(Topic ID: 69512)

WoZ suggested play field angle???

By UKCatsFan76

10 years ago


Topic Heartbeat

Topic Stats

  • 18 posts
  • 15 Pinsiders participating
  • Latest reply 10 years ago by StevenP
  • No one calls this topic a favorite

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#1 10 years ago

What is the suggested angle for proper setup? What is the best tool to measure said angle with on the play field?

Thanks

#2 10 years ago

I set mine to 6.5 deg but I have yet to find a degree meter/gauge that I am happy with
(I bought mine from harbor freight)

#3 10 years ago

I use an app on my cell phone...gives the percentage of angle....believe 6.5-7.0 percent is the range...steeper if you want the ball to fly

#4 10 years ago

I'm running mine at 7.5 and it flys.

#5 10 years ago

Steeper is better on Woz IMO.

#6 10 years ago

6.5 here, I found 7+ too much of a challenge on an already hard game!

#7 10 years ago
Quoted from jrawlinson_2000:

6.5 here, I found 7+ too much of a challenge on an already hard game!

I love a challenge!

#8 10 years ago

6 1/2 here.

LTG : )

#9 10 years ago

I have a couple different iPhone angle meters and they all read a little different. To get an idea on angle from you all, 6.5 for me is with the back leg caster bolt threads almost even with the top of the leg threads. Same for you all? I'm measuring angle with my iPhone on the playfield.
Thx
BSL

#10 10 years ago

Just get one of these and, within reason, you will probably never have to question the accuracy again.

http://www.sears.com/craftsman-digital-torpedo-level/p-00948295000P

#11 10 years ago

I set mine as steep as possible. The game plays a bit flat otherwise.

#12 10 years ago

Mine was at 5.8 degrees until I took it over to Terry's for his open house. I had to extend the leg levelers fully while at Terry's because of the slant on his floor, and I found that when I got home it was at about 6.5 degrees with the back ones fully extended.

I didn't like the steeper pitch, because it allowed gravity to pull the ball more and made the lateral movement less unpredictable. Translation? Faster and steeper can mean easier, which (I admit) is counter to what you'd think.

I like it a little more floaty-feeling, because the pin fights back.

Let the pops and slings do their job, and you'll be nudging a hell of a lot more. I also found the castle mini-pf gets easier to work with when it's not as steep.

#13 10 years ago

I have one of the digital levels and they're sweet.

#14 10 years ago

We set all of our woz's up using the craftsman angle meter. 7 degrees is what we set them at. Back castors are almost all the way up.

#15 10 years ago

Thanks... my castors are pretty much all the way up and it's playing well!

#16 10 years ago

From what I hear, the new angle for WOZ has changed 180 degrees.

#17 10 years ago

Ya my back casters are 3/4 up and the fronts are 1/4 up and my pf angle is 7.5%

#18 10 years ago
Quoted from mrbillishere:

Mine was at 5.8 degrees until I took it over to Terry's for his open house. I had to extend the leg levelers fully while at Terry's because of the slant on his floor, and I found that when I got home it was at about 6.5 degrees with the back ones fully extended.
I didn't like the steeper pitch, because it allowed gravity to pull the ball more and made the lateral movement less unpredictable. Translation? Faster and steeper can mean easier, which (I admit) is counter to what you'd think.
I like it a little more floaty-feeling, because the pin fights back.
Let the pops and slings do their job, and you'll be nudging a hell of a lot more. I also found the castle mini-pf gets easier to work with when it's not as steep.

I've been saying for a while that most pins are harder when the slope isn't too steep. A steep slope means the ball drops straighter to the flippers, it's easier to trap because the ball sits in the flippers and is less likely to roll off, less side-to-side action from the slings, etc. But some people like really steep games with main shots that return the ball safely top the flippers. Such "fast" "flowy" "fan" games are much easier in many respects. WOZ isn't one of these games--too many key shots are not 'control' shots (like the rainbow targets), the exposed pops an be trouble, et. Fun stuff!

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