • Latest reply 6 years ago by MrBally
  • No one calls this topic a favorite

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There are 106 posts in this topic. You are on page 3 of 3.
#101 6 years ago
Quoted from MrDo:

Who does this??

Anyone who has a pin that has overly sensitive switches going off that wants to find which ones they are.

#102 6 years ago
Quoted from gweempose:

Any particular switches I should be looking at, Keith?

I'd try the witch first, then any "1-point" switches. Failing that you'll probably have to resort to banging the playfield. If you ever happen to catch how many points you have when the ball autolaunches, that would help quite a lot.

Quoted from MrDo:

Who does this??

All the time, though usually it's with whitewoods.

#103 6 years ago
Quoted from coasterguy:

-Everything is just done at a new level
-included felt cabinet protectors
-Quality balls.
-Did I mention the SOUND!!!!!!!
-its nice to get a game that you have to do ZERO to and have it already be "Done"

Wake up Stern !

#104 6 years ago

Thanks for the pics and updates. The video screen is here to stay. This will limit JJP to movie themes but that's not a bad thing. Instead of an Attack From Mars they could do a War of the Worlds or Plan B From Outer Space. I'm an old guy (my first machine was a flipperless Spot Pool) and have seen the progression to flippers, then to voice, then to dot matrix. Thanks to JJP for taking pinball to the next level - I believe they put their heart and soul in this machine and it will show. The old Williams/Bally pins had an unexplainable solid feel to them, as if they weren't made from parts but carved from a single large oak - this is what I'm looking for again. It's hard to explain but some of you know what I'm talking about.

#105 6 years ago
Quoted from Sunfox:

Have you thought about adding a "sensitive switch test"? What this would do is start a diagnostics mode that monitors all switches in their present state, and then automatically fires off a whole bunch of solenoids in sequence to 'shake' the game, recording a list of any switches that trip however briefly when they shouldn't be.
Would've been handy on my BDK, which ended up having a couple ultra-sensitive switches that randomly fired slings and the auto-kicker for no reason during gameplay.

go into switch test mode and shake the pin

#106 6 years ago
Quoted from MrDo:

Who does this??
Congrats on the WOZ, John!

Officially taught that way at the Bally service school in April, 1979 at the HoJo's on Irving Park Road & the Tri State Tollway in Bensenville, Illinois. Now a Four Points Sheraton.

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There are 106 posts in this topic. You are on page 3 of 3.

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